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homebrew:class:marksmen [2019/12/17 14:47] – external edit 127.0.0.1homebrew:class:marksmen [2025/11/24 09:32] (current) – removed Cinder
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-Marksmen 
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-Hit Points 
-Hit Dice: 1d8 per level \\ 
-Hit Points at 1st Level: 8 + your Constitution modifier \\ 
-Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per fighter level after 1st \\ 
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-Trick Shots 
-These trick shots are presented in alphabetical order. 
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-Dazing Shot 
-When you make a firearm attack against a creature, you can expend one grit point to attempt to dizzy your opponent. On a hit, the creature suffers normal damage and must make a Constitution saving throw or suffer disadvantage on attacks until the end of their next turn. 
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-Deadeye Shot 
-When you make a firearm attack against a creature, you can expend one grit point to gain advantage on the attack roll 
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-Disarming Shot 
-When you make a firearm attack against a creature, you can expend one grit point to attempt to shoot an object from their hands. On a hit, the creature suffers normal damage and must succeed on a Strength saving throw or drop 1 held object of your choice and have that object be pushed 10 feet away from you. 
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-Piercing Shot 
-When you make a firearm attack against a creature, you can expend one grit point to attempt to fire through multiple opponents. The initial attack gains a +1 to the firearm’s misfire score. On a hit, the creature suffers normal damage and you make an attack roll with disadvantage against every creature in a line directly behind the target within your first range increment. Only the initial attack can misfire. 
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-Lightning Reload 
-You can reload any firearm as a bonus action. 
  
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