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c:mof:sessions [2026/03/14 09:42] – [Session 5: Journey to Reslak Outpost] Cinderc:mof:sessions [2026/03/31 09:05] (current) – [Session 6: Where to Next?] Cinder
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 ===== Session 5: Journey to Reslak Outpost ===== ===== Session 5: Journey to Reslak Outpost =====
 +
 +[[character:bon|{{:character:media:bon_icon.png?90 |}}]]
 +[[character:paprika|{{:character:media:paprika_icon.png?90 |}}]]
 +[[character:silas|{{:character:media:silas_icon.png?90 |}}]]
 +[[character:karel|{{:character:karel_northstar_hero_forge.png?90 |}}]] 
 +[[character:terry|{{:character:media:terry_icon_t.png?90 |}}]] 
 +[[character:shao|{{:character:media:monk.png?90 |}}]]
 +[[character:istite|{{:character:media:istite_icon.png?90 |}}]] 
 +
 +<WRAP clear />
  
 The parties planned journey south to **Reslak Outpost** has so far been plagued with inturptions. \\ After Escaping the Magic Demi-Plane contained within the **Joy of Extradimensional Spaces** the journey was once again interrupted. This time by **Carrion Crawlers** who did not hesitate to attack their next meal. \\ The fight was hard won but it was won none the less. \\ Though before leaving, survaying the area the party find evidence of somone they are looking for, and soon after distant cries for help could be herd in the direction the Crawlers came from. Dragging the party off the main road once again. The parties planned journey south to **Reslak Outpost** has so far been plagued with inturptions. \\ After Escaping the Magic Demi-Plane contained within the **Joy of Extradimensional Spaces** the journey was once again interrupted. This time by **Carrion Crawlers** who did not hesitate to attack their next meal. \\ The fight was hard won but it was won none the less. \\ Though before leaving, survaying the area the party find evidence of somone they are looking for, and soon after distant cries for help could be herd in the direction the Crawlers came from. Dragging the party off the main road once again.
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-The party cautiously enter the cave. and find Mrs fool berry, they free her and tend to her wounds and give her some food+{{ :character:c12_ses_5.jpg?580 |}} 
 + 
 +**Hero Points** \\ 
 +  *Silas: Although he seems to be rather stuck on the fact he lost some XP last session he was rather helpful and in character this session. Despite being late to combat he was able to get in and make work. He also seemed to realise when it was time to cut losses and being the one to call for fleeing the fight but also helping his other party members. I think the fear of loosing XP has done its work as Caligos would have stood and let everyone die before running away. the big thing was him sacrificing his weapon to save Shao. Truly a heroic moment that is well deserved of a Hero point, A in character selfless act that holds great sacrifice, very good. 
 +  *Paprika: She was a solid performance throughout the session, starting to pick up on her whole cooking vibe that she based her character around, i would like her to really start working on that much more. She did some fishing and tried to buy some produce but she needs to be doing that much more often or at least working towards things. She has big ideas but is lagging behind getting them done. She has also been improving in combat thinking more about the environment, such as trying to set the wine on fire. although it didn't work that time i hope she continues to think outside the box like that, Hopefully this Hero point will provide some inspiration. 
 + 
 +**1st Wednesday of Seedwane** \\ 
 +Picking up right where we left off, the party tend to their wounds and gather their compostior. //Shao// wakes up from his nap having missed the fight. The Call for help seems to be coming to the west, through the trees. \\ 
 +A sort treck through the untamed forest the party comes to a un-natural clearing. Various trees have been felled by some outside force and ahead a small natural cave. Still wounded from the fight the party are cautious to enter the cave, Taking some time to prepare an attack and try to lure out anything that may be lurkingThey cannot yet see the one calling for help. \\ Paprika and Silas call out a few questions to confirm the identity of the woman calling for help, Once they are satisfied they enter to find Mrs Foolberry trapped in a cocoon of hard goo-like substance attacked to a wall. \\ 
 +Silas carefully cuts her free as he and Terry talk with her about the situationshe explains that she had gotten sick of waiting and went after her Husbaned on her own. When asked how many Carrio crawlers there were Mrs Foolberry says 3 or 4.  
