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| + | ======Escape from Naporia====== | ||
| + | **The Campaign so far for a recap and potential new players**\\ | ||
| + | One month ago, Caelynn and Varis, two Elves from the Greyhawk Rangers put out a call to form a rebellion against the Reton Empire for their actions against the outlawed races: | ||
| + | |||
| + | Hearing this call was Hope a Tiefling Cleric, M'aiq a Tabaxi Bard and his manager Shavari, Merric a Halfing Sorcerer | ||
| + | |||
| + | After meeting at the Greyhawk Keep, formally known as Carric' | ||
| + | |||
| + | The group set out to find ways to encourage joining of the rebellion, where they met Lus a Changeling and de facto leader of a large Outlawed community in Whitkin, in exchange for safety they gathered their best fighters to aid in the fight while all the others travelled to the Keep. | ||
| + | |||
| + | Shortly after they also discovered that something was stealing fresh corpses from graves, digging large holes. Managing to track the beast to Greendeep a small farming village where they find it under siege by a cadaver collector and a large collection of flesh golems. After the collector and golems were slain they discovered that they were all made, not naturally occuring. As they were leaving they met Sir Roland a noble from Sabresteel headed toward Whitkin, who did not look favourably toward the Outlawed. | ||
| + | |||
| + | Travelling north to OldTree in the Mulburg marsh to scout the enemy forces the Zyllis and M'aiq spoke with Duke Miguel Rollo, the uncle of Thomas Rollo. Trying to appease to his hunger for power offer new unseen and power weapons in return the Duke will call off the attacks and leave Greyhawk alone. This plan falls through as they realise giving the Miguel' | ||
| + | |||
| + | The following day using disguises as High Commander Barkley, Assistant Mateo, and a forged letter M'aiq and Hope usurp the Duke's position framing him for treason against the Empire, arresting the Duke but with the aid of Sarren escaped the prison, M'aiq continued the guise gathering as much information as he could before someone caught on or the Duke returned, they find the Duke's notbook containing numerous leads and that Sir Roland they had met a week ago was a spy for the Empire. | ||
| + | |||
| + | M' | ||
| + | |||
| + | After fleeing OldTree and on their way to Naporia, a seaside town occupied by both Greyhawk and Empire forces. Encounter a trio of messengers headed toward Naporia with a message to commence operations ahead of the armies arrival. Once arrived in town Zyllis was arrested for being outside during the nightly curfew. While M'aiq speaks with the Commander of the Greyhawk allied troops warning him of the Empire forces moving toward Naporia. Being in jail brought back terrible memories for Zyllis causing him to break and escape from jail, slaughering the warden in the process sparking a fire on an already tense situation within Naporia. | ||
| + | |||
| + | **Initative**\\ | ||
| + | 18 - Mastiff\\ | ||
| + | 16 - Merrow\\ | ||
| + | 13 - WarMage \\ | ||
| + | 10 - Sapper\\ | ||
| + | 9 - Prisoners\\ | ||
| + | 6 - Guards\\ | ||
| + | ======Intro====== | ||
| + | **M' | ||
| + | ahead you see a glimmer of daylight, your exit, but the water 30ft ahead of you starts bubbling. | ||
| + | |||
| + | **Merric, Hope, Riza, Kriv, and Shavari** you notice as M'aiq charm over your prisoners wear off they start trying to make an escape back into the town. | ||
| + | |||
| + | **Zyllis**\\ | ||
| + | Front gate: As you start going toward the gate it enters your sight around 120ft away, there are 6 gaurds at the gate checking people who are leaving, you hear a shout to your left "The war machine is here!" | ||
| + | Market: Returning to the market you catch the eyes of everyone, you a quickly surrounded\\ | ||
| + | Hiding: | ||
| + | |||
| + | ALL: as 4 guards rush to circle you 20ft away, one of them with a mastiff barking loudly. The guards are a mix of both sides, looking confused at each other but focusing on you. \\ | ||
| + | //Insight 14: You hear whispers and looks, you gauge that each side thinks the other had sent you to start the fighting// | ||
| + | |||
| + | =====Tunnels===== | ||
| + | **M' | ||
| + | 1x [[https:// | ||
| + | Attempts drowning or block from further progress, once passed surface near cart and can see it on the road.\\ | ||
