**Make full char sheets**\\
Dream team
* **[[character:maleny|Maleny]]**
* 17 Female Half-Tiefling/Elf (33 now)
* Level 3 Rogue - Inquisitive
* OS: Escaping Blacklist / Find parents
* BF: Working as master of information at Torment of Claws
* **[[character:vaughan|Vaughan]]**
* 19 Male Human (37 now)
* Level 3 Bard - Swords
* OS: Escaping being a slave, going to work with plane-walker Halflar
* BF: Current leader of the Silver Band
* **[[character:dance|Dance]]**
* 23 N/A Sand Speaker (41 now)
* Level 3 Sorcerer - Wild
* OS: Feywild omen speaks of a mysterious creature in Sunwood
* BF: Living in Crossdunes, is willing to show their meeting with Maleny
* **[[character:idris|Idris]]**
* 22 Male Aasimar (40 now)
* Level 3 Rogue - Arcane Trickster
* OS: Contract from an elf named Theoden, large payout
* BF: Working as personal bodyguard for Theoden
* **[[character:dazran|Dazran]]**
* 21 Female Human (39 now)
* Level 3 Illrigger - Painkiller
* OS: Dispater has ordered you to Sunwood for further tasking
* BF: Working with the Ancient Assembly
=====Idris=====
Level 15 Rogue, Arcane Trickster\\
40 year old Male Aasimar (Protector)\\
AC16 - 93HP\\
STR 10 +0\\
DEX 20 +5*\\
CON 13 +1\\
INT 15 +2*\\
WIS 9 -1*\\
CHA 14 +2\\
Ring of Invisibility\\
Dagger\\
+10 to hit, 1d4+5 Piercing\\
Fate's Eye //Longbow, requires attunement//\\
+13 to hit, 1d8+5 Piercing + 1d8 Lightning\\
//Needle,// Use reaction to gain advantage on marked target\\
Spell attack +7\\
Spell save 15\\
Cantrips: Prestidigitation, Message, Mage Hand, Friends\\
1st (4 slots): Detect Magic, Disguise Self, Comprehend Languages, Shield, Silent Image\\
2nd (3 slots): Invisibility, Locate Object, Scorching Ray\\
3rd (2 slots): Counterspell, Thunder Step\\
=====Vaughan=====
Level 15 Bard, Swords\\
37 year old Male Human\\
AC18 - 123HP\\
STR 13 +2\\
DEX 15 +5\\
CON 16 +3\\
INT 11 +0\\
WIS 9 -1\\
CHA 20 +10\\
Ring of Invisibility\\
++++Rovion Stealth Armor |
Armor (plate), legendary (requires attunement)\\
Unlike normal plate, this starmetal armor doesn’t reduce your speed, regardless of your Strength score, and doesn’t impose disadvantage on Dexterity (Stealth) checks. While wearing this armor, any critical hit against you becomes a normal hit, and you are shielded as though you are wearing an amulet of proof against detection and location. In addition, while you are invisible, you can’t be detected by powers that normally thwart invisibility, such as truesight, detect thoughts, faerie fire, or see invisibility.
++++
Shortsword\\
+10 to hit, 1d4+5 Piercing\\
Spell attack +10\\
Spell save 18\\
Cantrips: Friends, Minor Illusion, Prestidigitation, Vicious Mockery\\
1st Level (4 slots): Hex*, Charm Person, Detect Magic, Cure Wounds\\
2nd Level (3 slots): Enhance Ability, Hold Person, Invisibility\\
3rd Level (3 slots): Fireball*, Fear, Clairvoyance, Dispel Magic\\
4th Level (3 slots): Fireball*, Dominate Beast*, Charm Monster, Freedom of Movement\\
5th Level (2 slots): Dominate Person, Legend Lore\\
6th Level (1 slot): Disintegrate*, Globe of Invulnerability*, Heal*, True Seeing\\
7th Level (1 slot): Resurrection, Etherealness, Mirage Arcane\\
8th Level (1 slot): Dominate Monster, Feeblemind\\
=====Dazran=====
Level 15 Illrigger, Painkiller\\
39 year old Female Human\\
AC20 - 124HP\\
STR 18 +4\\
DEX 11 +0\\
CON 14 +2\\
INT 13 +1\\
WIS 9 -1\\
CHA 20 +5\\
Obsidian Flint Dragon Plate\\
You gain a +2 bonus to AC and resistance to poison damage while you wear this armor. In addition, you gain advantage on ability checks and saving throws made to avoid or end the grappled condition on yourself.\\
The wearer has disadvantage on Dexterity (Stealth) checks.\\
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
2x Longsword of Wounding\\
+10 to hit, 1d8+10 Slashing + 1d8 Fire\\
Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.
**Invoke Hell: Grand Strategist** Choose one or more allied creatures within 60 feet of you who can hear you, up to a number of creatures equal to your proficiency bonus. Each target can immediately move up to half their speed without provoking opportunity attacks.\\
**Invoke Hell: Punishment.** When a creature damages you with an attack, you can use your reaction to force the attacker to make a Wisdom saving throw. On a failed save, the attacker takes necrotic damage equal to the damage they dealt you with the triggering attack. On a successful save, the attacker takes half as much damage.
**Seals** 6 - 3d6 Fire\\
On a hit can place seal on the target for free or as a bonus action place a seal on any creature within 30ft.\\
Can burn a seal to deal damage, no action required.
**Interdict Boons** SaveDC 18\\
- Soul Eater. After burning a seal you can activate this boon to gain 15 temporary hit points.
- Conflagrant Channel. You can expend a seal as a bonus action to teleport up to 60ft.
- Hellsight. You can expend a seal as an action to gain truesight out to 60 feet for 1 hour.
- Telekinetic Seal. When a creature you can see moves within 5 feet of you, can use your reaction to place a seal on them. When you do, the target must succeed on a Wisdom saving throw or be either pushed back 15 feet or knocked prone.
- By the Throat. When you use a bonus action to place or move a seal on a creature who is no more than one size larger than you, they must succeed on a Wisdom saving throw or be restrained until the end of their next turn.
**Infernal Conduits** 8d10 Necrotic\\
As an action touch another creature, target makes a DC18 ConSave. Choose effect from list
- Invigorate. On failed save target regains total rolled and Dazran loses same amount, amounts halved on success.
- Devour. On failed save target loses total rolled and Dazran gains the same amount, amounts halved on success.
**Blood Price** - On a failed save can expend a hit die, roll and add it to the save\\
**You Die On My Command** - When an ally within drops to 0hp can use a reaction to keep them at 1hp, once per rest\\
**Aura of Despair** - Enemies within 15ft have 1d4 penalty to saves and attacks against Dazran\\
**Summon Hell** - As an action, you can summon a bone devil to serve you for 1 minute\\