This is an old revision of the document!
Appearance
Calamity appears as a young adult woman with a exaggerated hourglass figure.
Additional anatomy includes twin long blood-scaled tails, her skin appears scaley like a snake.
She has large black horns.
Her hands have large claws in place of fingers.
She had an additional third eye on her forehead as well as eyes in the palms of her hands, on the front of her thighs and a large one on her back.
All of her eyes are black with a bright yellow iris.
She has crimson fiery hair at knee length tied into a pony tail and a black complexion.
Personality
Calamity despite her other features is quite a fun loving woman. Things like festivals, live music and stunning landscapes she enjoys very much.
She prefers to be alone or in small groups of close friends.
She is still new to this world in some regards so some cultures or etiquette she doesn’t quite get, the concept of clothes she doesn’t understand and why do people not have more than two eyes.
This leads her to be a bit ditsy and blunt with things that should be eased into it dose help that she cannot speak
She uses mage hand to interact with humanoid objects such as cups, forks etc that she can’t handle herself with her over sized clawed hands.
She is an extreme light weight when it comes to alcohol Calamity gets very “talkative” and flirty when drunk.
Calamity is relatively calm in combat but at times her battle thirst can overcome her.
She will usually make an example of one foe to try and make the others surrender. Death has surrounded her all her life even after leaving her home dimension she is good at it but avoids it if possible.
Calamity’s Backstory:
A sin living in Reton
BackGround
Almost all of the common people and other folk that one might encounter along the Sword Coast or in the North have one thing in common: they live out their lives without ever traveling more than a few miles from where they were born. You aren't one of those folk. You are from a distant place, one so remote that few of the common folk in the North realize that it exists, and chances are good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories.
You have come to this part of Faerun for your own reasons, which you might or might not choose to share. Although you will undoubtedly find some of this land's ways to be strange and discomfiting, you can also be sure that some things its people take for granted will be to you new wonders that you've never laid eyes on before. By the same token, you're a person of interest, for good or ill, to those around you almost anywhere you go.
Skill Proficiencies: Insight, Perception Tool Proficiencies: Any one musical instrument or gaming set of your choice, likely something native to your homeland Languages: Any one of your choice Equipment: One set of traveler's clothes, any one musical instrument or gaming set you are proficient with, poorly wrought maps from your homeland that depict where you are in Faerun, a small piece of jewelry worth 10 gp in the style of your homeland's craftsmanship, and a pouch containing 5 gp Why Are You Here? A far traveler might have set out on a journey for one of a number of reasons, and the departure from their homeland could have been voluntary or involuntary. To determine why you are so far from home, roll on the table below or choose from the options provided. The following section, discussing possible homelands, includes some suggested reasons that are appropriate for each location.
Why did you leave?
You are a sightseer
Where are you from?
The circle of hell known as NameHere.
Feature: All Eyes On You
Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
I have my own ideas about what is and is not food, and I find the eating habits of those around me fascinating, confusing, or revolting.
I'm far from home, and everything is strange and wonderful!
Though I had no choice, I lament having to leave my loved ones behind. I hope to see them again one day.
I have a weakness for the new intoxicants and other pleasures of this land.
I consider the adherents of other gods to be deluded innocents at best, or ignorant fools at worst