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| homebrew:subclass:weapon_master [2024/08/15 14:28] – [Magic Weapon Adept] Luke | homebrew:subclass:weapon_master [2026/04/30 15:41] (current) – Luke | ||
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| ===== Weapon Master - A Fighter Subclass By Luke ===== | ===== Weapon Master - A Fighter Subclass By Luke ===== | ||
| - | **Intention: | + | **Intention: |
| - | + | ||
| - | **TODO:** Finish Slashing Damage for Level 10 ability and create level 18 ability. | + | |
| ==== Fast Reflexes ==== | ==== Fast Reflexes ==== | ||
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| ==== Creating An Opening ==== | ==== Creating An Opening ==== | ||
| - | At Level 3, if an enemy took bludgeoning, | + | At Level 3, if an enemy took bludgeoning, |
| - | //**For example, If Player A hit the enemy with their Warhammer and dealt Bludgeoning damage, then Player B (The Weapon Master) hit the same enemy with a rapier, Player B would deal 2d8 Piercing damage instead of the usual 1d8. If Player B had the Extra Attack feature, they could then switch to their Battleaxe | + | //**For example, If Player A hit the enemy with their Warhammer and dealt Bludgeoning damage, then Player B (The Weapon Master) hit the same enemy with a rapier, Player B would deal 1d8 + 1d4 Piercing damage instead of the usual 1d8. If Player B had the Extra Attack feature, they could then switch to their Scimitar |
| ==== Specialised Opening ==== | ==== Specialised Opening ==== | ||
| - | At 7th Level, you can use the opening created to achieve different results. When you trigger Creating an Opening, you can choose to ignore the additional damage die and trigger an alternative effect depending on the damage type of the triggering attack. Each effect can only be triggered once per turn. | + | At 7th Level, you can use the opening created to achieve different results. When you trigger Creating an Opening, you can choose to ignore the additional damage die and trigger an alternative effect depending on the damage type of the triggering attack. X is equal to the number of attacks you have hit the target with this turn when you trigger the alternative effect. Each effect can only be triggered once per turn. |
| - | * **Bludgeoning Damage:** The target takes a -X penalty to any Intelligence, | + | * **Bludgeoning Damage:** The target takes a -X penalty to the next Intelligence, |
| - | * **Piercing Damage: | + | * **Piercing Damage: |
| - | * **Slashing Damage: | + | * **Slashing Damage: |
| ==== Building Momentum ==== | ==== Building Momentum ==== | ||
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| ==== Magic Weapon Adept ==== | ==== Magic Weapon Adept ==== | ||
| At Level 15, you can attune to up to five magic items at once. The two additional magic items must be magic weapons and cannot share a weapon type with any magic items you are attuned to.\\ | At Level 15, you can attune to up to five magic items at once. The two additional magic items must be magic weapons and cannot share a weapon type with any magic items you are attuned to.\\ | ||
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| + | ==== Level 18 ==== | ||
| + | At Level 18 you gain the following improvements to your features:\\ | ||
| + | * Fast Reflexes: At the start of each round, you can change your initiative count to be equal to one of your party members. You can choose who goes first. \\ | ||
| + | * Creating an Opening: The additional damage die is replaced with the a flat bonus equal to the maximum damage that can be rolled on a normal attack with the weapon. //Eg. A pike would deal 1d10 + 10 Piercing instead of 1d10 + 1d4// | ||
| + | * Specialized Opening: If you ignore the additional damage from Creating an Opening, X is equal to the number of attacks that hit the target, plus the ignored additional damage divided by 4, rounded down. //Eg. If you hit a target for the first time with a pike and ignore the additional damage, X = 1 (Number of attacks that hit) + 2 (10 divided by 4, rounded down) = 3// | ||
| + | * Building Momentum: Whenever you use the Attack Action multiple times in a single turn, such as with Action Surge or the Haste spell, the first attack of that action will grant a Momentum Charge, regardless of the size of the weapon' | ||