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| c:bf:secret:kcts [2025/12/11 14:43] – removed - external edit (Unknown date) 127.0.0.1 | c:bf:secret:kcts [2025/12/11 14:43] (current) – ↷ Page moved from secret:c9:kcts to c:bf:secret:kcts Kyle | ||
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| + | ====Road to Cros-Glas==== | ||
| + | Your travel to Cros-Glas has been uneventful so far, your on the final day, 6 hours to reach the town, you set off early before the desert warms up. Who leads the pack? As you pass between two banks of sand you see it too late as a rope rises from the ground. Make a Dex save (DC14 or 1d6 bludgeon and prone), everyone else make an animal handling as you try to slow down and or divert your path. | ||
| + | ====Kids chasing the Sun==== | ||
| + | //Set 18 years ago//\\ | ||
| + | * **Maleny** | ||
| + | * 17 Female | ||
| + | * Half-Tiefling/ | ||
| + | * Level 3 Rogue - Inquisitive | ||
| + | * OS: Escaping Blacklist / Find parents | ||
| + | * BF: Working as master of information at Torment of Claws | ||
| + | * **Vaughan** | ||
| + | * 19 Male | ||
| + | * Human | ||
| + | * Level 3 Bard - Swords | ||
| + | * OS: Escaping being a slave, going to work with plane-walker Halflar | ||
| + | * BF: Current leader of the Silver Band | ||
| + | * **Dance** | ||
| + | * 23 N/A | ||
| + | * Sand Speaker | ||
| + | * Level 3 Sorcerer - Wild | ||
| + | * OS: Feywild omen speaks of a mysterious creature in Sunwood | ||
| + | * BF: Living in Crossdunes, is willing to show their meeting with Maleny | ||
| + | * **Idris** | ||
| + | * 22 Male | ||
| + | * Aasimar | ||
| + | * Level 3 Rogue - Arcane Trickster | ||
| + | * OS: Contract from an elf named Theoden, large payout | ||
| + | * BF: Working as personal bodyguard for Theoden | ||
| + | * **Dazran** | ||
| + | * 21 Female | ||
| + | * Human | ||
| + | * Level 3 Illrigger - Painkiller | ||
| + | * OS: Dispater has ordered you to Sunwood for further tasking | ||
| + | * BF: Working with the Ancient Assembly | ||
| + | Hook - Maleny is Ansley, now working with Claws (35 now)\\ | ||
| + | Kat - Vaughan aided in murder of Kat's family (37 now)\\ | ||
| + | Ade - Dance is a scout from Thorn Throne (41 now)\\ | ||
| + | Mal - Idris picked up a contract from Mal's brother (40 now)\\ | ||
| + | Tak - Lady Dazran (39 now)\\ | ||
| + | |||
| + | <WRAP pagebreak /> | ||
| + | |||
| + | Reliving the memories of others from 18 years ago in a dream can be a funny thing, most of it will be right but may encounter oddities, time and space jumping about, stronger the connection larger the jumps. Doubt there will be much connection, except you princess, I served under you after you joined la Cour Florale. Expect to see the Feywild but should just be the escape from Graycott\\ | ||
| + | |||
| + | Players can try force change within the dream, Int DC10 +2 for every successful change. On a fail take 1d6 psychic damage | ||
| + | |||
| + | <WRAP half column> | ||
| + | ===Scene 1 - Group=== | ||
| + | You all flash awake, violently, unfamiliar surroundings, | ||
| + | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | **Challenge**\\ | ||
| + | Open sewer grate and get through, iron gate locked with chain and padlock (DC10 to pick).\\ | ||
| + | * Chain - AC 12, HP 10 | ||
| + | * Padlock - AC 15, HP 5 | ||
| + | * Gate - AC 12, HP 20 | ||
| + | |||
| + | **Enemies**\\ | ||
| + | * Guards (FM 2. p5) | ||
| + | * 1 Trickshot (FM 2. p3) | ||
| + | * 1 Brawler | ||
| + | </ | ||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | <WRAP half column> | ||
| + | ===Scene 2 - Vaughan=== | ||
| + | Stepping through you enter a stunning sight, on a floating island with no ground or sea in view, endless sky in all directions. Kat a familiar voice shouts out from the far side of the island " | ||
