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| culture:barbarian [2025/10/27 16:12] – Cinder | culture:barbarian [2026/02/24 10:42] (current) – Cinder | ||
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| {{ : | {{ : | ||
| - | //Source: \\ Xanathar' | + | <WRAP info center 25em> |
| + | **[[resource: | ||
| + | //Source: \\ Xanathar' | ||
| + | </ | ||
| //Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. \\ | //Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. \\ | ||
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| {{ : | {{ : | ||
| - | //Source: \\ Sword Coast Adventurer' | + | <WRAP info center 25em> |
| + | **[[resource: | ||
| + | //Source: \\ Sword Coast Adventurer' | ||
| + | </WRAP> | ||
| //Known as Kuldjargh (literally "axe idiot" | //Known as Kuldjargh (literally "axe idiot" | ||
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| {{ : | {{ : | ||
| - | //Source: \\ Tasha' | + | <WRAP info center 25em> |
| + | **[[resource: | ||
| + | //Source: \\ Tasha' | ||
| + | </ | ||
| // | // | ||
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| {{ : | {{ : | ||
| - | //Source: \\ Player' | + | <WRAP info center 25em> |
| + | **[[resource: | ||
| + | //Source: \\ Player' | ||
| + | </WRAP> | ||
| //For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker' | //For some barbarians, rage is a means to an end – that end being violence. The Path of the Berserker is a path of untrammeled fury, slick with blood. As you enter the berserker' | ||
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| {{ : | {{ : | ||
| - | //Source: \\ Grim Hollow Valika, Pg 85 \\ // | + | <WRAP info center 25em> |
| + | **[[resource: | ||
| + | //Source: \\ Grim Hollow: Valika, Pg 85 \\ (3rd Party) // | ||
| + | </WRAP> | ||
| // | // | ||
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| {{ : | {{ : | ||
| - | //Source: \\ Grim Hollow Pg 39 \\ // | + | <WRAP info center 25em> |
| + | **[[resource: | ||
| + | //Source: \\ Grim Hollow: Player' | ||
| + | </WRAP> | ||
| // | // | ||
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| {{ : | {{ : | ||
| + | <WRAP info center 25em> | ||
| + | **[[resource: | ||
| //Source: \\ Bigby Presents: Glory of the Giants \\ (Not-Owned) // | //Source: \\ Bigby Presents: Glory of the Giants \\ (Not-Owned) // | ||
| + | </ | ||
| // | // | ||
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| {{ : | {{ : | ||
| + | <WRAP info center 25em> | ||
| + | **[[resource: | ||
| //Source: \\ Guide to Drakenhime, Pg 150 \\ (3rd Party) // | //Source: \\ Guide to Drakenhime, Pg 150 \\ (3rd Party) // | ||
| + | </ | ||
| //The first warriors who ventured into Drakkenheim were doomed. Few returned from these early expeditions, | //The first warriors who ventured into Drakkenheim were doomed. Few returned from these early expeditions, | ||
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| {{ : | {{ : | ||
| + | <WRAP info center 25em> | ||
| + | **[[resource: | ||
| //Source: \\ Guide to Drakenhime, Pg 151 \\ (3rd Party) // | //Source: \\ Guide to Drakenhime, Pg 151 \\ (3rd Party) // | ||
| + | </ | ||
| //These barbarians consider themselves natural weapons, born of the gods to stand against the enemies of their chosen deity. The Old Gods represent raw power, the untamed wild, and traditional worship. A barbarian who follows the Old Gods is often close to nature, and sees glorious battle as the arena of their gods, and their purpose is to destroy the enemies of their chosen god.// | //These barbarians consider themselves natural weapons, born of the gods to stand against the enemies of their chosen deity. The Old Gods represent raw power, the untamed wild, and traditional worship. A barbarian who follows the Old Gods is often close to nature, and sees glorious battle as the arena of their gods, and their purpose is to destroy the enemies of their chosen god.// | ||
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| {{ : | {{ : | ||
| - | //Source: \\ Grim Hollow Pg 40 \\ (3rd Party) // | + | <WRAP info center 25em> |
| + | **[[resource: | ||
| + | //Source: \\ Grim Hollow: Player' | ||
| + | </ | ||
| //Many barbarians are in tune with the natural world, but few are as mystically intertwined with it as those who walk the Path of the Primal Spirit. \\ | //Many barbarians are in tune with the natural world, but few are as mystically intertwined with it as those who walk the Path of the Primal Spirit. \\ | ||
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| {{ : | {{ : | ||
| - | //Source: \\ Xanathar' | + | <WRAP info center 25em> |
| + | **[[resource: | ||
| + | //Source: \\ Xanathar' | ||
| + | </ | ||
| //Typical barbarians harbour a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.\\ | //Typical barbarians harbour a fury that dwells within. Their rage grants them superior strength, durability, and speed. Barbarians who follow the Path of the Storm Herald learn instead to transform their rage into a mantle of primal magic that swirls around them. When in a fury, a barbarian of this path taps into nature to create powerful, magical effects.\\ | ||
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| {{ : | {{ : | ||
| - | __Also Known as Totem Warrior__ | + | <WRAP info center 25em> |
| + | **[[resource: | ||
| //Source: \\ Player' | //Source: \\ Player' | ||
| + | </ | ||
| + | |||
| + | __Also Known as Totem Warrior__ | ||
| //The Path of the Wild Heart is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your spirit animal fills you with supernatural might, adding magical fuel to your barbarian rage. \\ | //The Path of the Wild Heart is a spiritual journey, as the barbarian accepts a spirit animal as guide, protector, and inspiration. In battle, your spirit animal fills you with supernatural might, adding magical fuel to your barbarian rage. \\ | ||
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| {{ : | {{ : | ||
| - | //Source: \\ Tasha' | + | <WRAP info center 25em> |
| + | **[[resource: | ||
| + | //Source: \\ Tasha' | ||
| + | </ | ||
| //Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. \\ As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.// | //Many places in the multiverse abound with beauty, intense emotion, and rampant magic; the Feywild, the Upper Planes, and other realms of supernatural power radiate with such forces and can profoundly influence people. \\ As folk of deep feeling, barbarians are especially susceptible to these wild influences, with some barbarians being transformed by the magic. These magic-suffused barbarians walk the Path of Wild Magic. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors.// | ||
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| {{ : | {{ : | ||
| + | <WRAP info center 25em> | ||
| + | **[[resource: | ||
| //Source: \\ Hexbound, Pg 49 \\ (3rd Party) // | //Source: \\ Hexbound, Pg 49 \\ (3rd Party) // | ||
| + | </ | ||
| // | // | ||
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| {{ : | {{ : | ||
| - | //Source: \\ 2024 Player' | + | <WRAP info center 25em> |
| + | **[[resource: | ||
| + | //Source: \\ 2024 Player' | ||
| + | </ | ||
| //Trace the Roots and Branches of the Multiverse. Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes, connecting them to each other and the Material Plane. These Barbarians draw on the tree’s magic for vitality and as a means of dimensional travel.// | //Trace the Roots and Branches of the Multiverse. Barbarians who follow the Path of the World Tree connect with the cosmic tree Yggdrasil through their Rage. This tree grows among the Outer Planes, connecting them to each other and the Material Plane. These Barbarians draw on the tree’s magic for vitality and as a means of dimensional travel.// | ||
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| {{ : | {{ : | ||
| - | //Source: \\ Xanathar' | + | <WRAP info center 25em> |
| + | **[[resource: | ||
| + | //Source: \\ Xanathar' | ||
| + | </ | ||
| //Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. \\ | //Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power. \\ | ||