=====6 - Dual Heist===== ====Boots Intel==== **Torment of Claws**\\ Leader: Unknown\\ Master of Assassinations: Rusty Dog\\ Master of Information: Ansley Grimm\\ Master of Transport: Blue eye Brycen\\ Master of Internals: Six Finger\\ **Ansley Grimm**\\ Is a red Tiefling working as the Master of Information for the Torment of Claws, as an outlaw she keeps her head low, Only seems to come out of hiding when high value info is needed or being sold, lately has had an interest in the Sunguard and Gold Alliance ====Day & Prep==== **Transport (The Springbok)**\\ After events of last night, hatches are closed and number of guards increased\\ Captain Walsh is upset about the incident and suspects their 'buyer' was trying to get goods for free and are looking for a new buyer before unloading\\ New buyer has been found and collecting good tomorrow morning\\ **Mystery (Caroline)**\\ Chained Anchors and Sunguard have been told by the Captain Wymark no one is to go onboard even if there is a disturbance\\ Was running bare minimum crew, and crew had to sleep on deck, none allowed below\\ Arther & Rosalind are celebrating at Hole in the Wall, each were paid 20gp for 5 days of sailing\\ ====Wine Heist==== **Upper Deck** 30x30 (6x6)\\ 3x Guards, no loot\\ Perception 14+ would notice one has a horn by his side **Deck** 30x80 (6x16)\\ 4x Guards, 1x Wiz, no loot\\ Perception 14+ would notice one has a horn by his side **Captain Quarters** 30x30 (6x6)\\ Captain and First mate are here, two bedrooms 15x15 (3x3) each with a 30x15 living and meeting area.\\ Loot: Small crate of 5x Fine Rum, pouch of 50gp, shipping manifest (Wine, Ivory, Leather, Steel) **Cargo & Crew**\\ * Wine Barrel * Wine Barrel * Crate of Silks * Crate of Silks * Crate of Wine * Crate of Wine * Crate of Parchment * Crate of Cotton * Crate of Wine * Crate of Wine * Crate of Parchment * Crate of Cotton * Wine Barrel * Wine Barrel * Crate of Rum * DC15 Iron Safe *Crates of Wine and Rum each contain 4x boxes, 6x bottles\\ *Safe contains 4x 250gp gold bars, 5x 25gp silver bars ====Mystery Heist==== **Upper Deck** 30x30 (6x6)\\ No people, no lights **Deck** 30x80 (6x16)\\ 4x Guards, 1x Wiz, no loot\\ Malum & Ade would notice one has a horn by his side **Captain Quarters** 30x30 (6x6)\\ 3x dead Claws their armour has been shreaded, Shadow is here but flee to cargo if attacked to aid barbed, otherwise will silently watch the group\\ Desk: Find 78gp, 2x Onyx gems (50gp each)\\ 3x dead: Crossbow and short sword each, 28 bolts total, 2x poison vials\\ **Cargo**\\ No lights, a devilish figure covered in spines is walking circles around a large crate, on top sits a small scroll case. * 9x Arcane symbols * "This better be worth it. -EKH" * Crate full of smoking hot ash and stone ^ Captain Walsh ||Medium Human| |AC 15|HP 65|30ft move| ^Multiattack|Either 2x Scimitar & 1x Dagger or 2x Ranged dagger || ^Scimitar|+5 to hit|1d6+3 Slashing| ^Dagger|+5 to hit|1d4+3 Piercing| ^ First Mate Jarri ||Medium Human| |AC 13|HP 50|30ft move| ^2x Scimitar|+5 to hit|1d6+3 Slashing| ^Gaping Wound|+5 to hit|1d8+3 Slashing (13 Con else bleed 2d6)| ^ Guards ||Medium Human| |AC 15|HP 30|30ft move| ^2x Longsword|+4 to hit|1d8+2 Slashing| ^Crossbow|+4 to hit|1d10+2 Piercing| ^ Ship Wiz ||Medium Elf| |AC 13 (15)|HP 30|30ft move| ^Gust of Wind (2 uses)|Str DC 13|Pushed 15ft| ^Mage Armour|-|Increase AC to 15| ^Witch Bolt (3 uses)|+5 to hit, Conc|1d12 Lightning, auto hit following turns| ^Ray of Frost (Cantrip)|+5 to hit|1d8 cold, speed reduced by 10ft| ^ Barbed Devil ||Medium Fiend(Devil)| |AC 15|HP 110|30ft move| ^Multiattack|Either 2x Claws & 1x Tail or 2x Flame || ^Claw|+6 to hit|1d6+3 Piercing| ^Tail|+6 to hit|2d6+3 Piercing| ^Flame|+5 to hit (150ft)|3d6 Fire, fire spreads| ^ Shadow Demon ||Medium Fiend(Demon)| |AC 13|HP 60|30ft move&fly| |Incorporeal movement.\\ Move through objects and creatures as if difficult terrain||| ^Claws|+5 to hit|2d6+3 Psychic|