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| item:cooking [2026/01/18 16:49] – Cinder | item:cooking [2026/02/03 12:14] (current) – [Preparation & Storage] Cinder | ||
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| These rules have been combined together and then stitched with various homebrew mechanics and tweaks to make it all work together. | These rules have been combined together and then stitched with various homebrew mechanics and tweaks to make it all work together. | ||
| - | === the flow of cooking | + | The Idea Behind these rules is to give incentive for players to invest time for their characters into cooking |
| - | I want to cook something | + | Meals offer some basic buffs such as Temporary HP. But cooking more specific meals will offer more unique and powerful buffs as well as sometimes some banes. The more powerful meal buffs are balanced by the rarity/ scarcity/ costly price of ingredients or preparation of such meals. |
| - | *What do you want to cook? | + | |
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| - | **A Normnal Dish** | + | |
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| - | You will need | + | |
| - | *Cooking tools | + | |
| - | *Cooking Ingredients | + | |
| - | *Time | + | |
| - | *Suitable location | + | |
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| - | **A Magic/Monster Dish** | + | |
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| - | You will need | + | |
| - | *Cooking Tools | + | |
| - | *Cooking Ingredients | + | |
| - | *Time | + | |
| - | *Suitable location | + | |
| ===== Harvesting: General ===== | ===== Harvesting: General ===== | ||
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| ^ Harvesting Time ^^^ | ^ Harvesting Time ^^^ | ||
| ^ DC ^ Time ^ Taking 20 ^ | ^ DC ^ Time ^ Taking 20 ^ | ||
| - | | 5-10 | 5 Minutes | 15 Minutes | | + | | 5-10 | 5 Minutes | 20 Minutes | |
| - | | 11-15 | 15 Minutes | 30 Minutes | | + | | 11-15 | 15 Minutes | 40 Minutes | |
| | 16-20 | 30 Minutes | 1 hour | | | 16-20 | 30 Minutes | 1 hour | | ||
| | 21+ | 1 hour | 2 Hours | | | 21+ | 1 hour | 2 Hours | | ||
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| *ingredients with a medium shelf life for one month, | *ingredients with a medium shelf life for one month, | ||
| *ingredients with a long shelf life for four months. | *ingredients with a long shelf life for four months. | ||
| - | **Water** is always accessible unless the party is in specific environments, | + | **Water** is always accessible unless the party is in specific environments, |
| - | **Spoiled Ingredients** \\ | + | **Spoiled Ingredients/ Components** \\ |
| Very talented cooks can revitalize ingredients long past their shelf life. A creature can attempt to cook a dish with one or more spoiled ingredients, | Very talented cooks can revitalize ingredients long past their shelf life. A creature can attempt to cook a dish with one or more spoiled ingredients, | ||
| - | **Unique Ingredients** \\ | + | **Unique Ingredients/ Components** \\ |
| Anything harvested from a special/ magical creature or plant is considered a unique ingredient. These are sold only by rare specialty dealers. The price per portion of unique ingredients is a number of gold pieces equal to the creature’s challenge rating (minimum 1) times 10. These dealers may be interested in purchasing unique ingredients from characters at half the retail price, but not until trust has been established with rigorous vetting. Plant prices are determined by the GM. The shelf life of all unique ingredients is 4d6 days due to the inherent magic or other rare properties imbued in them. \\ | Anything harvested from a special/ magical creature or plant is considered a unique ingredient. These are sold only by rare specialty dealers. The price per portion of unique ingredients is a number of gold pieces equal to the creature’s challenge rating (minimum 1) times 10. These dealers may be interested in purchasing unique ingredients from characters at half the retail price, but not until trust has been established with rigorous vetting. Plant prices are determined by the GM. The shelf life of all unique ingredients is 4d6 days due to the inherent magic or other rare properties imbued in them. \\ | ||
| General unique ingredients are listed bellow while more specific components are detailed in the Magical harvesting section. | General unique ingredients are listed bellow while more specific components are detailed in the Magical harvesting section. | ||
| + | **Preserving Ingredients/ | ||
| + | There are several ways both simple and magical to preserve different types of things. Salt, Refrigeration, | ||
| + | Not all preservation methods may work for all different types of ingredients. It is important to be mindful. and if your not sure then try researching or asking other characters if they may share some insight. | ||
| === Creature Type === | === Creature Type === | ||
