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character:calamity:race_details [2019/01/06 15:02] – created Cindercharacter:calamity:race_details [2019/05/02 16:02] (current) – removed Kyle
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-[[npc:decota:calamity]] 
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-__**Racial Abilities and Hinderances**__ 
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-**Demon's Heritage (Ability score increase)** \\ Increase Dexterity by 2 and Charisma by 1, any ability/ status used on Calamity that uses the allingment she is treated as Evil despite her actuall alignment. (Ability scores Increased this way cannot exeed 20) 
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-**Primal Vision** \\ 
-Calamity can channel her demonic power and close her eyes for a second. Upon reopening them, they gain heatvision out to a range of 60 feet. Beyond that range, the world appears a smoky violet blue. This ability can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. While you have Primal vision active your eyes glow a bright orange and have disadvantage with stealth. \\ 
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-**Demonic Claws** \\ 
-These Claws restrict Calamity from weilding any kind of weapon effectivly giving all weapons she uses disadvantage. \\ 
-Her claws can be used as a weapon however. 
-Her claws cannot be enchanted or enhanced (only through level up) 
-Her claws cannot be dropped or taken. 
-The claws are a finesse weapon so run off Dex modifier to hit. 
-Claws do 1 D4 slashing + 1 D4 Necrotic + Strength modifier  
-Claws increase in damage to both slash and Necrotic through level ups. \\ 
-1 D6 at 3rd level \\ 
-1 D8 at 5th Level \\ 
-1 D10 at 8th Level \\ 
-1 D12 at 12th Level \\ 
-2 D8 at 15th Level \\ 
-2 D10 at 18th Level \\ 
-2 D12 at 20th Level  \\ 
-as bonus action Calamity can let her Primal blood take over to switch to a feral stance. 
-this stance increases Calamity’s Dex by 2 and gives her an additional bonus action, if unarmed she can make 1 extra attack as a bonus action. she is unable to make any Charisma attacks/checks (so no blood mage spells) and have disadvantage on charisma saves while in this stance. The stance lasts until Calamity uses her action to drop stance, which reverts the character to their previous stats. 
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-**Demonic Possession** \\ 
-Calamity is able to possess one creature within 10 feet. 
-If the creature is unwilling they must make a DC 14 saving throw. 
-On success they are made aware someone is trying to possess them but not knowing exactly who. \\ 
-On failure the creature is possessed for up to an hour or until their health reaches 0. \\ 
-Calamity gains complete control of the creature and damage is not passed onto her when she leaves the possessed. \\ 
-Paladins or characters of the lawful good alignment cannot be possessed. 
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-**Flash Step** \\ 
-Calamity is able to teleport in a burst of fire to anywhere within movement range. 
-1 D4 damage happens to anyone in melee range of Calamity’s origin and destination. 
-This movement dose not provoke attack of opportunity. \\ 
-She can do this Once before needing to take a long rest to replenish the ability. \\ 
-At level 6 she is able to use this ability twice before resting and at level 10 she can use it three times. 
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-**Demonic scales** \\ 
-Calamity has immunity to fire and Resistance to acid damage, with a weakness to holy or radiant damage. 
-She moves at 10 feet on Holy ground. 
-Calamity cannot hold holy symbols or objects without taking Radiant damage (1 D4 weakness is not applied for this damage). \\Calamity gains the effects of a long rest when taking a short rest near fire. 
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-**Blood Thirst** \\ 
-Calamity must feed on blood once every 2 days, Feeding on life force restores health equal to half the damage a bite attack caused. 
-Failure to feed Calamity turns feral attacking allies and if still not satisfied  she will die. \\ 
-Bite damage is calculated as 1 D4 bite + 1 D6 necrotic 
-Half of this total damage is restored as health. 
-If Calamity has the target in a grapple or pinned down she can bite them without taking any action. \\ Calamity is unable to be healed by Potions of any kind, or healing magic from allies such as Healing touch. \\ Calamity takes damage equal to half of whatever it would have healed. \\ 
-Due to this all Calamity’s proficient skills use Constitution as thier bonus rather then thier normal ability scores. 
  
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