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character:elisia:species [2023/12/14 15:05] Cindercharacter:elisia:species [2025/05/19 16:36] (current) – removed Cinder
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-===== Divine Serpent Elisia ===== 
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-[[character:elisia|{{:wiki:media:back.png?65|}}]] 
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-==== Yuan-Ti ==== 
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-**Yian-Ti Naga:** ++[4] | //Source: Plane Shift - Amonkhet// ++ \\ 
-Yuan-Ti have a wide spectrum of differing sup-Species. Naga's are very rare creatures resembling great serpents, the purest form of the serpent ilk that Yuan Ti Belong too. they are very rarely ever seen on the mainland of [[region:Mor-Thir|Mor-Thir]] aside from monsters lurking in dungeons or abandoned ruins. it is unknow how many reside in the nations of [[region:ostrov| Ostrov]]. Naga's have been seen living in the promised archipelago, far from most nations and people that would see them as mindless monsters. 
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-  ***Ability Score:** \\ Your Constitution score increases by 2, and your Charisma score increases by 1. 
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-  ***Creature Type:** \\ Your classified as a Monstrosity and Divine. 
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-  ***Lifespan:** \\ Like humans, Naga reach adulthood in their late teens. They show no signs of aging beyond that point except for growing larger, so in theory, a Naga could live well over a century. 
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-  ***Alignment:** \\ Most Naga are either neutral or neutral evil in alignment. 
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-  ***Size:** ++ [7]| Source: MCDM Vol 14++ \\ Your size is Huge. Huge characters have a few things to consider when playing, several restrictions and benefits as listed bellow. \\   
-    *Armor: You can’t wear armor made for creatures smaller than you by normal means. 
-    *Hit Dice:  Your Hit Die increases by two steps. 
-    *Range Self: The area of effect for your features, traits, the properties of magic items you wield, and spells you cast that have a range of self is reduced by 5 feet in all dimensions (to a minimum of 5 feet). 
-    *Extra Avaling Arms: Weapons designed for Medium creatures are useless to you being far too small to use effectively. Weapons must be designed to be used by a larger creature such as yourself. Further more you have a 2nd pair of arms that can be used in the same manner. 
-    *Strength in Size: you gain a +5 to your strength checks, Athletics and saving throws. 
-    *Cover less: terrain that would grant a medium creature 1/2 or 3/4 cover grants you no cover. 
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-  ***Speed:** \\ Your base Slithering speed is 20ft 
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-  ***Languages:** \\  You can speak, read, and write Common and Draconic. 
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-  ***True Seeing** \\ You gain true-sight out to 60 feet. A creature with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range. 
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-  ***Natural Weapons** \\ Your fanged maw and constricting serpentine body are natural weapons, which you can use to make unarmed strikes. \\  
-    ***Bite:** If you hit with your bite, you deal piercing damage equal to 1d4 + your Strength modifier, and your target must make a Constitution saving throw (DC 8 + your proficiency bonus + your Constitution modifier). On a failed save, the target takes 1d4 poison damage. 
-    ***Constrict:** If you hit with your constrict attack, you deal bludgeoning damage equal to 1d6 + your Strength modifier, and the target is grappled (escape DC 8 + your proficiency bonus + your Strength modifier). Until this grapple ends, the target is restrained, and you can’t constrict another target. 
-    ***Devour:** 
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-  ***Poison Immunity** You are immune to poison damage and can’t be poisoned. 
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-  ***Innate Spellcasting** \\ You know the Poison Spray cantrip. 
-    *You can cast Animal Friendship an unlimited number of times with this trait, but you can target only snakes with it.  
-    *Starting at 3rd level, you can also cast Suggestion with this trait.  
-  *You can cast it a number of times equal to your proficiency bonus. Charisma is your spellcasting ability for these spells. 
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-  ***Divine Resistance** Your Divine nature gives you various resistances against effects and types of damage. 
-    *You have advantage on saving throws against spells and other magical effects. 
-    *You have resistance 
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