 + 
 +Karel instintivly looks up at the roof after hearing this information and sees the figure of a Carion crawler on the roof. Te party panic but after a bit more perception they realise that its only a molted shell. several other molted shells lay stuck to the roof. \\ 
 +Some of the party start investigating the other bodies. Finding some loot. 
 + 
 +There is discussion about conducting proper burial rituals for the fallen, though with so many and in such a dangerous place it may not be wise to spend such time here especially since they are all still wounded from the previous fight. Before discussion can contine a slight tremmor in the ground gets the whole party moving out of the cave and back to the main road quickly, AGreeing to come back later for proper burials. 
 + 
 +Back on the main Road the party decide to investigate a bit more, chining the bodies of animals for signs of infection, they find nothing out of the ordinary. As well as looting the remains or the carts. FInding more loot. \\ 
 +one item **The Cloak of many fastions** is eyed by both Paprika and Silas who cannot decide who wants it. so a contest of strenght is to be the deciding factor. Silas seems pretty confident until Paprika unleashes her Werewolf form to step up to the plate. \\ 
 +Despite Silas's early lead, Paprika comes through with a almost devestating win, earning her the Magic cloak. 
 + 
 +**1st Saterday of Seedwane** \\ 
 +After 3 more days of traveling south the party arrive finally at **Reslak Outpost**  \\ 
 +The small settlement comes into view rather naturally, through the red-leaf trees you see the shapes of humble stone and wood buildings. Smoke from chimnes rises into the sky as the road becomes more travelled. The sounds of the forest give way to general voices, the clangs and grunts of work. \\ 
 +The settlement is partially surrounded by a medium wooden wall. a few guards stand at the entrance which is a bit confusing when you see the size of this settlement. They are probably the only guards in this small village. You get the wiff of fresh water and fish. the aromour of farmland and crops. looking around you see many more people than you would have thought, the number of people outpaces the number of homes considerably. \\ 
 +Entering the village you quickly see the shore of Resting Lake just a few hundred feet away. Several small fishing boats bob in the water tied to the bank. lots of supplies line the houses near the lake. \\ 
 + 
 +Before Entering the settlement, the party take a quick opportunity to divy up the loot they have obtained. Silas claims a //Ring of Truuth Telling// which turns out to be cursed as it bites down on his finger, unable to be removed. Silas is cursed and is unable to knowingly tell a lie. 
 + 
 +The party arrive in town and take the opportunity to split up. Some going to look for Mr Foolberry, some just geting familiar with the small settlement and others approaching the commotion going on. \\ 
 +There seems to be a bit of an argument between a Triton dressed in medical robes and a elderly Tabaxi woman who only speaks in old lady mumbles. 
 + 
 +Paprika, Terry and shoa go fishisng 
 + 
 +Bona nd silas do some medicen 
 + 
 +Karel talks with the sage 
 + 
 +Istite chills 
 + 
 +**1st Sunday of Seedwane** \\ 
 +Next morning 
 + 
 +the party head to the tomb 
 + 
 +Fight insuues 
 + 
 +Party retreat (34 XP from defeated Skeltons) 
 + 
 +**2nd Monday of Seedwane** \\ 
 + 
 + 
 +===== Session 6: Where to Next? ===== 
 + 
 +[[character:bon|{{:character:media:bon_icon.png?90 |}}]] 
 +[[character:paprika|{{:character:media:paprika_icon.png?90 |}}]] 
 +[[character:terry|{{:character:media:terry_icon_t.png?90 |}}]]  
 +[[character:shao|{{:character:media:monk.png?90 |}}]] 
 +[[character:istite|{{:character:media:istite_icon.png?90 |}}]]  
 + 
 +<WRAP clear /> 
 + 
 +Despite their defeat at the Tomb. The party were successful with their original goal. Having saved the Foolberry couple and escorting them as well as several villages back to Aqi Karion. The party take an Extended rest to reflect on what they have learned and realise they have learned enough to begin some advancement. reaching level 2 
 + 
 +**2nd Tuesday of Seedwane** \\ 
 +Long rest at Reslak Outpost after Tomb  
 + 
 +After Returning to Reslak outpost Terry notices a poster talking about a special archery competition being heled in a few months, The Reslak Fly finishing Competition. A Sudo-Archery Competition where competitors compete against one another, Fishing with only the use of a Bow and Arrows. Shooting fish and pulling them back to shore to fill a basket. The first to fill it complete with edible fish wins. \\ 
 +Prizes on offer are gold and a few magic items and a lavish feast that evening, the fish caught during the competition goes to the town. 
