Total spending per season 3586gp
| Hollow Cliff Infantry | |||
|---|---|---|---|
| Commander Maeve | Cost 293 | ||
| HUMAN SEASONED MEDIUM INFANTRY | |||
| ATTACK | +3 | DEFENSE | 13 |
| POWER | +2 | TOUGHNESS | 12 |
| MORALE | +3 | SIZE | 1d8 |
| TRAITS | |||
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. | ||
| Carfell Rise Infantry | |||
|---|---|---|---|
| Commander Tertius Portius | Cost 240 | ||
| HUMAN VETERAN LIGHT INFANTRY | |||
| ATTACK | +3 | DEFENSE | 12 |
| POWER | +1 | TOUGHNESS | 12 |
| MORALE | +4 | SIZE | 1d6 |
| TRAITS | |||
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. | ||
| Wyncook Plains Cavalry | |||
|---|---|---|---|
| Commander Ruben Nel | Cost 439 | ||
| HUMAN SEASONED LIGHT CAVALRY | |||
| ATTACK | +4 | DEFENSE | 11 |
| POWER | +2 | TOUGHNESS | 11 |
| MORALE | +5 | SIZE | 1d8 |
| TRAITS | |||
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. | ||
| Charge | Cannot use while engaged. A Charge is an attack with advantage on the Attack check. It inflicts 2 casualties on a successful Power check.The charging unit is then engaged with the defending unit and must make a DC 13 Morale check to disengage. | ||
| Eroded Archipelago Archers | |||
|---|---|---|---|
| Commander Lana Kahue | Cost 522 | ||
| HUMAN VETERAN MEDIUM ARCHERS | |||
| ATTACK | +3 | DEFENSE | 12 |
| POWER | +3 | TOUGHNESS | 11 |
| MORALE | +5 | SIZE | 1d8 |
| TRAITS | |||
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. | ||
| Mulburg Marsh Archers | |||
|---|---|---|---|
| Commander Biru Raja | Cost 378 | ||
| HUMAN SEASONED MEDIUM ARCHERS | |||
| ATTACK | +3 | DEFENSE | 12 |
| POWER | +3 | TOUGHNESS | 11 |
| MORALE | +4 | SIZE | 1d6 |
| TRAITS | |||
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. | ||
| OldTree Guard | |||
|---|---|---|---|
| Commander Osman | Cost 172 | ||
| HUMAN REGULAR MEDIUM INFANTRY | |||
| ATTACK | +3 | DEFENSE | 13 |
| POWER | +2 | TOUGHNESS | 12 |
| MORALE | +2 | SIZE | 1d4 |
| TRAITS | |||
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. | ||
| Mulburg Castle | |||
|---|---|---|---|
| Duke Miguel Rollo | Cost 188 | ||
| 2ND LEVEL FORTIFICATION (KEEP) | |||
| ATTACK | - | DEFENSE | - |
| POWER | - | TOUGHNESS | 24 |
| MORALE | - | SIZE | 1d8 |
| TRAITS | |||
| Fortification | Units defending this structure gain +4 Morale. | ||
| Mulburg Garrison | |||
|---|---|---|---|
| High Commander Arhtek | Cost 439 | ||
| LIZARDFOLK VETERAN SUPER-HEAVY INFANTRY | |||
| ATTACK | +3 | DEFENSE | 16 |
| POWER | +7 | TOUGHNESS | 13 |
| MORALE | +4 | SIZE | 1d8 |
| TRAITS | |||
| Amphibious | This unit does not suffer terrain penalties for fighting in water or on land. | ||
| Mulburg Archers | |||
|---|---|---|---|
| Commander Joatta | Cost 615 | ||
| HUMAN VETERAN HEAVY ARCHERS | |||
| ATTACK | +3 | DEFENSE | 14 |
| POWER | +5 | TOUGHNESS | 11 |
| MORALE | +5 | SIZE | 1d8 |
| TRAITS | |||
| Courageous | Once per battle, this unit can choose to succeed on a morale check it just failed. | ||