Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| character:gorescale:stats [2026/04/10 09:56] – [Barbarian Introduction] Cinder | character:gorescale:stats [2026/06/11 11:01] (current) – [Barbarian Introduction] Cinder | ||
|---|---|---|---|
| Line 312: | Line 312: | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **Rage** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Rage** ++[PHB] | //Player' |
| You can imbue yourself with a primal power called **Rage**, a force that grants you extraordinary might and resilience. You can enter it as a __Bonus Action__ if you aren't wearing Heavy armor. \\ | You can imbue yourself with a primal power called **Rage**, a force that grants you extraordinary might and resilience. You can enter it as a __Bonus Action__ if you aren't wearing Heavy armor. \\ | ||
| Line 331: | Line 331: | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **Unarmored Defense** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Unarmored Defense** ++[PHB] | //Player' |
| While you aren't wearing any armor, your __base Armor Class__ equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. | While you aren't wearing any armor, your __base Armor Class__ equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. | ||
| - | **Weapon Mastery** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Weapon Mastery** ++[PHB] | //Player' |
| Your training with weapons allows you to use the __mastery properties__ of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes.\\ | Your training with weapons allows you to use the __mastery properties__ of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes.\\ | ||
| Line 353: | Line 353: | ||
| | lv 16 | 5 ^ +4 | 4 | | | lv 16 | 5 ^ +4 | 4 | | ||
| | lv 17 ^ 6 | +4 | 4 | | | lv 17 ^ 6 | +4 | 4 | | ||
| - | |||
| - | |||
| - | |||
| </ | </ | ||
| Line 368: | Line 365: | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Danger Sense** ++[PHB] | //Player' |
| + | |||
| + | You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. \\ | ||
| + | You have __Advantage__ on __Dexterity saving throws__ unless you have the __Incapacitated condition__. | ||
| + | |||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Reckless Attack** ++[PHB] | //Player' |
| + | |||
| + | You can throw aside all concern for defense to attack with increased ferocity. \\ | ||
| + | When you make your first __attack roll__ on your turn, you can decide to attack recklessly. Doing so gives you __Advantage__ on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time. | ||
| </ | </ | ||
| Line 383: | Line 388: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brute Strenght** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You are relentless in battle, filled with a bloodlust and rage of the Old Gods. \\ | ||
| + | You are proficient with __improvised weapons__. Your unarmed strike and attacks with any melee weapons or improvised weapons that aren’t light deal damage equal to (1 D12 plus your Strength modifier). \\ | ||
| + | While you are raging, you gain the following benefits: | ||
| + | *All melee weapons you wield that aren’t light gain the heavy and thrown properties, including improvised weapons. A weapon which doesn’t specify a thrown range gains a range of 30/60 while you are wielding it. | ||
| + | *Once on your turn when you hit a creature within 5 feet of you with a melee weapon attack, you can try to grapple or shove that creature as part of the same attack. | ||
| + | *If your size is Small, you don’t have disadvantage on attack rolls when wielding a heavy weapon. | ||
| + | |||
| + | **Imbued by the Gods** ++[?] | //CONTENT SOURCE// ++ \\ | ||
| + | |||
| + | Your natural strength is amplified, and the gods you worship bestow upon you inhuman capabilities: | ||
| + | *You gain proficiency in Intimidation if you don’t already have it, and add twice your proficiency bonus to Intimidation checks. | ||
| + | *You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Your long jump and high jump are doubled. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Primal Knowledge** ++[PHB] | //Player' |
| + | |||
| + | You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1. | ||
| + | |||
| + | In addition, while your **Rage** is active, you can channel primal power when you attempt certain tasks; \\ | ||
| + | whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, | ||
| </ | </ | ||
| </ | </ | ||
| Line 397: | Line 420: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
| Line 411: | Line 434: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Extra Attack** ++[PHB] | //Player' |
| + | |||
| + | You can attack twice instead of once whenever you take the Attack action on your turn. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Fast Movement** ++[PHB] | //Player' |
| + | |||
| + | Your speed increases by 10 feet while you aren't wearing Heavy armor. | ||
| </ | </ | ||
| </ | </ | ||