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| ***Constructs: | ***Constructs: | ||
| - | ***Fiends: | + | ***Fiends: |
| ***Undead: | ***Undead: | ||
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| ===== Cooking: General Meals ===== | ===== Cooking: General Meals ===== | ||
| + | === Cooking by the Book === | ||
| + | Cooking general meals normally means following in someone else steps. Its safe, secure and promises a good end result so long as you are a skilled enough chef. You sacrifice the room for creativity for something a bit more stable. \\ | ||
| + | Cooking general means means following a recipe you have obtained. Written down or memorized or even following someone else guidance. Recipes make things easy to understand, you know what you need and how to prepare it. Its just down to your tools and skill to pull off any precices actions. | ||
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| + | Cooking a General meal is done with a Recipe, recipies detail ingridents, actions, effects and the difficulty in the dish. General meals can be Good, Delicious or extra delicious, giving more benefits the better the meal is made. | ||
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| + | There are a few General meals made with monster parts but being a recipe means its been tried and tested. | ||
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| + | General meals cannot be altered with new ingredients. If you wish to make your own meals see the bellow ' | ||
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| + | === Perfection Takes Time === | ||
| + | Cooking a General meal takes 1 hour of uninterrupted work, requiring the previously mentioned room to work (Kitchen) tools and skills. | ||
| + | **Serving Multiple People** \\ | ||
| + | Serving Multiple people is expected in a Chef's line of work, Simply increasing the portions of the recipie to match the number you are serving (Maximum Charisma + 3) | ||
| + | |||
| + | === Signature Dish! === | ||
| + | Any character proficient in Cooks utensils or has the ' | ||
| + | |||
| + | === Making a Delicious Meal === | ||
| + | Each recipe has a DC for the chef to beat in order to successfully complete the meal. However beating the DC by large amounts results in the meal gaining additional benefits. \\ | ||
| + | Beating the DC of a recipe by 5 or more makes the meal **Delicious**. The meal will grant the one who eats it a choice between two unique benefits tied to that specific recipie. \\ | ||
| + | If the D20 Roll is a critical and succeeds then the one who eats the meal gains both options they would have to otherwise choose between. | ||
| ===== Cooking: Monster Meals ===== | ===== Cooking: Monster Meals ===== | ||
| === How Much Food Does a Monster Make? === | === How Much Food Does a Monster Make? === | ||
| *If you have access to the entire body of a monster ready to be cooked. The amount of food that can be prepared using one monster depends on the monster’s size. This is because usually it’s not the entirety of the monster’s body that produces the benefits the characters wish to acquire. For example, several people could be fed by cooking a young red dragon, but only one can eat the cooked fire-producing organ of the dragon. This rule is here to limit the buffs that the entire party can gain from cooking a monster, as well as add an additional layer of strategy. This way, the party will have to choose carefully who eats what. | *If you have access to the entire body of a monster ready to be cooked. The amount of food that can be prepared using one monster depends on the monster’s size. This is because usually it’s not the entirety of the monster’s body that produces the benefits the characters wish to acquire. For example, several people could be fed by cooking a young red dragon, but only one can eat the cooked fire-producing organ of the dragon. This rule is here to limit the buffs that the entire party can gain from cooking a monster, as well as add an additional layer of strategy. This way, the party will have to choose carefully who eats what. | ||
| - | *If you only have specific parts of a monster rather than the entier body then the amount of food made is based of the recipe you are using. | + | *If you only have specific parts of a monster rather than the entier body then the amount of food made is based of the recipe you are using, If nothing is specified then it is 1 serving. |