 + 
 +** 2nd Wednesday - 3rd Monday of Seedwane** \\ 
 +Journey north back to Aqi Karion 
 + 
 +**3rd Tuesday - 4th Monday of Seedwane** \\ 
 +Extended Rest, becoming active agai on the following tuesday 
 + 
 +**Istite** \\ 
 +Istite spends a few days at the Town Blacksmith doing some personal smithing of his own. This is istite's first time at a forge but it almost comes naturally to him. Even before he was well known for pulling together basic smithing work in his home tribe. The Ring of the hammer and the heat of fire seemed to sing to him, If only softly. \\ 
 +Over 2 days he manages to smith a new glaive for Silas 
 + 
 +In-between his tasks at the smithy and other moments, Istite has begun to get a bit more grips on the town mine and its situation. The basics are still the same. The mine hasn't been used since the **Ravaging**, most of the workers have left town, the mine is partially collapsed blocking off 90% of it and there are numerous monsters prowling its darkness. \\ 
 +To get the mine up and running again Istite would have to  
 +  *obtained workers 
 +  *Tools and equipment for those workers 
 +  *Un-block the mines 
 +  *and clear out the monsters currently there. 
 +He learned that the monsters were always a problem, its just part of the land. every few months the town used to hire Adventurers to clear out the minds when the monster population got too intense. like pruning a tree. so even once the numbers had been culled Istite had to keep in mind that eventually the culling would have to happen again and again. but its not so bad, a good source of monster supplies and experience for adventurers. 
 + 
 +Istite also learns that the mines run into and under the Caprian mountains. there are stories of ancient catacombs that the mine breaks into at parts. \\ 
 +Resources from the minds are plentiful. sources of silver, iron and other ores. There has been decent amount of gemstones also. 
 + 
 + 
 +**Terry** \\ 
 +While Terry is browsing the General store in town. He finds a book called 'Tales of Denrir'. A Story book that describes The floral dragon-born hero in the Feywild. The Sore gives it to Terry for Free after seeig is genuine excitement. "A Gift for our own Heros" 
 + 
 +Scouting the Bandit Camp 
 +Terry heading north on one of his hunting trips takes the opportunity to scout out the bandit camp from the air. getting a good read o what they are actually up against, To his shock however the bandit camp is very hard to find, because there is almost noting left. a black scar on the land where fire burned. It seems some of the tents escaped been burned but lie damaged, from the elements or animals Terry can't tell from this highet, he would have to land to get a closer look. 
 + 
 +as soon as Terry lands his sences are assulted by the smell of death and decay, followed closly by wet charcole. It seems the black mark was indeed from a fire, the campfire seems to have jumped its boundaries and let loose, however it didn't get far, perhaps the rains put it out soon after, rather lucky. It seemed to have happened a few weeks ago now, New plant life has already started to replace the burnt. 
 +two of the tents were caught in the place and only chared parts remain, but two smaller and one large tent did not ctac fire, however it seems they have been ransacked, by wildlife perhaps? and they were partially collapsed, from the quality of these tents Terry can teell there were never meant to stay up long. being exposed to the weather without any maintenance has worn them down and ruined them. 