| Line 425: | Line 452: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Adaptable Combatant** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | You gain a climb speed equal to your walking speed. \\ | ||
| + | Additionally, | ||
| + | *You can try to grapple or shove a creature up to two size categories larger than you. | ||
| + | *Your speed is no longer halved when you try to move a creature you’re grappling. | ||
| + | *Your unarmed strikes and attacks with improvised weapons count as magical for the purposes of overcoming resistance to bludgeoning, | ||
| + | *You can treat a creature you are grappling as an improvised weapon. When you hit another target using a grappled creature as an improvised weapon, the grappled creature takes damage equal to your Strength modifier plus your proficiency bonus. \\ When you use a creature as an improvised weapon, thrown attacks made with it have a range of 10/20 feet. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Sturdy Build** ++[?] | //CONTENT SOURCE// ++ \\ |
| + | |||
| + | Whenever you enter your rage or willingly end your rage on your turn, you can expend Hit Dice and regain hit points as if you had finished a short rest. | ||
| </ | </ | ||
| </ | </ | ||
| Line 439: | Line 475: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feral Instinct** ++[PHB] | //Player' |
| + | |||
| + | Your instincts are so honed that you have Advantage on Initiative rolls. | ||
| </ | </ | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Instinctive Pounce** ++[PHB] | //Player' |
| + | |||
| + | As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed. | ||
| </ | </ | ||
| </ | </ | ||
| Line 453: | Line 493: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
| Line 467: | Line 507: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brutal Strike** ++[PHB] | //Player' |
| + | |||
| + | If you use __Reckless Attack__, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. (The chosen attack roll mustn' | ||
| + | If the chosen attack roll hits, the target takes an extra **1 D10** damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. | ||
| + | ***Forceful Blow:** The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity Attacks. | ||
| + | ***Hamstring Blow:** The target’s Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time, the most recent one. | ||
| </ | </ | ||
| Line 481: | Line 526: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brutal Kills** ++[?] | //Guide to Drakenhime// ++ \\ |
| + | |||
| + | While you are **Raging**, if you reduce a creature to 0 hit points, you can choose to kill them brutally, tearing off limbs, and savaging your enemy. The violent display terrifies those around you. \\ | ||
| + | Any enemies that can see you must make a successful __Wisdom saving throw__ or become **Frightened** of you for the next minute. \\ | ||
| + | (The save DC is 8 + your proficiency bonus + your strength modifier) \\ | ||
| + | |||
| + | Once you use this feature, you must finish a __short or long rest__ you can do so again. | ||
| </ | </ | ||
| Line 495: | Line 546: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Relentless Rage** ++[PHB] | //Player' |
| + | |||
| + | Your **Rage** can keep you fighting despite grievous wounds. \\ | ||
| + | If you drop to 0 Hit Points while your **Rage** is active and don't die outright, you can make a __DC 10 Constitution saving throw__. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level. | ||
| + | |||
| + | Each time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10. | ||
| </ | </ | ||
| Line 509: | Line 565: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
| Line 523: | Line 579: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brutal Strikes: Improved** ++[PHB] | //Player' |
| + | |||
| + | You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options. | ||
| + | ***Staggering Blow:** The target has Disadvantage on the next saving throw it makes, and it can’t make Opportunity Attacks until the start of your next turn. | ||
| + | ***Sundering Blow:** Before the start of your next turn, the next attack roll made by another creature against the target gains a +5 bonus to the roll. An attack roll can gain only one Sundering Blow bonus. | ||
| </ | </ | ||
| Line 537: | Line 597: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Gifts of the Gods** ++[?] | //Guide to Drakenhime// ++ \\ |
| + | The Old Gods have chosen you as their divine weapon, a tool to be used against < | ||
| + | *When you are raging, you can attack three times whenever you take the Attack action on your turn. | ||
| + | *You can grapple or shove any creature, regardless of size. | ||
| + | *You can add your Strength score to the range of all thrown weapons. | ||
| + | *When you shove a creature, you can push it 10 feet | ||
| </ | </ | ||
| Line 565: | Line 630: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
| Line 607: | Line 672: | ||
| ---- | ---- | ||
| <WRAP half column > | <WRAP half column > | ||
| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Epic Boon: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||