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| + | **Vote for Inspiration at end of session** \\ | ||
| + | Currently Inspired: Sam J\\ | ||
| + | ======PreGame====== | ||
| + | Current leads: \\ | ||
| + | * The Eye & The Ear in Dragonhold looking for Narkul' | ||
| + | * Narkul' | ||
| + | * Drusilia' | ||
| + | * Demeratos vision warns of a great power at the temple in Redkiln | ||
| + | * Alucard young Black Dragon contract | ||
| + | * Outlawed races in and around Mulburg | ||
| + | Current events: \\ | ||
| + | =====DM Notes===== | ||
| + | 8 days Until the hand spreads further into [[faction: | ||
| + | 11 days Until the Eye and the Ear return to Pinga' | ||
| + | Narkul is raising an army of undead in the Far Realm to unleash on a city he discovers the group in. \\ | ||
| + | **Inspired characters: | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ======Dyndryd & Narkul====== | ||
| + | =====DON' | ||
| + | =====PreCombat===== | ||
| + | Would of had time for a short rest if needed but not a long rest | ||
| + | |||
| + | //Before you all make a hasty decision and doom yourselves. Holy Gnome and Devil Fox, I propose a deal. Hand over yourself over and your (look at Ironhide) friends (look at Delta) and acquantences may go free unharmed. To the rest of you if the two don't agree, hand them over to me and you'll go free and be rewarded for your services. You have an hour to decide, if I think you're plotting or attempting escape you won't succeed. I grow tired of questions but you may ask away until I'm bored or you have an answer to my generous deal// | ||
| + | |||
| + | Question time (max of 5)\\ | ||
| + | **Why Ironhide?** The gnome wanted for killing Narkul & taking Sovreign hostage \\ | ||
| + | **Why Delta?** The devil fox wanted for disrespecting Narkul' | ||
| + | **Why Alucard?** The sorcerer wanted for harbouring Sovreign (if info revealed)\\ | ||
| + | **What happens if we agree?** The Gnome and the fox will be taken away, the rest can leave\\ | ||
| + | **Reward?** Each will be given 100 Platnium and a [[https:// | ||
| + | **What happens if we decline?** You all die here and now\\ | ||
| + | **Can we negotiate? | ||
| + | **What are your plans?** If you live you'll hear or see in a weeks time\\ | ||
| + | **Sovereign? | ||
| + | **Ironhide Fate?** He's going to take some work, but I will get what I want\\ | ||
| + | **Delta/ | ||
| + | **Alucard Fate?** Not sure yet, seems knowledgable that could be useful\\ | ||
| + | **Can we say goodbye?** I do have a heart, alas it doesn' | ||
| + | |||
| + | If they try to sucker up to Narkul \\ | ||
| + | //" | ||
| + | ====Ulaa==== | ||
| + | **Religion DC13** Can comune freely, advises to avoid conflict, if you must avoid the dragon angering him will cause far more destruction.\\ | ||
| + | **Religion DC17** She cannot join the fight but can send an avatar to help fight. (Princip S&F 155) | ||
| + | ====Wild Mother==== | ||
| + | **Religion DC13** Can provide an escape but only if they can get out of the caverns\\ | ||
| + | **Religion DC17** Once a way is opened a Mantis Knight (S&F 176) guards the exit, allowing those who the Wild Mother wishes pass through | ||
| + | ====Keres==== | ||
| + | **Religion DC13** Can comune freely, advises that this is a great opportunity to fight and take down Narkul, Dyndryd can be turned but she doesn' | ||
| + | **Religion DC17** Cannot join the fight but can send backup (Lesser Erinyes S&F 152) | ||
| + | ====York==== | ||
| + | Scared but will follow instuctions best he can, such as digging at rubble, finding people to help dig, investigate vault, etc. | ||
| + | =====Combat Notes===== | ||
| + | ^ Character | ||
| + | | Ironhide | ||
| + | | Demaratos | ||
| + | | Ray | Dog | High | Med | 7 | Fighter | ||
| + | | Souno | Cat | Med | Med | 8 | Ranger | ||
| + | | Jorgan | ||
| + | | Drusilia | ||
| + | | Alucard | ||
| + | | Delta | Fox | High | High | 2 | Blood Hunter | ||
| + | | Remi | Eagle | Med | Low | 3 | Giant Eagle | | ||
| + | | Audax | Alicorn | ||
| + | **Narkul** Will keep fighting until death. Will show no mercy. \\ | ||
| + | **Dyndryd** Will keep fighting until ~50hp before fleeing down into his personal cavern where he'll start collapsing the ground. | ||
| + | =====Lair===== | ||
| + | At the top of every round.\\ | ||
| + | **Reinforce.** 1d6 Kobolds join the fight.\\ | ||
| + | |||
| + | =====Narkul===== | ||
| + | [[secret: | ||
| + | [[secret: | ||
| + | |||
| + | =====Dyndryd===== | ||
| + | ====Stats==== | ||
