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c:ron:secret:32-33 [2025/12/11 11:32] – removed - external edit (Unknown date) 127.0.0.1c:ron:secret:32-33 [2025/12/11 11:32] (current) – ↷ Page moved from secret:c1:32-33 to c:ron:secret:32-33 Kyle
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 +=====Assault of Pinga's Monastery=====
 +**Seeker** Dead - Beheaded \\
 +**Seer** Dead - Fell 130ft from Griffon \\
 +**Sovereign** Summoning Narkul in basement \\
 +**The Eye** Protecting Sovereign downstairs \\
 +**The Ear** Heavily wounded \\
 +**Adah** In OldTree \\
 +**Temple** In OldTree \\
  
 +====Narkul Summoning====
 +Need to reach 100% \\
 +Starting % Bonus (Currently 20%) \\
 +  * Hand +20%
 +  * Blood +15%
 +  * Book +10%
 +  * Sword +5%
 +
 +Each turn a member is within the radius increase as per bonus \\
 +  * Sovereign 1d20
 +  * Cultist 1d6
 +
 +Present at summoning \\
 +  * Sovereign
 +  * The Ear
 +  * 2x Erinyes
 +  * 4x Cultists
 +
 +====False Summoning====
 +Holy ground, sun has set but braziers of fire keep the top in light. \\
 +The roof is a flat circle with a small .5m stone wall around perimeter. \\
 +50ft fall onto roof, 75ft fall onto ground. \\
 +  * [[faction:cult_of_narkul|Seer]] - 122hp
 +    * Seer will start with spirit guardians to hit everyone
 +    * Banishment if one person in particular is doing a lot of damage
 +  * The Ear - 124hp 
 +    * Attacks ranged members
 +  * 2x [[https://chisaipete.github.io/bestiary/creature/erinyes|Erinyes]] - 150hp
 +    * Will try to attack everyone, with 6 attacks try 1 on each.
 +    * If someone starts looking weak pick on them
 +  * 4x [[https://chisaipete.github.io/bestiary/creature/cult-fanatic|Cultists]] - 30hp
 +    * Cultists try to focus on ritual, only attacking when attacked
 +2nd round of combat, Erinyes' are summoned \\
 +5th round of combat, large earthquake \\
 +If anyone tries to run Erinyes' will use ropes to stop them \\
 +If of the group fall unconscious an Erinyes will go to them and prepare to execute \\
 +  * Seer Alive
 +    * Option 1 - Join us and they live
 +    * Option 2 - Leave and they'll live if group stops trying to stop Narkul (Discuss with player)
 +    * Option 3 - Fight and you die along side them
 +  * Seer Dead, Ear Alive
 +    * Option 1 - Life for a life, end fight
 +    * Option 2 - Continue fight and everyone dies
 +  * Seer & Ear dead
 +    * Execute, continue fighting
 +
 +Joining cult
 +  * All party members are [[https://open5e.com/equipment/magic-items/dimensional-shackles.html|shackled]]
 +  * Dying member is stabilized and woken up with minimal health
 +  * Brought to main monastery and lined up and told to kneel.
 +  * All members of cult are there including Narkul, Church and Temple.
 +  * Narkul is impressed with how far the group got but needs to teach a lesson, random execution.
 +  * The rest have cursed headbands that Narkul can cast spells through
 +  * Each member has a finger cut off (for scrying)
 +  * First task: go to Mountains north of Mulburg Marsh and find Dyndryd to inform him that Narkul has returned
 +=====Caelynn departure=====