 + 
 +A few bodies lay about the camp, heavily decomposed, one was caught in the fire but from the sight of everything it seems they died before the fire went loose. however, 5 tents able to house at least 10-15 people in total, but only three bodies, Where did the rest go? 
 + 
 +There is also a number of cages behind the largest tent, meant to house humanoids or larger creatures it seems. two of the cages are open while the rest are closed. one of the closed cages has a body of a small humanoid inside heavily decomposed like the others. seems like it was a prisoner who died a prisoner. 
 + 
 +Going through the contents of the camp Terry finds nothing of use. The food is spoiled, the weapons have rusted, other parts of the camp were caught in the blaze and burnt to charcoal. 
 +One thing Terry does notice is tat the goods have been ransacked before him. Evidence of wildlife taking food but many draws and more obviously sighs that humanoids have been here looking for valuables. 
 + 
 +Terry has a look over the bodies, He sees evidence that wildlife as indeed tried to take a bite or two of the flesh but either spat it out or decided not to commit. Being around **Bon** these past few months Terry picks up some familiar signs of poison. Seems te bodies were heavily poisoned making the body itself unsafe to eat for any passing wildlife. it must be strong stuff for even predators to realise something is a miss. 
 + 
 +Having a look around the camp for tracks Terry finds little information, The weather, time and nature of the area means anything that might give clues has been eroded away by time and the footprints of other creatures. One thing he dose notice however is a number of arrows, more importantly his own arrows. Terry makes his own arrows a specific way and there are a number of them throughout the camp. but he ever fired them. 
 + 
 +**Paprika** \\ 
 + 
 +Paprika takes the opportunity to talk with the labourers about getting her own personal kitchen made. She spends a few days going over the plans, size and details then getting it made in camp. 
 + 
 +She goes to the farmers and the generals store to purchase a number of ingredients for cooking. 
 + 
 +Talking with Bon they discuss possible ways to create some sort of refrigeration. 
 + 
 +She spends some of her days testing out a new recipe, crafting a recipe for a desert called Flann. a custard desert with sweet sauce. In an effort to get on Karel's good side as she notice she has an affinity for the dish during their time when trapped in the magic book. 
 + 
 +**Bon** \\ 
 + 
 +Bon spends a day Refining Carion Crawler Venom into a usable poison known as 'Crawler Mucus' he only makes one vial however due to finance issues.  
 + 
 +Study Mage Ripper 
 +Bon spends a few days studying and refining the Mage ripper body. Running several tests and recording his findings eventually he is able to hypothesis and create the first batch of **Mage Bane**. A Posion that saps the magical spell slot energy from a spellcaster on injury. 
 + 
 +Bon goes down to the general store to buy a new healer's hit as his current one is almost spent. 
 + 
 +He spends some time doing odd jobs around the town, earning some gold for his efforts 
 + 
 +**Karel** \\ 
 +Perform around Town 
 + 
 +Look for a Library, Looking for info on Lady Raveneye and the pendent 
 + 
 +Shopping for Spell Scrolls and Gravity Magic 
 + 
 +Talking with Merdan 
 + 
 +Talking with Sage Maretos 
 + 
 +Buy a journal and do odd jobs 
 + 
 +**Silas** \\ 
 +Sell old armour, Buy scale mail 
 + 
 +Ask around about things 
 + 
 +**Shao** \\ 
 + 
 +He spends some free time every day going around town to get to know the towns people better, They start knowing him by name and he them, they even offer him a few food items as thank you for his work so far and the appreciate his effort. \\  
 +Thanks to his effort the town guard has increased in size. going from 4 to 8 members. most still in training but any sword arm is better than none. 
 + 
 +**Non-Personal Events** \\ 
 + 
 +**Other Adventurers** \\ 
 +a trio of adventurers comes through town during the rest. They seem eager and excited perhaps they are newish. They seem to be about the same experience as the party. The Party notice they take a job from the notice board, the job involving the Troll at Waterlogged Cave. If the Party isn't quick enough, jobs may be completed by other adventurers. But new jobs are sure to come along. And there is always the possibility that the new adventurers will fail, leaving the job open still. 
