Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
character:gorescale:stats [2026/04/10 09:56] – [Barbarian Introduction] Cindercharacter:gorescale:stats [2026/06/11 11:01] (current) – [Barbarian Introduction] Cinder
Line 312: Line 312:
  
 <WRAP half column > <WRAP half column >
-**Rage** ++[?] | //CONTENT SOURCE// ++ \\+**Rage** ++[PHB] | //Player's Handbook 5.5e// ++ \\
  
 You can imbue yourself with a primal power called **Rage**, a force that grants you extraordinary might and resilience. You can enter it as a __Bonus Action__ if you aren't wearing Heavy armor. \\ You can imbue yourself with a primal power called **Rage**, a force that grants you extraordinary might and resilience. You can enter it as a __Bonus Action__ if you aren't wearing Heavy armor. \\
Line 331: Line 331:
  
 <WRAP half column > <WRAP half column >
-**Unarmored Defense** ++[?] | //CONTENT SOURCE// ++ \\+**Unarmored Defense** ++[PHB] | //Player's Handbook 5.5e// ++ \\
  
 While you aren't wearing any armor, your __base Armor Class__ equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. While you aren't wearing any armor, your __base Armor Class__ equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.
  
-**Weapon Mastery** ++[?] | //CONTENT SOURCE// ++ \\+**Weapon Mastery** ++[PHB] | //Player's Handbook 5.5e// ++ \\
  
 Your training with weapons allows you to use the __mastery properties__ of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes.\\  Your training with weapons allows you to use the __mastery properties__ of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes.\\ 
Line 353: Line 353:
 | lv 16 | 5 ^ +4 | 4 | | lv 16 | 5 ^ +4 | 4 |
 | lv 17 ^ 6 | +4 | 4 | | lv 17 ^ 6 | +4 | 4 |
- 
- 
- 
  
 </WRAP> </WRAP>
Line 368: Line 365:
  
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Danger Sense** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. \\  
 +You have __Advantage__ on __Dexterity saving throws__ unless you have the __Incapacitated condition__. 
 + 
 </WRAP> </WRAP>
  
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Reckless Attack** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +You can throw aside all concern for defense to attack with increased ferocity. \\  
 +When you make your first __attack roll__ on your turn, you can decide to attack recklessly. Doing so gives you __Advantage__ on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.
 </WRAP> </WRAP>
  
Line 383: Line 388:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Brute Strenght** ++[?] | //CONTENT SOURCE// ++ \\ 
 + 
 +You are relentless in battle, filled with a bloodlust and rage of the Old Gods. \\  
 +You are proficient with __improvised weapons__. Your unarmed strike and attacks with any melee weapons or improvised weapons that aren’t light deal damage equal to (1 D12 plus your Strength modifier). \\ 
 +While you are raging, you gain the following benefits:  
 +  *All melee weapons you wield that aren’t light gain the heavy and thrown properties, including improvised weapons. A weapon which doesn’t specify a thrown range gains a range of 30/60 while you are wielding it.  
 +  *Once on your turn when you hit a creature within 5 feet of you with a melee weapon attack, you can try to grapple or shove that creature as part of the same attack.  
 +  *If your size is Small, you don’t have disadvantage on attack rolls when wielding a heavy weapon. 
 + 
 +**Imbued by the Gods** ++[?] | //CONTENT SOURCE// ++ \\ 
 + 
 +Your natural strength is amplified, and the gods you worship bestow upon you inhuman capabilities:  
 +  *You gain proficiency in Intimidation if you don’t already have it, and add twice your proficiency bonus to Intimidation checks.  
 +  *You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your long jump and high jump are doubled.
 </WRAP> </WRAP>
  
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Primal Knowledge** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1. 
 + 
 +In addition, while your **Rage** is active, you can channel primal power when you attempt certain tasks; \\  
 +whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.
 </WRAP> </WRAP>
 </WRAP> </WRAP>
Line 397: Line 420:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\
 </WRAP> </WRAP>
  
Line 411: Line 434:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Extra Attack** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +You can attack twice instead of once whenever you take the Attack action on your turn.
 </WRAP> </WRAP>
  
