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| character:gorescale:stats [2026/04/10 10:28] – [Barbarian Introduction] Cinder | character:gorescale:stats [2026/06/11 11:01] (current) – [Barbarian Introduction] Cinder | ||
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| - | **Rage** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Rage** ++[PHB] | //Player' |
| You can imbue yourself with a primal power called **Rage**, a force that grants you extraordinary might and resilience. You can enter it as a __Bonus Action__ if you aren't wearing Heavy armor. \\ | You can imbue yourself with a primal power called **Rage**, a force that grants you extraordinary might and resilience. You can enter it as a __Bonus Action__ if you aren't wearing Heavy armor. \\ | ||
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| - | **Unarmored Defense** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Unarmored Defense** ++[PHB] | //Player' |
| While you aren't wearing any armor, your __base Armor Class__ equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. | While you aren't wearing any armor, your __base Armor Class__ equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit. | ||
| - | **Weapon Mastery** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Weapon Mastery** ++[PHB] | //Player' |
| Your training with weapons allows you to use the __mastery properties__ of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes.\\ | Your training with weapons allows you to use the __mastery properties__ of two kinds of Simple or Martial Melee weapons of your choice, such as Greataxes and Handaxes.\\ | ||
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| - | **Danger Sense** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Danger Sense** ++[PHB] | //Player' |
| You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. \\ | You gain an uncanny sense of when things aren't as they should be, giving you an edge when you dodge perils. \\ | ||
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| - | **Reckless Attack** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Reckless Attack** ++[PHB] | //Player' |
| You can throw aside all concern for defense to attack with increased ferocity. \\ | You can throw aside all concern for defense to attack with increased ferocity. \\ | ||
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| - | **Primal Knowledge** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Primal Knowledge** ++[PHB] | //Player' |
| You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1. | You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1. | ||
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| ---- | ---- | ||
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| - | **Extra Attack** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Extra Attack** ++[PHB] | //Player' |
| You can attack twice instead of once whenever you take the Attack action on your turn. | You can attack twice instead of once whenever you take the Attack action on your turn. | ||
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| - | **Fast Movement** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Fast Movement** ++[PHB] | //Player' |
| Your speed increases by 10 feet while you aren't wearing Heavy armor. | Your speed increases by 10 feet while you aren't wearing Heavy armor. | ||
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| ---- | ---- | ||
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| - | **Feral Instinct** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feral Instinct** ++[PHB] | //Player' |
| Your instincts are so honed that you have Advantage on Initiative rolls. | Your instincts are so honed that you have Advantage on Initiative rolls. | ||
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| - | **Instinctive Pounce** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Instinctive Pounce** ++[PHB] | //Player' |
| As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed. | As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed. | ||
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| ---- | ---- | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
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| ---- | ---- | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brutal Strike** ++[PHB] | //Player' |
| + | |||
| + | If you use __Reckless Attack__, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. (The chosen attack roll mustn' | ||
| + | If the chosen attack roll hits, the target takes an extra **1 D10** damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. | ||
| + | ***Forceful Blow:** The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity Attacks. | ||
| + | ***Hamstring Blow:** The target’s Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time, the most recent one. | ||
| </ | </ | ||
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| ---- | ---- | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brutal Kills** ++[?] | //Guide to Drakenhime// ++ \\ |
| + | |||
| + | While you are **Raging**, if you reduce a creature to 0 hit points, you can choose to kill them brutally, tearing off limbs, and savaging your enemy. The violent display terrifies those around you. \\ | ||
| + | Any enemies that can see you must make a successful __Wisdom saving throw__ or become **Frightened** of you for the next minute. \\ | ||
| + | (The save DC is 8 + your proficiency bonus + your strength modifier) \\ | ||
| + | |||
| + | Once you use this feature, you must finish a __short or long rest__ you can do so again. | ||
| </ | </ | ||
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| ---- | ---- | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Relentless Rage** ++[PHB] | //Player' |
| + | |||
| + | Your **Rage** can keep you fighting despite grievous wounds. \\ | ||
| + | If you drop to 0 Hit Points while your **Rage** is active and don't die outright, you can make a __DC 10 Constitution saving throw__. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level. | ||
| + | |||
| + | Each time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10. | ||
| </ | </ | ||
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| ---- | ---- | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
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| ---- | ---- | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Brutal Strikes: Improved** ++[PHB] | //Player' |
| + | |||
| + | You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options. | ||
| + | ***Staggering Blow:** The target has Disadvantage on the next saving throw it makes, and it can’t make Opportunity Attacks until the start of your next turn. | ||
| + | ***Sundering Blow:** Before the start of your next turn, the next attack roll made by another creature against the target gains a +5 bonus to the roll. An attack roll can gain only one Sundering Blow bonus. | ||
| </ | </ | ||
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| ---- | ---- | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Gifts of the Gods** ++[?] | //Guide to Drakenhime// ++ \\ |
| + | The Old Gods have chosen you as their divine weapon, a tool to be used against < | ||
| + | *When you are raging, you can attack three times whenever you take the Attack action on your turn. | ||
| + | *You can grapple or shove any creature, regardless of size. | ||
| + | *You can add your Strength score to the range of all thrown weapons. | ||
| + | *When you shove a creature, you can push it 10 feet | ||
| </ | </ | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Feat: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||
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| ---- | ---- | ||
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| - | **SKILL** ++[?] | //CONTENT SOURCE// ++ \\ | + | **Epic Boon: NAME** ++[?] | //CONTENT SOURCE// ++ \\ |
| </ | </ | ||