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c:mof:sessions [2026/01/31 13:09] – [Session 2: Getting to Work] Cinderc:mof:sessions [2026/02/01 10:15] (current) – [Session 2: Getting to Work] Cinder
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 ==== Session 2: Getting to Work ==== ==== Session 2: Getting to Work ====
 +
 +**Hero Points**
 +  *Bon: keeping to his character's themes of proper burial and grave domain
 +  *Shao: Providing good conissit RP during the whole session. Always takeing a small moment to voice the character no matter how small the movement was.
  
 The party have made their first move for themselves, for the guild and for the town of Aqi Karion, Defeating the small party of bandits sent to raid the town and managing to take one alive as prisoner. They have made themselves known. People will now know they are adventurers to be looked upon, and forces unknown to them have been made to take notice. The party have made their first move for themselves, for the guild and for the town of Aqi Karion, Defeating the small party of bandits sent to raid the town and managing to take one alive as prisoner. They have made themselves known. People will now know they are adventurers to be looked upon, and forces unknown to them have been made to take notice.
 +
 +----
  
 Party wake up next morning, SHaod is on his back Party wake up next morning, SHaod is on his back
  
-The party discuss what to do with the bandit+The morning after their fight with the bandits the party awake well rested with their one (1) captive snoring away, tied to a tree stump. Discussion is had about how best to deal with the bandit, some mentions of just killing them now and others of turning them in, but Eventually all agree information is priority.
  
-Party interogate bandit, start off nice quickly becomes torture+<WRAP box> 
 +A letter written on crude Parchment. It was found on the Bandit captian you killed. \\ 
 +It Reads \\ 
 +//We saw some of the Guild crew get rescued from the ship wreck. Knowing M.M.A.P they will be heading to the ravaged town. Before they wake up you gotta find where that creature dropped them off and pick em clean of any valuables. Boss said specificly if any survived we can't off em just yet until we get the all clear. But they ain't say nothing about lighten their load. They got a long journey we might as well elp them with the heavy gold. \\ 
 +On your next trip to the town make sure to really bleed em dry. // 
 +</WRAP> 
 + 
 +Paprika prepares breakfast while the other party members interogate. \\ 
 +Istite wakes up the bandit by pouring water from one of his many waterskins all over the Banditsoaking him and sharply rousing the bandit from slumber. \\ 
 +Understandably the Bandit is rather tight lipped at first. //"I ain't no Snith!, Besides i can't even read"// which quickly deteriorates the interogation to get more threatening. Istite and Terry able to break him first asking about the letter they found on the bandit Captin's person. \\ 
 +//"Alright Alright...i can read...its a shame i know...look, I haven't seen that letter before...but it rings a few bells. Some of the crew did come back with a whole bounty of loot a few days ago now. They probably got it from your shipwreck. But that's about all i know."// 
 + 
 +Bon gets a good read that the bandit is telling the truth. 
 + 
 +The Party ask about the location of the Bandits camp but he is unwilling to give up the information. Thats when Shao steps in. Istite Gets in real close with a short sword stabbed into the stump, a few inches from the bandits head. Then Shao comes up with his own knife and begins to take a different approach to threats. Talking about cooking and eating the bandit for breakfast. with Paprika in the background looking mighty pleased with this idea. Shao carves the bandit's cheek and he quickly crumbles answering any and all of the parties questions. \\ 
 +//" uu ahhhhh! alright JEEZE our camp is a few days north of here! oh oh and make sure you find Jimmy, he provides watch for the camp. if he sees you and gets away he will alert the camp. You will be looking for symbols carved into the trees. oh jeeze please don't eat me!"// 
 + 
 +The party satisfied with the info back off to discuss. \\ 
 +There are a few ideas to let the bandit go and track him, others want to kill him here and now and others want to turn him in as part of the bounty, though the bounty didn't offer any additional reward for alive bandits. 
 + 
 +The Bandit makes an offer of some key information for his life.
  
 The party take the bandit back to town and claim bounty The party take the bandit back to town and claim bounty
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 Banshee and sagomancy Banshee and sagomancy
 +
 +Terry tries to convince the party he can talk to animals (even with the spell) but the party gaslight him to hell
  
 1 day to travel to cave and back 1 day to travel to cave and back
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 4 days travel back 4 days travel back
  
 +Pay cleric, shoesd guy pays most
 +
 +plans begin
 +
 +sus cleric but he not so sus
 +
 +Paprika makes a Deal with the tavern to earn the Deep via selling meals equal to 5000 gold.
 +
 +extended rest start
 +
 +Werewolf
 +
 +**Extended rest Downtime** \\
 +Bon will cut trees in the stronghold area, talk with the cleric in town and see if he can pick up a tip or two on undead stuff, and look for herbs and poisonous creatures he may use to craft poisons, and ask merchants if they have a poison recipe he may buy from them.
 +
 +===== Session 3: Secrets in the Moonlight =====
 +
 +The party begin a week long rest where they will take the time away from the life threatening adventuring to do more basic and mundane tasks and take time to reflect on the experience they have earned up unto this point. However the first night of their rest the light of one of the full moons reveals a secret Paprika has been keeping from her party members. as there is a stand off between the party and a Werewolf Paprika.
  
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