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| c:mof:sessions [2026/01/18 13:04] – Cinder | c:mof:sessions [2026/02/01 10:15] (current) – [Session 2: Getting to Work] Cinder | ||
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| - | ====== | + | ====== Mysteries of Fate ====== |
| //Campaign 12 - Sam J// \\ | //Campaign 12 - Sam J// \\ | ||
| - | [[c: | + | [[c: |
| ===== Act 1: The Old World ===== | ===== Act 1: The Old World ===== | ||
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| ==== Session 0: A New Opportunity ==== | ==== Session 0: A New Opportunity ==== | ||
| - | **Hero Points** | + | |
| - | *Paprika | + | |
| - | *Terry | + | |
| The characters have been at the guild for between 6-12 months before the expedition is set to happen. What were the characters doing in that time? How did they meet? were any friendships or rivalries set forth before the journey began? | The characters have been at the guild for between 6-12 months before the expedition is set to happen. What were the characters doing in that time? How did they meet? were any friendships or rivalries set forth before the journey began? | ||
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| ==== Session 1: Setting Sail ==== | ==== Session 1: Setting Sail ==== | ||
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| + | **Hero Points** | ||
| + | *Paprika | ||
| + | *Terry | ||
| //"All Hands to Sations!!, All Hands o Stationssss!!"// | //"All Hands to Sations!!, All Hands o Stationssss!!"// | ||
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| Paprika introduces herself first, the cook | Paprika introduces herself first, the cook | ||
| - | Bon Introduces himself, the doctor, well dressed, | + | Bon Introduces himself, the doctor, well dressed, |
| Karel introduces herself, The mage, new member, dressed in yellow | Karel introduces herself, The mage, new member, dressed in yellow | ||
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| ---- | ---- | ||
| - | Party at shore, | + | This slowly start to come back into focus for our adventurers. hearing the sound of waves softly lapping |
| + | All around the shore is wreckage of the guild' | ||
| - | Party find tracks | + | The party take sock of their situation, sounding off when they hear or see the pained movement of two other survivors. two (2) [[culture: |
| + | //Karel// hands //Bon// is healer' | ||
| + | //Bon// Succeeds and stabilizes the female //Polder// but unfortunately //Karel// stumbles and the male //Polder// who was named //Shulk// passes on. | ||
| - | party find inventory | + | With the medial emergency over the rest of the party start surveying the area. |
| + | |||
| + | Istite tries to get a good view of the land, trying to locate signs of civilisation, | ||
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| + | Terry and Paprika while searching notice a large amount of fresh tracks. Some belonging to humanoids, Lizard folk, then smaller sets belonging to a //Polder// or Gnome, and a massive swaying track similar to a serpent but on a much larger scale. The humanoid tracks leading up away from the shore, up hill into the forest while the smaller and serpent tracks lead into or out of the sea. | ||
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| + | Shao gives it his best go trying to life the unconscious Crewmember but lacking strength he is unable. Silas comes to aid easily lifting the small lady and taking her with them. | ||
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| + | A quick discussion and the party follow the tracks leading inland. They follow the tracks for just under 2 hours before coming to a main road where the tracks they were following vanish into a sea of travelled dirt, hooves, cart tracks and all manor of other footprints make it impossible to follow their trail anymore. \\ | ||
| + | Checking the map the party figure out where they are, a choice o head south directly to town or keep going east to reach their camp. They decided to keep heading east. | ||
| + | |||
| + | Its two days travel, during witch time //Merdan// the Polder woman regains consciousness ad is brought up to speed on what happened. | ||
| + | |||
| + | Coming to a clearing they have arrived at the Guild' | ||
| - | party take two days travel | ||
| Meet seed | Meet seed | ||
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| the other three meet the Orc mayor and get some deets | the other three meet the Orc mayor and get some deets | ||
| + | |||
| + | The party meet back in the tavern for discussion, It sounds like the bandits come once a month and they may be raiding again tonight, | ||
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| + | The party return to camp and begin preparations. setting up a single trap?, and SHao sets up a trip wire but miss interperates the direction | ||
| + | |||
| + | Sure enough the bandits arrive. The party make horrible stelth rolls but the banits have even worse eye sight | ||
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| + | A fight breaks out when a banit actually manages to stand on the single bear trap | ||
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| + | Shao punches a few to death | ||
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| + | Istite cleaves a few to death | ||
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| + | a bandit tries to throw its lantern at Isite and Silas but misses wildy, it starts a fire | ||
| + | |||
| + | Managed to defeat all of them and keep one alive for questioning | ||
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| + | Put out the fire, Karel starts another small fire by accident but is put out with the rest | ||
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| + | Tie up the bandit to a tree stump, turn in for the night. | ||
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| ==== Session 2: Getting to Work ==== | ==== Session 2: Getting to Work ==== | ||
| + | |||
| + | **Hero Points** | ||
| + | *Bon: keeping to his character' | ||
