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culture:rogue [2025/12/12 14:18] Cinderculture:rogue [2026/01/01 12:13] (current) Cinder
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 //Source: \\ Hexbound, Pg 36 \\ (3rd Party) // //Source: \\ Hexbound, Pg 36 \\ (3rd Party) //
  
-Text+//Many witches go through lengthy rituals to call forth specific spirits through the veil and into our world, but Duskwalkers have no time for such frippery. Their covens focus on speed and versatility, learning to adapt to situations as quickly as possible. Their practice allows them to summon the help of spirits almost instantly, without the use of lengthy and carefully cast spells, but this comes at a cost: a Duskwalker’s abilities depend entirely on whether they are bathed in light or in darkness. \\ When standing in a brightly lit room, they can channel spirits that give them formidable defensive abilities and draw truth from lies and fabrication; when standing in darkness, they can meld with it, becoming one with the shadows as they wait to strike at the perfect time. \\ 
 +Duskwalker witches constantly walk the crepuscular line between darkness and light. Some become defenders, advisors, and seekers of truth, but just as many become infiltrators, spies, and assassins. One must wonder if the choice of where they stand is really theirs to make, or if their agency in this is just a trick of the light.//
  
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 //Source: \\ Grim Hollow: Player's Guide, Pg 64 \\ (3rd Party) // //Source: \\ Grim Hollow: Player's Guide, Pg 64 \\ (3rd Party) //
  
-Text+//Stalking the backroads, the Highway Rider strikes fear into the heart of every traveler and penny-pinching merchant. They run down their prize astride a swift and loyal steed – and then make a quick getaway.//
  
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 //Source: \\ Grim Hollow: Player's Guide, Pg 66 \\ (3rd Party) // //Source: \\ Grim Hollow: Player's Guide, Pg 66 \\ (3rd Party) //
  
-Text+//You’ve matched your penchant for illicit activities with the ability to mark your enemies for mishaps and misfortune. Whether your mother was a hag, you were imbued with magical powers by spending time among the fey, or you learned the art of cursing from a long line of hedge wizards before you, you are a Misfortune Bringer. Although not universal, many Misfortune Bringers have eyes of two different colors, using only one when glaring at the targets they intend to curse.//
  
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 //Source: \\ Guide to Drakenhime, Pg 169 \\ (3rd Party) // //Source: \\ Guide to Drakenhime, Pg 169 \\ (3rd Party) //
  
-Text.+//Whenever someone has something of value, usually illegal, that they need delivered discreetly, they call a smugglerThese rogues are experts at concealing, stealing, and blending in unnoticed to the common folk. They are also uniquely skilled at turning opportunities around when things are not going their way, and using whatever means necessary to achieve their goals. These slippery rogues are crafty and cunning and should not be underestimated. //
  
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