 + 
 +**Tensions from the Forest** \\ 
 +The labourers got to work almost right away when brought into town, they set up their supplies and began building and repairing right away. alot of homes first so they had somewhere to sleep. The Work required new lumber and so the nearby forest was used. However one trip was interrupted by an attack from **Wode Elves** it seems the new logging might have upset them or the loggers strayed too close to their territory. whatever the reason, a new problem has arisen that needs urgent tending too. Though no one was killed this time. Wode Elves are the most aggressive among elven people and they may try to attack more directly soon. Perhaps a diplomatic solution is in order or to simply whipe them out. that's up to the party to decided. Whatever they decide they best do it soon before the situation worsens. 
 + 
 +**Tavern Destruction** \\ 
 +One morning the party is disturbed by a large commotion i town. They quickly hurry through the trees to find a group of elite guards are marking through the streets, aggressively asking citizens questions while showing a poster depicting a portrait. These are no normal guards, equiped with high quality gear that could be worth a fortune. If they were coordinated enough they could take the whole town. \\ 
 +In the middle of the group is a very tall woman who looks to be an elf but she is covered up and wearing a cloak so its hard to tell, though the large pointed ears are a sign many species have similar large pointed ears.  
 + 
 +The Party approach the guards drawing their attention. they are quickly set upon and roughly handled while being questioned. The poster in question depict the Cleric **Averntus** who was at the town some month ago cleansing the land. \\ The questions and beavior are aggressive, some of the party try to shove back and resist. Terry is tackled to the ground and restrained with ease. \\ 
 +The party confirm they know the cleric and tell the guards of what their relation is and what he was doing here. when asked for proof the general store owner is called. \\ 
 +after going a bit around with questions the 'Elven' woman seems to whisper some words to a guard. afterwards he speaks to the party letting them know the cleric is dead. Killed on the north-east road from Aqi-Karion, about half a day past waterloged cave. They have strong suspicion it was murder as the cleric was highly skilled and wouldn't fall to an accident or a typical monster attack. \\ 
 +Magical pictures are shown of the body, splattered across the ground and against a tree as if hit by a tremendous force. its a gruesome sight. 
 + 
 +There is discussion as it seems Paprika might know something, but for one reason or another she is not co-operating. after several threats and just before a fight was about to break out Paprika finally speaks of one suspicious event she was privy too for some time. saying she overheard a convocation with the tavern keeper and an unknown person, there were talks all sounding like they were relating to the murder of the cleric. money being handed over, secrets being kept. \\ 
 +After that the guards confirm where the tavern keeper is and go to storm the tavern. Istite, bon and Terry all go wit the guards. They bust down the door to find the tavern completely dark. but he similar smell of gunpowder quickly fills the nose. a warning call from Istite is all that can happen before the whole tavern erupts in a fiery explosive force, splinters of wood fly through the air as the shockwave blows a few back. smoke pillars into the sky from the roaring fire but is quickly snuffed out by the rain. Despite the violet destruction no-one is lethally injured. \\ 
 +The guards investigate and prevent the party from assisting. they eventually find a hidden passageway under the floorboards leading to a network of tunnels going various directions, the weeks of rain have partially flooded the tunnels so no tracks and no scents could be traced. 
 + 
 +The next day the group of guards leave town, one group going North-East and the other (Including the 'Elf') go North. 
