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character:gorescale:stats [2026/04/10 10:19] – [Barbarian Introduction] Cindercharacter:gorescale:stats [2026/06/11 11:01] (current) – [Barbarian Introduction] Cinder
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-**Rage** ++[?] | //CONTENT SOURCE// ++ \\+**Rage** ++[PHB] | //Player's Handbook 5.5e// ++ \\
  
 You can imbue yourself with a primal power called **Rage**, a force that grants you extraordinary might and resilience. You can enter it as a __Bonus Action__ if you aren't wearing Heavy armor. \\ You can imbue yourself with a primal power called **Rage**, a force that grants you extraordinary might and resilience. You can enter it as a __Bonus Action__ if you aren't wearing Heavy armor. \\
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-**Unarmored Defense** ++[?] | //CONTENT SOURCE// ++ \\+**Unarmored Defense** ++[PHB] | //Player's Handbook 5.5e// ++ \\
  
 While you aren't wearing any armor, your __base Armor Class__ equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. While you aren't wearing any armor, your __base Armor Class__ equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.
  
-**Weapon Mastery** ++[?] | //CONTENT SOURCE// ++ \\+**Weapon Mastery** ++[PHB] | //Player's Handbook 5.5e// ++ \\
  
 Your training with weapons allows you to use the __mastery properties__ of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes.\\  Your training with weapons allows you to use the __mastery properties__ of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes.\\ 
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-**Danger Sense** ++[?] | //CONTENT SOURCE// ++ \\+**Danger Sense** ++[PHB] | //Player's Handbook 5.5e// ++ \\
  
 You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. \\  You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. \\ 
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-**Reckless Attack** ++[?] | //CONTENT SOURCE// ++ \\+**Reckless Attack** ++[PHB] | //Player's Handbook 5.5e// ++ \\
  
 You can throw aside all concern for defense to attack with increased ferocity. \\  You can throw aside all concern for defense to attack with increased ferocity. \\ 
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-**Primal Knowledge** ++[?] | //CONTENT SOURCE// ++ \\+**Primal Knowledge** ++[PHB] | //Player's Handbook 5.5e// ++ \\
  
 You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1. You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.
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-**Extra Attack** ++[?] | //CONTENT SOURCE// ++ \\+**Extra Attack** ++[PHB] | //Player's Handbook 5.5e// ++ \\
  
 You can attack twice instead of once whenever you take the Attack action on your turn. You can attack twice instead of once whenever you take the Attack action on your turn.
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-**Fast Movement** ++[?] | //CONTENT SOURCE// ++ \\+**Fast Movement** ++[PHB] | //Player's Handbook 5.5e// ++ \\
  
 Your speed increases by 10 feet while you aren't wearing Heavy armor. Your speed increases by 10 feet while you aren't wearing Heavy armor.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Adaptable Combatant** ++[?] | //CONTENT SOURCE// ++ \\ 
 + 
 +You gain a climb speed equal to your walking speed. \\  
 +Additionally, your ability to grab enemies and turn anything into a weapon grows stronger. You gain the following benefits: 
 +  *You can try to grapple or shove a creature up to two size categories larger than you.  
 +  *Your speed is no longer halved when you try to move a creature you’re grappling.  
 +  *Your unarmed strikes and attacks with improvised weapons count as magical for the purposes of overcoming resistance to bludgeoning, piercing, and slashing damage.  
 +  *You can treat a creature you are grappling as an improvised weapon. When you hit another target using a grappled creature as an improvised weapon, the grappled creature takes damage equal to your Strength modifier plus your proficiency bonus. \\ When you use a creature as an improvised weapon, thrown attacks made with it have a range of 10/20 feet.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Sturdy Build** ++[?] | //CONTENT SOURCE// ++ \\ 
 + 
 +Whenever you enter your rage or willingly end your rage on your turn, you can expend Hit Dice and regain hit points as if you had finished a short rest.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Feral Instinct** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +Your instincts are so honed that you have Advantage on Initiative rolls.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Instinctive Pounce** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Brutal Strike** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +If you use __Reckless Attack__, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. (The chosen attack roll mustn't have Disadvantage.) \\  
 +If the chosen attack roll hits, the target takes an extra **1 D10** damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. 
 +  ***Forceful Blow:** The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity Attacks. 
 +  ***Hamstring Blow:** The target’s Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time, the most recent one.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Brutal Kills** ++[?] | //Guide to Drakenhime// ++ \\ 
 + 
 +While you are **Raging**, if you reduce a creature to 0 hit points, you can choose to kill them brutally, tearing off limbs, and savaging your enemy. The violent display terrifies those around you. \\  
 +Any enemies that can see you must make a successful __Wisdom saving throw__ or become **Frightened** of you for the next minute. \\ 
 +(The save DC is 8 + your proficiency bonus + your strength modifier) \\  
 + 
 +Once you use this feature, you must finish a __short or long rest__ you can do so again.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Relentless Rage** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +Your **Rage** can keep you fighting despite grievous wounds. \\  
 +If you drop to 0 Hit Points while your **Rage** is active and don't die outright, you can make a __DC 10 Constitution saving throw__. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level. 
 + 
 +Each time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Brutal Strikes: Improved** ++[PHB] | //Player's Handbook 5.5e// ++ \\ 
 + 
 +You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options. 
 +  ***Staggering Blow:** The target has Disadvantage on the next saving throw it makes, and it can’t make Opportunity Attacks until the start of your next turn. 
 +  ***Sundering Blow:** Before the start of your next turn, the next attack roll made by another creature against the target gains a +5 bonus to the roll. An attack roll can gain only one Sundering Blow bonus.
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Gifts of the Gods** ++[?] | //Guide to Drakenhime// ++ \\ 
 +The Old Gods have chosen you as their divine weapon, a tool to be used against <del>evil</del> your enimes. You gain the following benefits:  
 +  *When you are raging, you can attack three times whenever you take the Attack action on your turn.  
 +  *You can grapple or shove any creature, regardless of size.  
 +  *You can add your Strength score to the range of all thrown weapons.  
 +  *When you shove a creature, you can push it 10 feet
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\
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-**SKILL** ++[?] | //CONTENT SOURCE// ++ \\+**Epic Boon: NAME** ++[?] | //CONTENT SOURCE// ++ \\
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