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| character:gorescale:stats [2026/04/10 09:42] – created Cinder | character:gorescale:stats [2026/06/11 11:01] (current) – [Barbarian Introduction] Cinder | ||
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| Lore introduction. \\ | Lore introduction. \\ | ||
| *Hit dice: | *Hit dice: | ||
| - | ***1 D00 per CLASS Level** | + | ***1 D12 per CLASS Level** |
| *Saving Throw Proficiencies: | *Saving Throw Proficiencies: | ||
| - | ***STAT** | + | ***Strength** |
| - | ***STAT** | + | ***Constitution** |
| *Skill Proficiencies: | *Skill Proficiencies: | ||
| - | *(Choose | + | *(Choose |
| ***TEXT** | ***TEXT** | ||
| ***TEXT** | ***TEXT** | ||
| *Equipment Proficiencies: | *Equipment Proficiencies: | ||
| - | ***WEAPONS** | + | ***Simple & Martial Weapons** |
| - | ***ARMOUR** | + | ***Light & Medium Armour** |
| - | Starting equipment: **100 Gold** \\ | + | ***Shields** |
| + | Starting equipment: **85 Gold** \\ | ||
| ===Background: | ===Background: | ||
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| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Rage** ++[PHB] | //Player' |
| + | |||
| + | You can imbue yourself with a primal power called **Rage**, a force that grants you extraordinary might and resilience. You can enter it as a __Bonus Action__ if you aren't wearing Heavy armor. \\ | ||
| + | You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a __Short Rest__, and you regain all expended uses when you finish a __Long Rest__. | ||
| + | |||
| + | While active, your Rage follows the rules below; | ||
| + | *Damage Resistance: You have Resistance to Bludgeoning, | ||
| + | *Rage Damage: When you make an attack using Strength, with either a weapon or an Unarmed Strike and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table. | ||
| + | *Strength Advantage: You have Advantage on Strength checks and Strength saving throws. | ||
| + | *No Concentration or Spells: You can't maintain Concentration, | ||
| + | |||
| + | Duration: The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following: | ||
| + | *Make an attack roll against an enemy. | ||
| + | *Force an enemy to make a saving throw. | ||
| + | *Take a Bonus Action to extend your Rage. | ||
| + | Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Unarmored Defense** ++[PHB] | //Player' |
| + | |||
| + | While you aren't wearing any armor, your __base Armor Class__ equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. | ||
| + | |||
| + | **Weapon Mastery** ++[PHB] | // | ||
| + | |||
| + | Your training with weapons allows you to use the __mastery properties__ of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes.\\ | ||
| + | Whenever you finish a __Long Rest__, you can practice weapon drills and change one of those weapon choices. | ||
| + | |||
| + | When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table. | ||
| + | |||
| + | ^ Barbarian Table Details | ||
| + | ^ Level ^ Rages ^ Rage Dmg ^ Mastery ^ | ||
| + | | lv 1 | 2 | +2 | 2 | | ||
| + | | lv 3 ^ 3 | +2 | 2 | | ||
| + | | lv 4 | 3 | +2 ^ 3 | | ||
| + | | lv 6 ^ 4 | +2 | 3 | | ||
| + | | lv 9 | 4 ^ +3 | 3 | | ||
| + | | lv 10 | 4 | +3 ^ 4 | | ||
| + | | lv 12 ^ 5 | +3 | 4 | | ||
| + | | lv 16 | 5 ^ +4 | 4 | | ||
| + | | lv 17 ^ 6 | +4 | 4 | | ||
| </ | </ | ||
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| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Danger Sense** ++[PHB] | //Player' |
| + | |||
| + | You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. \\ | ||
| + | You have __Advantage__ on __Dexterity saving throws__ unless you have the __Incapacitated condition__. | ||
| + | |||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Reckless Attack** ++[PHB] | //Player' |
| + | |||
| + | You can throw aside all concern for defense to attack with increased ferocity. \\ | ||
| + | When you make your first __attack roll__ on your turn, you can decide to attack recklessly. Doing so gives you __Advantage__ on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time. | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brute Strenght** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You are relentless in battle, filled with a bloodlust and rage of the Old Gods. \\ | ||
| + | You are proficient with __improvised weapons__. Your unarmed strike and attacks with any melee weapons or improvised weapons that aren’t light deal damage equal to (1 D12 plus your Strength modifier). \\ | ||
| + | While you are raging, you gain the following benefits: | ||
| + | *All melee weapons you wield that aren’t light gain the heavy and thrown properties, including improvised weapons. A weapon which doesn’t specify a thrown range gains a range of 30/60 while you are wielding it. | ||
| + | *Once on your turn when you hit a creature within 5 feet of you with a melee weapon attack, you can try to grapple or shove that creature as part of the same attack. | ||
| + | *If your size is Small, you don’t have disadvantage on attack rolls when wielding a heavy weapon. | ||
| + | |||
| + | **Imbued by the Gods** ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Your natural strength is amplified, and the gods you worship bestow upon you inhuman capabilities: | ||
| + | *You gain proficiency in Intimidation if you don’t already have it, and add twice your proficiency bonus to Intimidation checks. | ||