| + | Reaching Halflar he says "Your tracks are covered, you'll be safe running the guild in Sunwood. Just promise to cut ties with Ansley, she's the only lead to you now." as he opens a portal. | ||
| + | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | **Challenge**\\ | ||
| + | Get past Red Dragon Wyrmlings as island breaks apart and closed off by ariel attacks | ||
| + | |||
| + | **Enemies**\\ | ||
| + | * 2 Red Dragon Wyrmlings | ||
| + | </ | ||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | <WRAP half column> | ||
| + | ===Scene 3 - Dance=== | ||
| + | The haze of the portal clears and find yourself on a battlefield in an almost alien world, trees unnaturally large and twisting, in the twilight you're unsure if it's made of stone or plants but a large castle stands before you, Ade you know exactly where you are, the siege on the Thorn Throne. A mantis knight yells out toward your group " | ||
| + | |||
| + | You see a siege engine making its way to the door, being pushed by fellow soldiers but are under attack. | ||
| + | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | **Challenge**\\ | ||
| + | Escort battering ram to door and break open the door, ram move 5ft per person moving it up to 6. Needs to move 100ft. Starts with 4 allies pushing (AC 14 - HP 20), players can help push, defend the ram, bit of both? | ||
| + | |||
| + | **Enemies**\\ | ||
| + | * Minions | ||
| + | * Treant Sapling (FM 5. p22) | ||
| + | * Elemental sparks (FM 6. p5-7) | ||
| + | * 5 Archers | ||
| + | </ | ||
| + | |||
| + | <WRAP clear /> | ||
| + | <WRAP pagebreak /> | ||
| + | |||
| + | <WRAP half column> | ||
| + | ===Scene 4 - Idris=== | ||
| + | As the door splinters open it leads into a window-less vault like room filled with candle light, Mal you notice an Elf standing with your group, you brother Theoden. He turns to Idris, "Get me that bow and you'll be my right hand, rest of you get the gold and kill any in your way". At the far end of the vault a longbow sits atop two chests of gold. One of the guards shout out "You won't get away with this Hedington!" | ||
| + | The bow is simple in design the arrow rest like the eye of a needle partly open on one side, the string with a faint golden glow. | ||
| + | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | **Challenge**\\ | ||
| + | Kill all enemies, claim the bow. | ||
| + | |||
| + | **Enemies**\\ | ||
| + | * Guards (FM 2. p5) | ||
| + | * Lightbender (FM P. p11) | ||
| + | </ | ||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | <WRAP half column> | ||
| + | ===Scene 5 - Dazran=== | ||
| + | Walking through the vault door you find yourselves, outside in the dead of night and in a oddly familiar place, you haven' | ||
| + | |||
| + | "They shall pay for your disobedience, | ||
| + | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | **Challenge**\\ | ||
| + | |||
| + | **Enemies**\\ | ||
| + | * Healer (S&F p73) | ||
| + | * AC 18 - HP 18 | ||
| + | * Knight-Sorcerer (S&F p75) | ||
| + | * AC 18 - HP 22 | ||
| + | * Beast Lord (S&F p78) | ||
| + | * AC 15 - HP 22 | ||
| + | * Evoker (S&F p80) | ||
| + | * AC 13 - HP 14 | ||
| + | * 2x Hounds | ||
| + | </ | ||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | <WRAP half column> | ||
| + | ===Scene 6 - Maleny=== | ||
| + | Emerging from the tunnel you all see a cart silhouetted by the rising sun, a scrawny man with a large beard and leathery skin stands next to it. " | ||
| + | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | **Challenge**\\ | ||
| + | |||
| + | **Enemies**\\ | ||
| + | </ | ||
| + | |||
| + | <WRAP clear /> | ||
| + | |||
| + | ====After dream==== | ||
| + | Well I'll admit that was unexpected, there were many strong connections, | ||