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c:bf:secret:6 [2025/12/11 14:43] – removed - external edit (Unknown date) 127.0.0.1c:bf:secret:6 [2025/12/11 14:43] (current) – ↷ Page moved from secret:c9:6 to c:bf:secret:6 Kyle
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 +=====6 - Dual Heist=====
 +====Boots Intel====
 +<WRAP group>
 +<WRAP half column>
 +**Torment of Claws**\\
 +Leader: Unknown\\
 +Master of Assassinations: Rusty Dog\\
 +Master of Information: Ansley Grimm\\
 +Master of Transport: Blue eye Brycen\\
 +Master of Internals: Six Finger\\
 +</WRAP>
 +<WRAP half column>
 +**Ansley Grimm**\\
 +Is a red Tiefling working as the Master of Information for the Torment of Claws, as an outlaw she keeps her head low, 
 +Only seems to come out of hiding when high value info is needed or being sold, lately has had an interest in the Sunguard and Gold Alliance
 +</WRAP>
 +</WRAP>
 +====Day & Prep====
 +**Transport (The Springbok)**\\
 +After events of last night, hatches are closed and number of guards increased\\
 +Captain Walsh is upset about the incident and suspects their 'buyer' was trying to get goods for free and are looking for a new buyer before unloading\\
 +New buyer has been found and collecting good tomorrow morning\\
 +
 +**Mystery (Caroline)**\\
 +Chained Anchors and Sunguard have been told by the Captain Wymark no one is to go onboard even if there is a disturbance\\
 +Was running bare minimum crew, and crew had to sleep on deck, none allowed below\\
 +Arther & Rosalind are celebrating at Hole in the Wall, each were paid 20gp for 5 days of sailing\\
 +
 +====Wine Heist====
 +**Upper Deck** 30x30 (6x6)\\
 +3x Guards, no loot\\
 +Perception 14+ would notice one has a horn by his side
 +
 +**Deck** 30x80 (6x16)\\
 +4x Guards, 1x Wiz, no loot\\
 +Perception 14+ would notice one has a horn by his side
 +
 +**Captain Quarters** 30x30 (6x6)\\
 +Captain and First mate are here, two bedrooms 15x15 (3x3) each with a 30x15 living and meeting area.\\
 +Loot: Small crate of 5x Fine Rum, pouch of 50gp, shipping manifest (Wine, Ivory, Leather, Steel)
 +
 +**Cargo & Crew**\\
 +<WRAP group>
 +<WRAP forth column>
 +  * Wine Barrel
 +  * Wine Barrel
 +  * Crate of Silks
 +  * Crate of Silks
 +</WRAP>
 +<WRAP forth column>
 +  * Crate of Wine
 +  * Crate of Wine
 +  * Crate of Parchment
 +  * Crate of Cotton
 +</WRAP>
 +<WRAP forth column>
 +  * Crate of Wine
 +  * Crate of Wine
 +  * Crate of Parchment
 +  * Crate of Cotton
 +</WRAP>
 +<WRAP forth column>
 +  * Wine Barrel
 +  * Wine Barrel
 +  * Crate of Rum
 +  * DC15 Iron Safe
 +</WRAP>
 +</WRAP>
 +*Crates of Wine and Rum each contain 4x boxes, 6x bottles\\
 +*Safe contains 4x 250gp gold bars, 5x 25gp silver bars
 +
 +<WRAP pagebreak />
 +
 +====Mystery Heist====
 +**Upper Deck** 30x30 (6x6)\\
 +No people, no lights
 +
 +**Deck** 30x80 (6x16)\\
 +4x Guards, 1x Wiz, no loot\\
 +Malum & Ade would notice one has a horn by his side
 +
 +**Captain Quarters** 30x30 (6x6)\\
 +3x dead Claws their armour has been shreaded, Shadow is here but flee to cargo if attacked to aid barbed, otherwise will silently watch the group\\
 +Desk: Find 78gp, 2x Onyx gems (50gp each)\\
 +3x dead: Crossbow and short sword each, 28 bolts total, 2x poison vials\\
 +
 +**Cargo**\\
 +No lights, a devilish figure covered in spines is walking circles around a large crate, on top sits a small scroll case.
 +  * 9x Arcane symbols
 +  * "This better be worth it. -EKH"
 +  * Crate full of smoking hot ash and stone
 +
 +<WRAP group>
 +<WRAP half column>
 +^  Captain Walsh  ||Medium Human|
 +|AC 15|HP 65|30ft move|
 +^Multiattack|Either 2x Scimitar & 1x Dagger or 2x Ranged dagger ||
 +^Scimitar|+5 to hit|1d6+3 Slashing|
 +^Dagger|+5 to hit|1d4+3 Piercing|
 +
 +^  First Mate Jarri  ||Medium Human|
 +|AC 13|HP 50|30ft move|
 +^2x Scimitar|+5 to hit|1d6+3 Slashing|
 +^Gaping Wound|+5 to hit|1d8+3 Slashing (13 Con else bleed 2d6)|
 +</WRAP>
 +<WRAP half column>
 +^  Guards  ||Medium Human|
 +|AC 15|HP 30|30ft move|
 +^2x Longsword|+4 to hit|1d8+2 Slashing|
 +^Crossbow|+4 to hit|1d10+2 Piercing|
 +
 +^  Ship Wiz  ||Medium Elf|
 +|AC 13 (15)|HP 30|30ft move|
 +^Gust of Wind (2 uses)|Str DC 13|Pushed 15ft|
 +^Mage Armour|-|Increase AC to 15|
 +^Witch Bolt (3 uses)|+5 to hit, Conc|1d12 Lightning, auto hit following turns|
 +^Ray of Frost (Cantrip)|+5 to hit|1d8 cold, speed reduced by 10ft|
 +</WRAP>
 +</WRAP>
 +
 +<WRAP group>
 +<WRAP half column>
 +^  Barbed Devil  ||Medium Fiend(Devil)|
 +|AC 15|HP 110|30ft move|
 +^Multiattack|Either 2x Claws & 1x Tail or 2x Flame ||
 +^Claw|+6 to hit|1d6+3 Piercing|
 +^Tail|+6 to hit|2d6+3 Piercing|
 +^Flame|+5 to hit (150ft)|3d6 Fire, fire spreads|
 +</WRAP>
 +<WRAP half column>
 +^  Shadow Demon  ||Medium Fiend(Demon)|
 +|AC 13|HP 60|30ft move&fly|
 +|Incorporeal movement.\\ Move through objects and creatures as if difficult terrain|||
 +^Claws|+5 to hit|2d6+3 Psychic|
 +</WRAP>
 +</WRAP>