| + | *Shao: Providing good conissit RP during the whole session. Always takeing a small moment to voice the character no matter how small the movement was. | ||
| The party have made their first move for themselves, for the guild and for the town of Aqi Karion, Defeating the small party of bandits sent to raid the town and managing to take one alive as prisoner. They have made themselves known. People will now know they are adventurers to be looked upon, and forces unknown to them have been made to take notice. | The party have made their first move for themselves, for the guild and for the town of Aqi Karion, Defeating the small party of bandits sent to raid the town and managing to take one alive as prisoner. They have made themselves known. People will now know they are adventurers to be looked upon, and forces unknown to them have been made to take notice. | ||
| + | |||
| + | ---- | ||
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| + | Party wake up next morning, SHaod is on his back | ||
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| + | The morning after their fight with the bandits the party awake well rested with their one (1) captive snoring away, tied to a tree stump. Discussion is had about how best to deal with the bandit, some mentions of just killing them now and others of turning them in, but Eventually all agree information is priority. | ||
| + | |||
| + | <WRAP box> | ||
| + | A letter written on crude Parchment. It was found on the Bandit captian you killed. \\ | ||
| + | It Reads \\ | ||
| + | //We saw some of the Guild crew get rescued from the ship wreck. Knowing M.M.A.P they will be heading to the ravaged town. Before they wake up you gotta find where that creature dropped them off and pick em clean of any valuables. Boss said specificly if any survived we can't off em just yet until we get the all clear. But they ain't say nothing about lighten their load. They got a long journey we might as well elp them with the heavy gold. \\ | ||
| + | On your next trip to the town make sure to really bleed em dry. // | ||
| + | </ | ||
| + | |||
| + | Paprika prepares breakfast while the other party members interogate. \\ | ||
| + | Istite wakes up the bandit by pouring water from one of his many waterskins all over the Bandit, soaking him and sharply rousing the bandit from slumber. \\ | ||
| + | Understandably the Bandit is rather tight lipped at first. //"I ain't no Snith!, Besides i can't even read"// | ||
| + | //" | ||
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| + | Bon gets a good read that the bandit is telling the truth. | ||
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| + | The Party ask about the location of the Bandits camp but he is unwilling to give up the information. Thats when Shao steps in. Istite Gets in real close with a short sword stabbed into the stump, a few inches from the bandits head. Then Shao comes up with his own knife and begins to take a different approach to threats. Talking about cooking and eating the bandit for breakfast. with Paprika in the background looking mighty pleased with this idea. Shao carves the bandit' | ||
| + | //" uu ahhhhh! alright JEEZE our camp is a few days north of here! oh oh and make sure you find Jimmy, he provides watch for the camp. if he sees you and gets away he will alert the camp. You will be looking for symbols carved into the trees. oh jeeze please don't eat me!"// | ||
| + | |||
| + | The party satisfied with the info back off to discuss. \\ | ||
| + | There are a few ideas to let the bandit go and track him, others want to kill him here and now and others want to turn him in as part of the bounty, though the bounty didn't offer any additional reward for alive bandits. | ||
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| + | The Bandit makes an offer of some key information for his life. | ||
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| + | The party take the bandit back to town and claim bounty | ||
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| + | Bon uses detect good and evil | ||
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| + | 4 days travel to Hillside | ||
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| + | Banshee and sagomancy | ||
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| + | Terry tries to convince the party he can talk to animals (even with the spell) but the party gaslight him to hell | ||
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| + | 1 day to travel to cave and back | ||
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| + | 4 days travel back | ||
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| + | Pay cleric, shoesd guy pays most | ||
| + | |||
| + | plans begin | ||
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| + | sus cleric but he not so sus | ||
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| + | Paprika makes a Deal with the tavern to earn the Deep via selling meals equal to 5000 gold. | ||
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| + | extended rest start | ||
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| + | Werewolf | ||
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| + | **Extended rest Downtime** \\ | ||
| + | Bon will cut trees in the stronghold area, talk with the cleric in town and see if he can pick up a tip or two on undead stuff, and look for herbs and poisonous creatures he may use to craft poisons, and ask merchants if they have a poison recipe he may buy from them. | ||
| + | |||
| + | ===== Session 3: Secrets in the Moonlight ===== | ||
| + | |||
| + | The party begin a week long rest where they will take the time away from the life threatening adventuring to do more basic and mundane tasks and take time to reflect on the experience they have earned up unto this point. However the first night of their rest the light of one of the full moons reveals a secret Paprika has been keeping from her party members. as there is a stand off between the party and a Werewolf Paprika. | ||
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