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| c:mof:sessions [2026/04/27 10:47] – [Session 8: Personal Bonding] Cinder | c:mof:sessions [2026/06/07 10:45] (current) – Cinder | ||
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| The Party finds the strain on their wallets beginning to affect their capabilities as adventurers. Its time they actually compete some of the quests they undertake. But first! time to spend the little money they earned at the markets! | The Party finds the strain on their wallets beginning to affect their capabilities as adventurers. Its time they actually compete some of the quests they undertake. But first! time to spend the little money they earned at the markets! | ||
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| + | **Hero Points:** \\ | ||
| + | *Istite: | ||
| + | *Silas: | ||
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| The Stall owner questions Istite about being an adventurer. When he confirms he is the Stall owner offers a trade. one of his magic items as a reward for a simple job he has. Bringing Istite around back out of ear shot he explains te job. the Fair lady, Daughter of lord Bungel, is always wearing a blindfold. he has his suspicions of the lady but he can't confirm it without knowing the colour of the lady's eyes. If istite can give him that information then he can have his pick. Istite doesn' | The Stall owner questions Istite about being an adventurer. When he confirms he is the Stall owner offers a trade. one of his magic items as a reward for a simple job he has. Bringing Istite around back out of ear shot he explains te job. the Fair lady, Daughter of lord Bungel, is always wearing a blindfold. he has his suspicions of the lady but he can't confirm it without knowing the colour of the lady's eyes. If istite can give him that information then he can have his pick. Istite doesn' | ||
| - | Bon and Silas ead towords | + | Bon and Silas head towards |
| + | Though the questions becomes much more acquisitional quickly, as both Bon and Silas suspect the Kobolds are the ones who stole the book from the farmer family back in **Aqi-Karion**. | ||
| ===== Session 9: The Old Hunting Lodge ===== | ===== Session 9: The Old Hunting Lodge ===== | ||
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| + | <WRAP clear /> | ||
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| + | The Party still have a week to mull about and tackle some quests while they are in Aqi-Suma. After loosing the Kobold lead they have gotten the local guards involved, while that is being looked into the party have made the plan to tackle a job for **Mr Highscroll**. getting a rare spell component from an ethereal creature that seems to be hanging around the old abandoned hunting lodge. \\ | ||
| + | about half a day's trip into the forest along a path that's being reclaimed by nature the atmosphere here is different, foul. | ||
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| + | After scoping out the Building a bit they learn there is undead presence inside. Heading in weapons drawn with a job to do they are surrounded by undead wights. a fight ensues and that's were we will pick up this session, right in the middle of combat. | ||
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| + | **Hero Points** | ||
| + | *Karel: The water elemental event was well handled by her. | ||
| + | *Bon: When his Character' | ||
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| + | ---- | ||
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| + | In the heat of combat the party fight a tough battle. Though with cool heads and quick thinking they turn the battle in their favour. With another wight defeated the remaining one dives back under the floorboards, | ||
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| + | With // | ||
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| + | //Shao// decided against the rest of the party and jumped down one of the holes in the floor caused by the wights. The drop was longer tan expected, taking some fall damage. it was rather dark here. The building seemed to be on short stilts to keep the floors away from the wet ground, but the ground here was uneven with dips all over the place. His eyesight was limited in the dark but with some light from Karel he was able to spy some sort of formation attached to the building. it seemed to be man made stone structure. perhaps a staircase leading to a basement? | ||
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| + | Relaying this information the party eventually decided to delve deeper into the building. \\ | ||
| + | Karel lock-picked the doors for the party. upon entering the first room the party caught a small unshaped cloud of haze or mist in the room, but for //Silas// and //Karel// this appeared to them as someone important to them, someone from their past. The figure disappeared quickly, only there for a few seconds before it faded away. | ||
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| + | The party investigated the other rooms with // | ||
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| + | The last room is storage with another corpse, this one was mangled and old. //Terry// spys a trap door underneath some of the barrels and crates. Opening it up he triggers another magic rune with unknown effects. | ||
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| + | ===== Session 10: Deals, Questions, Loot and Kobolds ===== | ||
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| + | <WRAP clear /> | ||
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| + | The party encountered something not quite expoected in the basment of that hunting lodge | ||
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| + | **Hero Points** | ||
| + | *Paprika: Has rectified some of her past issues by actually committing to her characters wants and utilising her abilities more suitably. | ||
| + | *Silas: was a solid player this session all around, stable and easy for other players to bounce off and work off. | ||
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| + | ---- | ||
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| + | Looting, Past Memories, Attackign eachother, Ungalo, Leave or stay?, leave, Ladder sabotage, break free, Investigate for evidence, Terry leaves and explodes, Bon contacts a higher power for help, Trip back to town, late at night time to rest, Istite gets choked by dust, party investigate, | ||
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| + | ===== Session 11: Books, Horses and the trip home ===== | ||
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| + | <WRAP clear /> | ||
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| + | The party begin ting up loose ends and finishing last minuet errands before their deadline escort mission back to Aqi' | ||
| + | The party met [[character: | ||
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| + | The party still wish to purchase some horses to make travel easier and quicker, and they still have a few opportunities available to them with Istite and that strange market stall owner. But otherwise the deadline for the escort of Mr Brugle is only a few days away. best prepare for the weeks long journey home and maybe any trouble they run into along the way. | ||
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| + | **Hero Points** | ||
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| + | ---- | ||
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| + | So it all starts with buying some horses... | ||
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| + | ===== Session 12: Caught in a Turf War ===== | ||
| + | The party begin thier long awaited trip back home to Aqi' | ||