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culture:start [2025/11/13 04:54] – ↷ Links adapted because of a move operation 114.119.140.71culture:start [2026/03/03 15:08] (current) – [Miscellaneous] Cinder
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 Giant's craft was a way for creators to create. it was never intended to destroy. though through the ages while the Giant's still walked and shaped //Fellwind's// land something caused a change and weapons were made, to this day its still unknown why. was it simply for sport? was it to protect their land? was it to protect themselves? was it to hunt? it could be none of these reasons or all of them. Giant's craft was a way for creators to create. it was never intended to destroy. though through the ages while the Giant's still walked and shaped //Fellwind's// land something caused a change and weapons were made, to this day its still unknown why. was it simply for sport? was it to protect their land? was it to protect themselves? was it to hunt? it could be none of these reasons or all of them.
 +
 +=== Games ===
 +
 +[[culture:Games]]
 +
 +
 +
 +
 +
 +----
  
 **[[culture:Disease]]** **[[culture:Disease]]**
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 officially recognised Title given to individuals who carry out hunts on abnormal creatures as a line of work, //Blood Hunters// are the most common and well known Slayer but //Rangers// and other mercenaries also have this title. officially recognised Title given to individuals who carry out hunts on abnormal creatures as a line of work, //Blood Hunters// are the most common and well known Slayer but //Rangers// and other mercenaries also have this title.
  
-=== Ores, Gems & Materials ===+==== Ores, Gems & Materials ===
 + 
 +=== Ores & Metals === 
 + 
 +**Adamantine** //Arcadia, Volume 16// \\ 
 +Adamantine is a hard, black metal that, in its polished form, reflects a green sheen under normal light and a purple-white sheen under magical light. It is a rare, heavy metal, found most often in lava flows and meteorite landing sites. Due to adamantine’s density, items made of it are 25 percent heavier than their mundane counterparts. 
 + 
 +**Silver** 
 + 
 +**Celestial Silver** //Arcadia, Volume 16// \\ 
 +When veins of silver develop deep within the earth alongside rare gems known as moonstones, the exposure creates a prized metal known as celestial silver. When worked properly with a special cooling process, this highly effective metal can repel some forms of evil. Though celestial silver is generally safe to work with, wear, and use, some masterwork artisans claim that a curse is left upon those who handle the metal with ill intentions. 
 + 
 +**Frost Steel** //Arcadia, Volume 16// \\ 
 +Iron ore bathed in a monster’s icy breath can absorb some of the energy and glow blue. It is rare and dangerous to find—most often in the hoard of a white dragon—but worth the hunt for those brave enough. Once obtained, frost steel is easy enough for a masterwork artisan to use and mold.  
 + 
 +**Meteorite Iron** //Arcadia, Volume 16// \\   
 +When refined, meteorite iron is heavier and less brittle than basic iron. It is flecked with orange hues, which makes it easy to identify. Many ancient civilizations depleted the surface beds, leaving the remaining deposits buried deep in the Underdark or in remote, unexplored lands. It is a pliable metal, making it beginner friendly. 
 + 
 +**Mithral** //Arcadia, Volume 16// \\  
 +A rare metal, mithral is dark and silvery. It is strong like steel and half the weight, and thus an ideal material for folks looking for the lighter side of powerful weapons. Mined from the deepest tunnels of the oldest mines, mithral is hard to find, but deposits yield an abundance of it. Artisans craft gorgeous wares with intricate details with this lightweight metal, and due to its density, items made of it are 25 percent lighter than their mundane counterparts. 
 + 
 +**Delerium** //Guide to Drakenhime// \\  
 +This magical mineral was left behind when a shattered chunk of the //Lost Moon// hit the nation of [[faction:Athein]] as a meteor long ago. It appears in geode clusters of translucent, sharp-edged crystals that reflect octarine light. The eldritch stones softly hum in dissonant tones, and glow brightly at night or when exposed to magic. \\ Deposits are found throughout //Athein// and in some surrounding areas, often seen fused into stone streets and buildings like crystalline moss. A typical delerium fragment is about the size of a finger. Crystals may be fist-sized or slightly larger, and geodes may be as big as a pumpkin. Massive clusters might grow taller than an average human. 
 + 
 +**Obsidian** //Arcadia, Volume 16// \\  
 +A volcanic glass, obsidian is brittle until properly worked with and molded, a process that makes it strong and able to absorb force. Obsidian is a relatively common material found most often near mountainous rivers. Due to its rigid nature, obsidian can be purposefully broken while working it in the forge to form sharp, jagged edges, which tear the flesh at odd angles and make healing more challenging. It is shiny and black, so not only is it effective, it is perfect for the brooding character in your campaign. 
 + 
 +**Starfite** \\ 
 + 
 +**Abyss Stone** \\ 
 + 
 +=== Gems & Crystals === 
 + 
 +**MoonStone** 
 + 
 + 
  
-=== Schools of Magic ===+==== Schools of Magic ====
  
-=== Monk Monasteries === 
  
-=== Bard Collages === 
  
  
  
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