| + | |||
| + | =====Road===== | ||
| + | **Merric, Hope, Riza, Followers**\\ | ||
| + | As an hour has passed, the three prisoners who are untied and dressed up are trying to jump out of the cart and run back into the city.\\ | ||
| + | 3x Prisoners | ||
| + | ^ Generic guard |||| | ||
| + | ^ HP | 1 ^ AC | 13 | | ||
| + | ^ Punch | +2 hit ^ Dmg | 2 Bludgeon | ||
| + | | Any significant damage will kill the guards | ||
| + | Try to call for help, shouting that the group are the imposters from OldTree, this catches the attention of an apprentice mage who starts preparing a sending spell\\ | ||
| + | [[c: | ||
| + | |||
| + | =====Town===== | ||
| + | **Zyllis Ambush**\\ | ||
| + | Guards will try stop Zyllis from leaving Naporia, not attacking but if suspect going to make an exit they' | ||
| + | |||
| + | 12x Guards (3 at a time), mix of Garrison and Scouts | ||
| + | ^Generic guard|||| | ||
| + | ^HP|1^AC|13| | ||
| + | ^Sword|+2 hit^Dmg|5 Slash| | ||
| + | ^Bow|+2 hit^Dmg|5 Piercing| | ||
| + | ^Ropes|+4 Restrained, Action: DC15 Str Save or 5 slashing damage to AC 10||| | ||
| + | |Any significant damage will kill the guards|||| | ||
| + | |||
| + | 4x Mastiff (1 at a time) | ||
| + | ^Mastiff|||| | ||
| + | ^HP|1^AC|12| | ||
| + | ^Bite|+3 hit^Dmg|4 Piercing| | ||
| + | ^Prone|DC 11 STR Save| | ||
| + | |Any significant damage will kill the mastiffs|||| | ||
| + | |||
| + | 1x Sapper | ||
| + | ^Sapper|||| | ||
| + | ^HP|50^AC|16| | ||
| + | ^Actions|||| | ||
| + | ^Throw net|+6 Restrained, Action: DC15 Str Save or 5 slashing damage to AC 10||| | ||
| + | ^Bomb|DC 15 Dex Save, 3d6 on fail or half on success||| | ||
| + | ^Fire bomb|+6 1d4 fire each round, Action: DC15 Dex Save to extinguish||| | ||
| + | ^Flash bomb|DC 15 Dex Save, Stunned (1 round), attacks against have advantage||| | ||
| + | |||
| + | 1x War Mage | ||
| + | ^War Mage|||| | ||
| + | ^HP|50^AC|13(15 with Mage armour)| | ||
| + | ^Spells|+8^DC|16|| | ||
| + | ^Cantrips (at will)|fire bolt, mage hand, poison spray, shocking grasp||| | ||
| + | ^1st level (4 slots)|burning hands, mage armor, magic missile, thunderwave||| | ||
| + | ^2nd level (3 slots)|flaming sphere, misty step, shatter||| | ||
| + | ^3rd level (3 slots)|counterspell, | ||
| + | ^4th level (1 slots)|ice storm||| | ||
| + | ^Abilities|||| | ||
| + | ^Self-Defense Casting|(reaction) When hit can cast a cantrip against the attacker||| | ||
| + | ^Over Channel|(bonus) Give target of spell disadvantage on save. Attackers have advantage until next turn to hit Mage||| | ||
| + | ^Tactical Casting|Exlude any number of creatures from making a save and take no damage||| | ||
| + | ^Mental Prison|Scroll. Vision of being back in Stowjaw, surrounded by a prison bars made of fire||| | ||
| + | |||
| + | ======Aftermath====== | ||
| + | **Slaughter**\\ | ||
| + | If Zyllis kills large amounts of troops the Empire will use it as propaganda against the Rebellion and Greyhawk, if people see Zyllis they' | ||
| + | |||
| + | Duke Thomas will recall support to the group for reckless and unessary slaughter. Town guards will begin refusing entry to Greyhawk owned settlements by orders of the Duke and out of fear. | ||
| + | |||
| + | The Rebellion will be seen as a terror organisation, | ||
| + | |||
| + | Punishment of death on sight | ||
| + | |||
| + | **Capture**\\ | ||
| + | If Zyllis gives up or is captured he'll be placed in Dimensional Shackles and placed in the prison again with multiple alert guards and a mage until the army arrives.\\ | ||
| + | If it was just the warden that was killed: 10 years of hard labour and 1,000gp to next of kin.\\ | ||
| + | If more than just the warden: Death\\ | ||
| + | |||
| + | "For the murder of Brath Korsk without justification you are sentenced to death or hard | ||
| + | labor up to 10 years, and damages up to 1,000 gold paid to the victim’s kin" | ||
| + | |||
| + | **Escape**\\ | ||
| + | Zyllis description will be sent to all nearby towns and told to arrest him on sight and that he is extremely dangerous.\\ | ||
| + | |||
| + | **Commander Sedgad**\\ | ||
| + | Does not approve of murder and as such does the below.\\ | ||
| + | Leads M'aiq to tunnels he knows Merrow are in. " | ||
| + | Orders scouts to arrest Zy as soon as M'aiq is locked in the tunnels.\\ | ||