This is an old revision of the document!
Zyllis was manufactured by the ancient constructs of his home town. Created by giving life to silver dust clay imbued with unicorn blood and a dragon soul stone Zy was created not as a warrior but as a friend.
Zy's initial purpose was to be a protector and best friend to the city's young prince.
a Warforged is something greater then a simple construct they can think feel and live as almost any other creature with some in human traits such as not fulling grasping normal human morals and being easy to manipulate at a young age.
Warforged Traits
Ability Score Increase: Your Constitution score increases by 1
Size: Medium
Speed: 30 feet
Warforged Resilience
You have resistance to poison damage and advantage on saves against being poisoned. You are immune to disease, and don't need to eat, drink, or breathe. You also don't need to sleep, and don't suffer exhaustion from lack of rest. Magic can't put you to sleep.
Sentry's Rest: When you take a long rest, you must spend at least 6 hours of it in an inactive, motionless state. You appear unconscious, but can see or hear as normal.
Integrated Protection
You have a natural armor class. You don't benefit from wearing armor except shields. Each time you finish a long rest, choose one of the following protection modes, provided you meet the mode's prerequisite.
Darkwood undercore (unarmored) None
11 + your Dexterity modifier + your proficiency bonus (if proficient with light armor)
Composite plating (armor) Medium armor proficiency
13 + your Dexterity modifier (maximum of 2) + your proficiency bonus
Heavy plating (armor) Heavy armor proficiency
16 + your proficiency bonus; disadvantage on Stealth checks
Languages: You can speak, read, and write Common.
Juggernaut
Ability Score Increase: Your Strength score increases by 2.
Iron Fists: Your unarmed strikes deal 1d4 + your Strength modifier of bludgeoning damage.
Powerful Build: You count as one size larger when determining your carrying capacity and the weight you can push, drag, and lift.
The Revenant is a playable race. The creature once died, but has come back to the living seeking revenge or the completion of an important task. At a DM's permission, this can even be a slain player character. Once the revenant's goal is complete, they die and cannot be brought back to life by any means.
Zyllis was killed after his long time in the torture cells at the hands of the Beholder Trio's soldiers, his Oath of Vengeance and the Pact her Made with the Hexblade has brought him back as a Revenant with his goal to fufil his Oath, making him immortal as long as there are wrong doers in the world.
Revenant Traits
Relentless Nature
You gain the following benefits so long as your goal is incomplete.
If you are below half your hit point maximum at the start of your turn, you regain 1 hit point
If you die, you return to life 24 hours after death. If your body is destroyed, you reform within 1 mile of the place of your death at a spot determined by the DM. If your equipment was also destroyed, you do not regain it.
You know the distance and direction between you and any creature involved in your goal, such as a person you seek vengeance against or someone you pledged to defend. This awareness fails if the creature is on another plane of existence.