 + 
 +**Sister heading home** \\ 
 +A Unique visitor comes into town, hard to miss. a Giant duck pulling a cart waddles into town with surprising speed for a Duck. the one holding the reigns a short tabaxi woman wit snow white fur, long curly cherry purple-red hair and large long bunny ears. She is rather chubby with a large witchy/ mage hat, purple dress and well crafted mages staff. She pulls over in town to get some supplies and make some last minuet sales when Paprika recognises her. Her Younger sister [[character:Coco]] \\ 
 +They embrace in a warm reunion as they quickly catch up. Neither of them knew the other would be here. Paprika introduces Coco to the party.\\ 
 +Coco explains she lives at the edge of misty lake, about an hour out of **Hillside Aqi**. She stays there during the //Wet Season//. As a powerful Druid she spends the time here expanding her craft, selling her wares/ services and enjoying the country. But the wet season is ending soon so Coco is heading to the family home in **Needlewood** which is in the nation of **Reton**. \\ 
 +She is heading south to the Dwarven city in **Borikan's crater** where she is taking a Teleportation circle to the capital then jumping on a boat. \\ 
 +She tells Paprika about this new Potential Boyfriend material she met in the major city Felvor. a rather dignified if nerdy Orc man by the name of **Salvador**. who specialises in magic item repair. the sauce is saucy indeed.  
 + 
 +The party give her a warning of potential danger on the road, for all that's happened in town there is a dangerous killer on the loose or even multiple. Coco stresses the party not to worry, she is more than capable. a __Powerful Mage__ and can handle any ruffians that come her way. \\ 
 +She also adds she can't delay. her schedule is tight and she is aiding others with teleportation travel who had paid upfront, she can't be late to their meeting. \\ 
 +Shao picks up that maybe these people taking a teleportation travel are the same criminals that are on the run, making a clean getaway. There is discussion about what to do with this possibility but eventually the party come to the conclusion they currently do not have the resources to move that far south that quickly. \\ 
 +Goodbyes are shared and Coco promises to send a letter to Paprika when she is back home. she also reminds everyone she will be back in 6 months when the wet season starts again. 
 + 
 + 
 +**A fancy meeting from time** \\ 
 +during the night. the party member on watch notices that the moons haven't moved across the sky as normal. and a cause for alarm when the sun rises into he sky to join the two moons. Something is wrong. Waking the rest of the party they all get up and start to notices other strange things, there are no sounds of wildlife, no wind. and more noticeable the rain, as if frozen is place the rain all around them is frozen in place, the drops still, like glass, frozen in time. \\ 
 +Going into town is a similar story, those who were awake are stuck, frozen in a walking position, others in convocation with words that will never come. even the flame on the torches while still gives light, the flame doesn't not flicker, it stays still like stone. \\ 
 +The party notice an extravagant palatine begin to move into view. suspended above the ground, floating on air, with nothing pulling it along it simply sees to move on its own. draped in thin silk sheets the palatine is rectangular in shape. tall and so extravagantly decorated it seems...out of this world. \\ 
 +There is a fuzzy siloete of a figure within but its impossible to discern its nature. Some of the party tense up however the nature of the phenomenon going on most conclude that they would be no match for something that can stop time like this. \\ 
 +Some of the party notice Silas fiddling with his neck, looking confused and worried but also angry. He shoves an item into his pocket they cannot see. 
 + 
 +The palatine stops before the party. The doors do not open but behave like a wall of liquid metal. as a claw slowly passes through this fuzzy window, like a person stepping through a gelatinous cube. Then another claw as everyone quickly recognised the gigantic form of a dragon, But no normal dragon. something alien looking. Wings, tail, claws horns check but bather in an ethereal substance like liquid light. and more striking, no eyes. The wings shifted in colours like ripples in water, the very aura of the dragon seemed to cause temporal disturbances as the space around warped and twisted unnaturally, impossibly. The party quickly backed up as to not get caught in a temporal anomaly. \\ 
 +5 giant eye balls hovered around the dragon's eyeless head. each looking around on its own, two of the eyes focused on the party while the others scanned the area and the sky. \\ 
 +The dragon was far bigger than the Palatine, how did it fit in there? common knowledge about dragons is their ability to change shape however this dragon made no such ability clear. 
