======Disruption====== ====Timeline==== **Fri** * **Session start AM** * Ironpoint holds, no movement * News of Miguel's death spreads to family and high ranking royals **Sat & Sun** * No notable events **Mon** * If Rebellion leaves before noon Fri they arrive in AM, otherwise arrive in PM or later * Sonina Rand becomes Duchess of Mulburg * Prince Oddo demands explanation from Duke Thomas * Title is stripped * Appoints Arhtek as acting Duke until replacement is found * Supply lines are cut off **Tue** * Locals of Greyhawk ignore Arhtek, still follow Thomas * Thomas is willing to continue to lead but without any official power it makes it difficult **Other** * Reward for Cadaver Collector * 500gp now, more if stop bodies going missing * Bodies are still going missing, primarily in Sabresteel. Authorities have been investigating ====Duke Thomas Rollo==== **Castle** * Keep (Level 2) - (d4 Regular Light Infantry) - (d6 Regular Medium Infantry) - (d4 Regular Light Archers) - The Myriad (Given to Rebellion) - ??? - ??? - Sabresteel Guard (d4 Green Light Infantry) - Sestone Guard (d4 Green Light Infantry) * Temple (Level 1) - Meford Guard (d4 Green Light Infantry) - Thetford Guard (d4 Green Light Infantry) - Greendeep Guard (Very few survived Flesh Golems) - Ruststille Scouts (Killed by Reton Empire) **Meet before Monday noon** * Father and Uncle both killed because of Outlawed. Struggling to maintain strength and will to continue leading * Prince Oddo Rand is visiting at noon doesn't know why, suspects it has to do with Miguel/Ruststille/Rebellion * Can't promise resources, units, etc. until after meeting, asks that the group doesn't interfere until after meeting so as not to put additional stress on either side. * If told Oddo is going to strip title he'll try fight it and if not find out who will replace him, he'll ask for advice - **Backdown**, Willingly go with loss of power - **Independence**, Would see an influx of refugees and loss of trade routes but would be independent. Unsure how Aunt will react (Duchess Margaret of Eroded Archipelago) - **Denounce Rebellion**, Thomas believes this will not work but can try and would have to actively fight against to prove intentions and claim ignorance like the rest of the nation thinking it's a small force **Monday noon** - Not accepting visitors, Prince Oddo Rand having meeting **Meet after Monday noon** * **Only if Rebellion fails to meet before noon** * Speak with Thomas * Title and power has been revoked * Unknown who will be put in power, Arhtek is acting Duke * Cannot provide aid as he no longer controls the region * Sonina, Oddo Rand's daughter in law is Duchess of Mulburg, married to Duke Nygell Rand of Hollow Cliffs * Thomas thinks she's just a puppet, Nygell and Oddo will be pulling strings * Speak with Duke * Unknown to players - High Commander Arhtek is acting Duke * Duke not accepting visitors * If claim from Rebellion guard will go away and return a few minutes in a rush * //"We've been ordered to kill any members of the Rebellion on sight, I advise leaving 5 minutes ago"// * Magical messaging * //"Don't go in. Come to my private home at..."// and provides details **2nd meeting** * **Backdown**, Title and power has been revoked, High Commander Arhtek is now acting Duke, unsure who will become Duke/Duchess * **Independence**, Oddo is furious, title and power has been revoked. Arhtek now acting Duke, now our job is to get the people on our side. We need to establish leadership, the Rollo family was around before the forced take over by the Conglomerate, so I could stay in power if you wish or I can relinquish power to someone. Of course I'm happy with either option, I would like to step down at some point but during the transition I will aid and lead. * **Denounce Rebellion**, //"You should go, the Greyhawk Rebellion has been denounced."// ====Wynleth family==== Wealthy family who run large trade business in Whitkin, based in the Seaside District they have a large estate that is near but not joined to the main distribution hub. ++++ Units & options | ++++ ++++ Building options | ^Location^Option^Cost^Time^Benefit^ ^Greyhawk|Keep (Level 2)|10,000gp|5 weeks|More unit management (+2 Unit limit)| | ::: | Temple (Level 1)|8,000gp|12 weeks|Petitioning Deity (+4 Unit limit)| | ::: | Tower (Level 1)|8,000gp|12 weeks|Spell making (+4 Unit limit)| | ::: | Gunsmith Establishment (Level 1)|3,000gp|4 weeks|Gun unit production (+1,000gp/season)| | ::: | Other Establishment (Level 1)|6,000gp|9 weeks|Player choice of business (+1,000gp/season)| ^Pinga's|Keep (Level 1)|5,000gp|7 weeks|Unit training (+6 Unit limit)|| | ::: | Temple (Level 1)|4,000gp|6 weeks|Petitioning Deity (+4 Unit limit)| | ::: | Tower (Level 1)|4,000gp|6 weeks|Spell making (+4 Unit limit)| | ::: | Establishment (Level 1)|3,000gp|4 weeks|Player choice of business (+1,000gp/season)| ^ All buildings grant owner class features/benefits to region ^^^^^ ^Class^Ability^^Area Effect^^^ ^Barbarian|**Chieftain’s Rage** Whenever you reduce an enemy to 0 hit points, you can choose to make an additional weapon attack or move up to your speed. You can do this a number of times equal to your stronghold level, after which you must take an extended rest to refresh this ability.||Ale within the barbarian’s demesne is particularly refreshing, bringing good cheer with no hangovers the next day no matter how much is consumed. **OR** Wildlife within the barbarian’s demesne grows especially large and fierce, migrating as the camp moves.||| ^Bard|**Encouraging Inspiration** While an ally has unspent bardic inspiration dice, their proficiency bonus increases by +1. This applies to a number of inspiration dice equal to your stronghold level, after which you must take an extended rest to refresh this ability.||Whenever the wind blows through the trees in the bard’s demesne, music plays. Hooves on roads beat out a complex rhythm.||| ^Fighter|**Fighting Surge** Whenever you attack by using your Action Surge, you automatically score a critical hit on successful attack rolls. You can do this for a number of surges equal to your stronghold level, after which you must take an extended rest to refresh this ability.||Archers who train in the fighter’s demesne find their arrows go farther and strike more accurately. **OR** Edged weapons in the fighter’s demesne are keener and do not dull.||| ^Rogue|**Vanishing Strike** After you hit with a Sneak Attack, you may become invisible. Anything you are wearing or carrying is invisible as long as it is on your person. This effect lasts until the end of your next turn or until you attack or cast a spell. You can do this a number of times equal to your stronghold level, after which you must take an extended rest to refresh this ability.||One ally per level of the rogue’s stronghold can hide in the rogue’s demesne, and no mundane or magical means will reveal their location. This ability does not work on the owner of the stronghold.||| ^Sorcerer|**Source of Magic** You gain bonus sorcery points equal in number to your stronghold level. These bonus points only refresh when you take an extended rest.||Folks who live in the sorcerer’s demesne for a season learn one random sorcerer cantrip. They lose the ability to cast it if they ever leave. //(Dancing Lights, Light, Mage Hand, Mending, Message, Minor Illusion, or Prestidigitation)//||| | //All classes are within Stronghold & Followers, shortened here to classes present within current party// ^^^^^ ++++