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Fast Movement** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +Your speed increases by 10 feet while you aren't wearing Heavy armor.
 </WRAP> </WRAP>
 </WRAP> </WRAP>
Line 425: Line 452:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Adaptable Combatant** ++[?] | //CONTENT SOURCE// ++ \\ 
 + 
 +You gain a climb speed equal to your walking speed. \\  
 +Additionally, your ability to grab enemies and turn anything into a weapon grows stronger. You gain the following benefits: 
 +  *You can try to grapple or shove a creature up to two size categories larger than you.  
 +  *Your speed is no longer halved when you try to move a creature you’re grappling.  
 +  *Your unarmed strikes and attacks with improvised weapons count as magical for the purposes of overcoming resistance to bludgeoning, piercing, and slashing damage.  
 +  *You can treat a creature you are grappling as an improvised weapon. When you hit another target using a grappled creature as an improvised weapon, the grappled creature takes damage equal to your Strength modifier plus your proficiency bonus. \\ When you use a creature as an improvised weapon, thrown attacks made with it have a range of 10/20 feet.
 </WRAP> </WRAP>
  
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Sturdy Build** ++[?] | //CONTENT SOURCE// ++ \\ 
 + 
 +Whenever you enter your rage or willingly end your rage on your turn, you can expend Hit Dice and regain hit points as if you had finished a short rest.
 </WRAP> </WRAP>
 </WRAP> </WRAP>
Line 439: Line 475:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Feral Instinct** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +Your instincts are so honed that you have Advantage on Initiative rolls.
 </WRAP> </WRAP>
  
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Instinctive Pounce** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.
 </WRAP> </WRAP>
 </WRAP> </WRAP>
Line 453: Line 493:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\
 </WRAP> </WRAP>
  
Line 467: Line 507:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Brutal Strike** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +If you use __Reckless Attack__, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. (The chosen attack roll mustn't have Disadvantage.) \\  
 +If the chosen attack roll hits, the target takes an extra **1 D10** damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. 
 +  ***Forceful Blow:** The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity Attacks. 
 +  ***Hamstring Blow:** The target’s Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time, the most recent one.
 </WRAP> </WRAP>
  
Line 481: Line 526:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Brutal Kills** ++[?] | //Guide to Drakenhime// ++ \\ 
 + 
 +While you are **Raging**, if you reduce a creature to 0 hit points, you can choose to kill them brutally, tearing off limbs, and savaging your enemy. The violent display terrifies those around you. \\  
 +Any enemies that can see you must make a successful __Wisdom saving throw__ or become **Frightened** of you for the next minute. \\ 
 +(The save DC is 8 + your proficiency bonus + your strength modifier) \\  
 + 
 +Once you use this feature, you must finish a __short or long rest__ you can do so again.
 </WRAP> </WRAP>
  
Line 495: Line 546:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Relentless Rage** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +Your **Rage** can keep you fighting despite grievous wounds. \\  
 +If you drop to 0 Hit Points while your **Rage** is active and don't die outright, you can make a __DC 10 Constitution saving throw__. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level. 
 + 
 +Each time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10.
 </WRAP> </WRAP>
  
Line 509: Line 565:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\
 </WRAP> </WRAP>
  
Line 523: Line 579:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Brutal Strikes: Improved** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options. 
 +  ***Staggering Blow:** The target has Disadvantage on the next saving throw it makes, and it can’t make Opportunity Attacks until the start of your next turn. 
 +  ***Sundering Blow:** Before the start of your next turn, the next attack roll made by another creature against the target gains a +5 bonus to the roll. An attack roll can gain only one Sundering Blow bonus.
 </WRAP> </WRAP>
  
Line 537: Line 597:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Gifts of the Gods** ++[?] | //Guide to Drakenhime// ++ \\ 
 +The Old Gods have chosen you as their divine weapon, a tool to be used against <del>evil</del> your enimes. You gain the following benefits:  
 +  *When you are raging, you can attack three times whenever you take the Attack action on your turn.  
 +  *You can grapple or shove any creature, regardless of size.  
 +  *You can add your Strength score to the range of all thrown weapons.  
 +  *When you shove a creature, you can push it 10 feet
 </WRAP> </WRAP>
  
Line 565: Line 630:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\
 </WRAP> </WRAP>
  
Line 607: Line 672:
 ---- ----
 <WRAP half column > <WRAP half column >
-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Epic Boon: NAME** ++[?] | //CONTENT SOURCE// ++ \\
 </WRAP> </WRAP>
  
  • character/gorescale/stats.1775780787.txt.gz
  • Last modified: 2 months ago
  • by Cinder