| + | [[secret: | ||
| + | **AC** 22 | **HP** 480\\ | ||
| + | **Speed** 40 ft., burrow 40 ft., fly 80 ft.\\ | ||
| + | STR 29 (+9) - Save +9\\ | ||
| + | DEX 10 (+0) - Save +7\\ | ||
| + | CON 27 (+8) - Save +15\\ | ||
| + | INT 18 (+4) - Save +4\\ | ||
| + | WIS 17 (+3) - Save +10\\ | ||
| + | CHA 21 (+5) - Save +12\\ | ||
| + | **Skills** Perception +17, Stealth +7\\ | ||
| + | **Damage Immunities** Lightning\\ | ||
| + | **Senses** Blindsight 60 Ft., Darkvision 120 Ft., passive Perception 27\\ | ||
| + | **Languages** Common, Draconic, Elvish, Infernal\\ | ||
| + | |||
| + | **Legendary Resistance (3/Day).** If the dragon fails a saving throw, it can choose to succeed instead.\\ | ||
| + | **Frightful Presence.** Each creature of the dragon' | ||
| + | ====Actions==== | ||
| + | **Multiattack.** The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.\\ | ||
| + | **Bite.** Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: (2d10 + 9) piercing damage plus (2d10)lightning damage.\\ | ||
| + | **Claw.** Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: (2d6 + 9) slashing damage.\\ | ||
| + | **Tail.** Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: (2d8 + 9) bludgeoning damage.\\ | ||
| + | **Lightning Breath (Recharge 5-6).** The dragon exhales lightning in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 23 Dexterity saving throw, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one. | ||
| + | ====Legendary==== | ||
| + | The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature' | ||
| + | **Strike them down (1).** All Kobolds within 5ft of a target makes an attack.\\ | ||
| + | **Overcharge (1).** A crystal Dyndryd can see within 120ft becomes overcharged and explodes in a 10ft radius, DEX15 Save, disadvantage if wearing metal armour taking 2d10 Lightning on a fail, on a success take half as much\\ | ||
| + | **Infuse (1).** All undead Kobold within 30ft of a point Dyndryd chooses become \\ | ||
| + | |||
| + | =====Kobolds===== | ||
| + | **AC** 10 | **HP** 1\\ | ||
| + | **Bite** +4, 1d4+2 Piercing\\ | ||
| + | **Undead** +6, 1d4+2 Piercing + 1d4+2 Necrotic\\ | ||
| + | **Lightning** Upon death creatures within 5ft must make a Dex 15 saving throw as the Kobold explodes into lightning, taking 1d12 Lightning damage on a fail, no damage on a success\\ | ||
| + | |||
| + | =====Aftermath===== | ||
| + | ====Handover==== | ||
| + | **Ironhide** is killed on the spot and risen under Narkul' | ||
| + | **Delta** "I don't have a use for you but I know of a Professor that might." | ||
| + | **Alucard** is killed on the spot and risen under Narkul' | ||
| + | **Remaining group** allowed to freely leave. | ||
| + | ====Win Fight==== | ||
| + | **Kobolds** back down, running into the tunnels. \\ | ||
| + | **Citizens** including Gent are scared of the group as they just killed their leader. \\ | ||
| + | **York** feels out of place here, doesn' | ||
| + | **Structure** Without Dyndryds power holding the place together and his last release of energy it quickly starts falling into decay, the vault door is cracked open from pressure and Dyndryd' | ||
| + | |||
| + | With the death of ?? and now the death of ??, the Kobolds back down retreating into the tunnels, Citizens start emerging now that there is quiet but as soon as they meet your eye sight head back inside or further into the city, seemingly afraid of the corpses, the dragon, the lich, of you. All of the blue glowing crystals start to flicker and fade. You all hear and feel what feels to be an earthquake, some rock falls down, thankfully not near anyone. A large crack lets out as the vault door is bent and burst open from preasure of moving stone. | ||
| + | ====Lose Fight==== | ||
| + | ===Death=== | ||
| + | As you, ?? the last member of the Fellowship, ?? \\ | ||
| + | **Narkul** looms over you and in your mind without actually speaking he says "Such a shame, I must say a tougher fight than I thought, much more amusing than all other attempts to stop me, although your lives are at its end your usefulness hasn't ended, afterlife will have to wait a very long time, if you get one at all." the light fades as you close your eyes, and likewise so does the book of the Rise of Narkul close, with the fall of the Fellowship of the Alicorn and their Holy crusade to quell the evil Lich and his plans\\ | ||
| + | **Dyndryd** looms over you, as he takes your form, "I wish I could keep you around but I have much work to do, in preperation of his return." | ||
| + | ===Flee=== | ||
| + | ??? | ||