 + 
 +When the dragon speaks its a feminine voice that sounded the way a mortal would imagen the stars to sing if they could, but several voices speaking out of sync, one after the other over lapping, each saying synonyms of the other. The dragon bows but at that moment it duplicates as another exactly like it conducts a different bow and a third image dose not bow at all. as its time lines split or waver slightly. before they resynchronise and become one being once again. 
 + 
 + 
 + 
 +**Farmer Attacked! Book Stolen** \\ 
 +Close to the end of the rest the party are awoken by lound commpotion coming from the farms of town. RUshing over they run into a chaotic sight. The farmer family seems to have been robbed, The father and young son injured during the ordeal. Its the same family that Terry met during the last extended rest. Bon Hurries over to heal up thier wounds and gets information about what happened. \\ 
 +4 Humanoid figures. dressed in black cloaks, tails, about the hight of a dwarf. Broke through a window into the Son's bedroom. He was reading that 'fancy book' we got while in Aqi-Sumah. they smashed and attacked the son, swiping the book from the Son, scratching him in the tussel, before they could make their escape the father burst into the room wielding an axe and managed to hit one of the assailant. he was struck back then the four figures fled the house into the darkness. \\ 
 +Tracks can be seen but wit the constant rain they have mostly lost their shape and its impossible to tell if hey were human or something else. 
 + 
 +**The Deep Water** \\ 
 +Late one night, the party member on watch spies a figure with glowing eyes exiting the water at the deep pond. it notices its been see and quickly ducks back into the water disappearing into the deep dark. The party member goes over to investigate but sees nothing aside from the ripple of disturbed water. 
 + 
 +**New Quest Board Quests** \\ 
 +  *My Mate went to visit the old hunting lodge and hasn't returned 
 +  *The Mayor plans to hold a small festive celebration for the season change. everything has been arrange but he needs a fine treasure for the pie eating contest. something shiny and valuable to be awarded to the victor. he offers a rare magic item in exchange. 
 + 
 +**4th Tuesday - 4th Tursday of Seedwane** \\ 
 +Level Up montage, becoming active again on 4th Friday of Seedwane \\  
 + 
 +---- 
 + 
 +**4th Friday of Seedwane** \\ 
 +The Rain has not stopped since the party left //Reslak Outpost//. Despite the Wet season nearing its end it seems the rains won't go out without a fight. \\ 
 +After the rather eventful extended rest the party have almost too many options, too many hooks to take. But after discussion they go with the original plan and head north to //Aqi Sumah//. 
 + 
 +**4th Saterday of Seedwane** \\ 
 +Towards the end of their 2nd day of travel, the party is set upon by a [[culture:Lycanthrope|Werecat]] calling itself **Murshuka** as well a a small pack of Giant rats under its command. \\ 
 +A sort fight ensues, Though the party took some wounds they were ultimately victorious. 
 + 
 +The party search the body of **Murshuka** to find some gold as well as a thin note book marked with a symbol **Bon** recognises as the symbol for the criminal guild organisation [[faction:Blackfyre]]. \\ 
 +The book is a hit list with several pages crossed out and unlegible but three are yet to be marked.  
 +  *A Page with a portrait of **Paprika** as well as her name and some details  
 +  *A page with a portrait of a human or elf? its hard to tell wit the name **Silas** as well as some details 
 +  *a page wit a portrait of some large monstrous creature, Like a Lizard-Folk from a primal age. the name listed is **Gorescale** 
 +The Book holds no other information but is a key clue. it seems at least one of the party members has gotten on someone's bad side. 
 + 
 +**4th Sunday of Seedwane - 1st Tuesday of Firemoot** \\ 
 +The rest of the trip goes by uneventfully until the city of //Aqi Sumah// comes into view. Where we leave off that session.
  
-The get a fright after seeing the shells on the ceiling of the cave 
  
-Loot the cave+===== Session 7: Aqi Sumah =====
  
-DIscuss about bury the bodieswill come back later+After a journey north the party reach the major town of Aqi-Sumah, chasing leadsthieves and skills to aid them in their future endevours.
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