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| - | //Source: Player' | + | // |
| - | Text | + | //Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, |
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| - | //Source: Player' | + | // |
| - | Text. | + | //You focus your training on the grim art of death. Those who adhere to this archetype are diverse: hired killers, spies, bounty hunters, and even specially anointed priests trained to exterminate the enemies of their deity. Stealth, poison, and disguise help you eliminate your foes with deadly efficiency.// |
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| - | ===== Dusk-Walker | + | ===== Dark Envoy ===== |
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| - | // | + | // |
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| + | //Rogues who study the way of the Dark Envoy are masters of betrayal, styling themselves after Morgöng Shadestrider, | ||
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| + | ===== Dusk-Walker ===== | ||
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| + | //Source: \\ Hexbound, Pg 36 \\ (3rd Party) // | ||
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| + | //Many witches go through lengthy rituals to call forth specific spirits through the veil and into our world, but Duskwalkers have no time for such frippery. Their covens focus on speed and versatility, | ||
| + | Duskwalker witches constantly walk the crepuscular line between darkness and light. Some become defenders, advisors, and seekers of truth, but just as many become infiltrators, | ||
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| + | ===== Highway Rider ===== | ||
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| + | //Source: \\ Grim Hollow: Player' | ||
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| + | //Stalking the backroads, the Highway Rider strikes fear into the heart of every traveler and penny-pinching merchant. They run down their prize astride a swift and loyal steed – and then make a quick getaway.// | ||
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| - | //Source: Xanathar' | + | // |
| - | Text | + | //As an archetypal Inquisitive, |
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| - | //Source: Xanathar' | + | // |
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| + | //Your focus is on people and on the influence and secrets they have. Many spies, courtiers, and schemers follow this archetype, leading lives of intrigue. Words are your weapons as often as knives or poison, and secrets and favours are some of your favourite treasures.// | ||
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| + | </ | ||
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| + | ===== Misfortune ===== | ||
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| + | //Source: \\ Grim Hollow: Player' | ||
| - | Text. | + | //You’ve matched your penchant for illicit activities with the ability to mark your enemies for mishaps and misfortune. Whether your mother was a hag, you were imbued with magical powers by spending time among the fey, or you learned the art of cursing from a long line of hedge wizards before you, you are a Misfortune Bringer. Although not universal, many Misfortune Bringers have eyes of two different colors, using only one when glaring at the targets they intend to curse.// |
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| - | //Source: Tasha' | + | // |
| - | Text | + | //Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves' |
| + | Many shadar-kai of the Shadowfell are masters of these macabre techniques, and some are willing to teach this path. In places like Thay in the Forgotten Realms and Karrnath in Eberron, where many necromancers practice their craft, a Phantom can become a wizard' | ||
| + | How did you discover this grim power? Did you sleep in a graveyard and awaken to your new abilities? Or did you cultivate them in a temple or thieves' | ||
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| - | //Source: Xanathar' | + | // |
| - | Text | + | //You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this archetype are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter – these are just a few of the roles that Scouts assume as they range the world.// |
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| - | //Source: Guide to Drakenhime, Pg 169// | + | // |
| - | Text. | + | //Whenever someone has something of value, usually illegal, that they need delivered discreetly, they call a smuggler. These rogues are experts at concealing, stealing, and blending in unnoticed to the common folk. They are also uniquely skilled at turning opportunities around when things are not going their way, and using whatever means necessary to achieve their goals. These slippery rogues are crafty and cunning and should not be underestimated. // |
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| - | //Source: Tasha' | + | // |
| - | Text | + | //Most assassins strike with physical weapons, and many burglars and spies use thieves' |
| + | Amid the trees of ancient forests on the Material Plane and in the Feywild, some wood elves walk the path of the Soulknife, serving as silent, lethal guardians of their woods. In the endless war among the gith, a githzerai is encouraged to become a Soulknife when stealth is required against the githyanki foe. \\ | ||
| + | As a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their full potential as you experienced the stress of adventure. Or you might have sought out a reclusive order of psychic adepts and spent years learning how to manifest your power.// | ||
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| </ | </ | ||
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| - | //Source: Xanathar' | + | // |
| - | Text | + | //You focus your training on the art of the blade, relying on speed, elegance, and charm in equal parts. While some warriors are brutes clad in heavy armor, your method of fighting looks almost like a performance. Duelists and pirates typically belong to this archetype. \\ A Swashbuckler excels in single combat, and can fight with two weapons while safely darting away from an opponent.// |
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| - | //Source: Player' | + | // |
| - | Text. | + | //You hone your skills in the larcenous arts. Burglars, bandits, cutpurses, and other criminals typically follow this archetype, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers, and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages, and using magic items you normally couldn' |
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