| **Amount:** The number of dishes that can be cooked depends on the size of the monster. One must remember that it’s not the entirety of the body of a monster that produces the desired magical effect, but only one or a few organs. Therefore, even creatures that are considered Huge only produce four servings of food. A creature of a Gargantuan size could probably produce enough Monster Dishes to feed an entire town or more because of their extreme rarity and the campaign-boss nature of these creatures. So, we leave the specifics of how many Monster Dishes (if any at all) can be cooked to the GM. | **Amount:** The number of dishes that can be cooked depends on the size of the monster. One must remember that it’s not the entirety of the body of a monster that produces the desired magical effect, but only one or a few organs. Therefore, even creatures that are considered Huge only produce four servings of food. A creature of a Gargantuan size could probably produce enough Monster Dishes to feed an entire town or more because of their extreme rarity and the campaign-boss nature of these creatures. So, we leave the specifics of how many Monster Dishes (if any at all) can be cooked to the GM. | ||
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| === Prep Time & Actually Cooking === | === Prep Time & Actually Cooking === | ||
| - | *Cooking | + | *Cooking |
| **Challenge Rating:** The Challenge Rating of a monster determines the difficulty of cooking a Monster Dish using that monster. The higher the Challenge Rating, the harder it is to cook that dish successfully. The Challenge Rating of a monster gives us the Original Skill Check DC of a Monster Dish. \\ | **Challenge Rating:** The Challenge Rating of a monster determines the difficulty of cooking a Monster Dish using that monster. The higher the Challenge Rating, the harder it is to cook that dish successfully. The Challenge Rating of a monster gives us the Original Skill Check DC of a Monster Dish. \\ | ||
| It’s extremely simple to calculate the Original Skill Check DC of a specific Monster Dish: (10 + CR of Monster) \\ | It’s extremely simple to calculate the Original Skill Check DC of a specific Monster Dish: (10 + CR of Monster) \\ | ||
| In the section below we will explain exactly what the players need to do to cook a Monster Dish. | In the section below we will explain exactly what the players need to do to cook a Monster Dish. | ||
| + | ***Additional Ingredients: | ||
| - | **Cooking a Dish:** The process of cooking a dish can start once the monster has been defeated, | + | **Cooking a Dish:** The process of cooking a dish can start once the ingredients have been obtained |
| **Part 1:** Up to three players must explain how their character helps with the cooking process—taking care of the fire, cutting the ingredients, | **Part 1:** Up to three players must explain how their character helps with the cooking process—taking care of the fire, cutting the ingredients, | ||
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| *Player 3: “I’ll mix every dry ingredient, so they’re ready for the wet ingredients.” | *Player 3: “I’ll mix every dry ingredient, so they’re ready for the wet ingredients.” | ||
| *GM: “Awesome, please roll a straight Strength check.” | *GM: “Awesome, please roll a straight Strength check.” | ||
| + | However, The Head Chef can take complete control of the cooking and conduct all the skill checks themselves if they wish for greater control. A Player with the **Chef Feat** Gains advantage on all checks needed for part 1. | ||
| If a player asks, “If I wanted to do X, what kind of check would that be?” we suggest you tell them and help them find an action that would suit their individual strengths. The way to calculate the DC for these tasks is also simple: (10 + CR of Monster - PC’s level) On a success, the overall Skill Check DC is reduced by 3; on a failure, it increases by 1. A critical success reduces the overall Skill Check DC by 6, | If a player asks, “If I wanted to do X, what kind of check would that be?” we suggest you tell them and help them find an action that would suit their individual strengths. The way to calculate the DC for these tasks is also simple: (10 + CR of Monster - PC’s level) On a success, the overall Skill Check DC is reduced by 3; on a failure, it increases by 1. A critical success reduces the overall Skill Check DC by 6, | ||
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| ===== Reference: Recipes ===== | ===== Reference: Recipes ===== | ||
| - | ===== Arcadia: | + | ==== Summary of the Cooking |
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| - | ==== General Cooking and Harvesting ==== | + | |
| - | Volum 11 i cut off its snoot | + | |
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| - | === Cooking === | + | |
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| - | ==== Magical Harvesting ==== | + | |
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| - | Volum 8 Monsterious components | + | |
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| - | ===== Dragonstew Cooking: Basic Monster Cooking ===== | + | |
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| - | ==== Dishes and Recipes ==== | + | |
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| - | Combining Dragon Stew base with Arcadia Monstrous Components | + | |
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| - | === General Meals === | + | |
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| - | === Monster Meals === | + | |