| + | *You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your long jump and high jump are doubled. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Primal Knowledge** ++[PHB] | //Player' |
| + | |||
| + | You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1. | ||
| + | |||
| + | In addition, while your **Rage** is active, you can channel primal power when you attempt certain tasks; \\ | ||
| + | whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, | ||
| </ | </ | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Extra Attack** ++[PHB] | //Player' |
| + | |||
| + | You can attack twice instead of once whenever you take the Attack action on your turn. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Fast Movement** ++[PHB] | //Player' |
| + | |||
| + | Your speed increases by 10 feet while you aren't wearing Heavy armor. | ||
| </ | </ | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Adaptable Combatant** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You gain a climb speed equal to your walking speed. \\ | ||
| + | Additionally, | ||
| + | *You can try to grapple or shove a creature up to two size categories larger than you. | ||
| + | *Your speed is no longer halved when you try to move a creature you’re grappling. | ||
| + | *Your unarmed strikes and attacks with improvised weapons count as magical for the purposes of overcoming resistance to bludgeoning, | ||
| + | *You can treat a creature you are grappling as an improvised weapon. When you hit another target using a grappled creature as an improvised weapon, the grappled creature takes damage equal to your Strength modifier plus your proficiency bonus. \\ When you use a creature as an improvised weapon, thrown attacks made with it have a range of 10/20 feet. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Sturdy Build** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | Whenever you enter your rage or willingly end your rage on your turn, you can expend Hit Dice and regain hit points as if you had finished a short rest. | ||
| </ | </ | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feral Instinct** ++[PHB] | //Player' |
| + | |||
| + | Your instincts are so honed that you have Advantage on Initiative rolls. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Instinctive Pounce** ++[PHB] | //Player' |
| + | |||
| + | As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed. | ||
| </ | </ | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brutal Strike** ++[PHB] | //Player' |
| + | |||
| + | If you use __Reckless Attack__, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. (The chosen attack roll mustn' | ||
| + | If the chosen attack roll hits, the target takes an extra **1 D10** damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. | ||
| + | ***Forceful Blow:** The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity Attacks. | ||
| + | ***Hamstring Blow:** The target’s Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time, the most recent one. | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brutal Kills** ++[?] | //Guide to Drakenhime// ++ \\ |
| + | |||
| + | While you are **Raging**, if you reduce a creature to 0 hit points, you can choose to kill them brutally, tearing off limbs, and savaging your enemy. The violent display terrifies those around you. \\ | ||
| + | Any enemies that can see you must make a successful __Wisdom saving throw__ or become **Frightened** of you for the next minute. \\ | ||
| + | (The save DC is 8 + your proficiency bonus + your strength modifier) \\ | ||
| + | |||
| + | Once you use this feature, you must finish a __short or long rest__ you can do so again. | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Relentless Rage** ++[PHB] | //Player' |
| + | |||
| + | Your **Rage** can keep you fighting despite grievous wounds. \\ | ||
| + | If you drop to 0 Hit Points while your **Rage** is active and don't die outright, you can make a __DC 10 Constitution saving throw__. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level. | ||
| + | |||
| + | Each time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10. | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brutal Strikes: Improved** ++[PHB] | //Player' |
| + | |||
| + | You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options. | ||
| + | ***Staggering Blow:** The target has Disadvantage on the next saving throw it makes, and it can’t make Opportunity Attacks until the start of your next turn. | ||
| + | ***Sundering Blow:** Before the start of your next turn, the next attack roll made by another creature against the target gains a +5 bonus to the roll. An attack roll can gain only one Sundering Blow bonus. | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Gifts of the Gods** ++[?] | //Guide to Drakenhime// ++ \\ |
| + | The Old Gods have chosen you as their divine weapon, a tool to be used against < | ||
| + | *When you are raging, you can attack three times whenever you take the Attack action on your turn. | ||
| + | *You can grapple or shove any creature, regardless of size. | ||
| + | *You can add your Strength score to the range of all thrown weapons. | ||
| + | *When you shove a creature, you can push it 10 feet | ||
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
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| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Epic Boon: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||