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item:cooking [2026/01/18 17:00] Cinderitem:cooking [2026/02/03 12:14] (current) – [Preparation & Storage] Cinder
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 Meals offer some basic buffs such as Temporary HP. But cooking more specific meals will offer more unique and powerful buffs as well as sometimes some banes. The more powerful meal buffs are balanced by the rarity/ scarcity/ costly price of ingredients or preparation of such meals. Meals offer some basic buffs such as Temporary HP. But cooking more specific meals will offer more unique and powerful buffs as well as sometimes some banes. The more powerful meal buffs are balanced by the rarity/ scarcity/ costly price of ingredients or preparation of such meals.
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-=== the flow of cooking === 
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-I want to cook something 
-  *What do you want to cook? 
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-**A Normnal Dish** 
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-You will need 
-  *Cooking tools 
-  *Cooking Ingredients 
-  *Time 
-  *Suitable location 
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-**A Magic/Monster Dish** 
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-You will need 
-  *Cooking Tools 
-  *Cooking Ingredients 
-  *Time 
-  *Suitable location 
  
 ===== Harvesting: General ===== ===== Harvesting: General =====
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 ^  Harvesting Time  ^^^ ^  Harvesting Time  ^^^
 ^ DC ^ Time ^ Taking 20 ^ ^ DC ^ Time ^ Taking 20 ^
-| 5-10 | 5 Minutes | 15 Minutes | +| 5-10 | 5 Minutes | 20 Minutes | 
-| 11-15 | 15 Minutes | 30 Minutes |+| 11-15 | 15 Minutes | 40 Minutes |
 | 16-20 | 30 Minutes | 1 hour | | 16-20 | 30 Minutes | 1 hour |
 | 21+ | 1 hour | 2 Hours | | 21+ | 1 hour | 2 Hours |
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 **Water** is always accessible unless the party is in specific environments, such as a desert or a dungeon in the depths of a castle. If water is unavailable, the DC for the checks relating to cooking is increases by 4. **Water** is always accessible unless the party is in specific environments, such as a desert or a dungeon in the depths of a castle. If water is unavailable, the DC for the checks relating to cooking is increases by 4.
  
-**Spoiled Ingredients** \\+**Spoiled Ingredients/ Components** \\
 Very talented cooks can revitalize ingredients long past their shelf life. A creature can attempt to cook a dish with one or more spoiled ingredients, but the DC to make the dish is doubled for every spoiled ingredient used. Recipes made with spoiled ingredients can’t be extra delicious. Alternatively, throw out any spoiled food because yuck. Very talented cooks can revitalize ingredients long past their shelf life. A creature can attempt to cook a dish with one or more spoiled ingredients, but the DC to make the dish is doubled for every spoiled ingredient used. Recipes made with spoiled ingredients can’t be extra delicious. Alternatively, throw out any spoiled food because yuck.
  
-**Unique Ingredients** \\+**Unique Ingredients/ Components** \\
 Anything harvested from a special/ magical creature or plant is considered a unique ingredient. These are sold only by rare specialty dealers. The price per portion of unique ingredients is a number of gold pieces equal to the creature’s challenge rating (minimum 1) times 10. These dealers may be interested in purchasing unique ingredients from characters at half the retail price, but not until trust has been established with rigorous vetting. Plant prices are determined by the GM. The shelf life of all unique ingredients is 4d6 days due to the inherent magic or other rare properties imbued in them. \\ Anything harvested from a special/ magical creature or plant is considered a unique ingredient. These are sold only by rare specialty dealers. The price per portion of unique ingredients is a number of gold pieces equal to the creature’s challenge rating (minimum 1) times 10. These dealers may be interested in purchasing unique ingredients from characters at half the retail price, but not until trust has been established with rigorous vetting. Plant prices are determined by the GM. The shelf life of all unique ingredients is 4d6 days due to the inherent magic or other rare properties imbued in them. \\
 General unique ingredients are listed bellow while more specific components are detailed in the Magical harvesting section. General unique ingredients are listed bellow while more specific components are detailed in the Magical harvesting section.
  
 +**Preserving Ingredients/ Components** \\
 +There are several ways both simple and magical to preserve different types of things. Salt, Refrigeration, Sealing, specific spells and other options that may not be listed here. \\
 +Not all preservation methods may work for all different types of ingredients. It is important to be mindful. and if your not sure then try researching or asking other characters if they may share some insight.
  
 === Creature Type === === Creature Type ===
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   ***Constructs:** Most constructed bodies are not made of biological matter, which makes them impossible to cook. Those made from biological matter are too tainted by arcane energy for them to be cooked into a satisfying, or even edible, dish.   ***Constructs:** Most constructed bodies are not made of biological matter, which makes them impossible to cook. Those made from biological matter are too tainted by arcane energy for them to be cooked into a satisfying, or even edible, dish.
-  ***Fiends:** Demons and Devils don’t leave bodies behind when they die; they either disappear or decay incredibly rapidly. If someone managed somehow to cook and eat one, the pure evil that created their bodies would certainly not agree with anyone’s stomach.+  ***Fiends:** Its Rare for the bodies of Fiends to stick around long enough to be ready for cooking however if someone is skilled enough or has made the necessary preparations its certainly possible to harvest ingidents for cooking
   ***Undead:** The undead are either ethereal, and therefore incredibly hard to chew, or made of rotting flesh that has been animated by the darkest of magics. These characteristics don’t often make for the best ingredients to use when cooking a delicious meal.   ***Undead:** The undead are either ethereal, and therefore incredibly hard to chew, or made of rotting flesh that has been animated by the darkest of magics. These characteristics don’t often make for the best ingredients to use when cooking a delicious meal.
  
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 ===== Cooking: General Meals ===== ===== Cooking: General Meals =====
  
 +=== Cooking by the Book ===
 +Cooking general meals normally means following in someone else steps. Its safe, secure and promises a good end result so long as you are a skilled enough chef. You sacrifice the room for creativity for something a bit more stable. \\
 +Cooking general means means following a recipe you have obtained. Written down or memorized or even following someone else guidance. Recipes make things easy to understand, you know what you need and how to prepare it. Its just down to your tools and skill to pull off any precices actions.
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 +Cooking a General meal is done with a Recipe, recipies detail ingridents, actions, effects and the difficulty in the dish. General meals can be Good, Delicious or extra delicious, giving more benefits the better the meal is made.
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 +There are a few General meals made with monster parts but being a recipe means its been tried and tested.
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 +General meals cannot be altered with new ingredients. If you wish to make your own meals see the bellow 'Cooking Monster Meals'.
 +
 +=== Perfection Takes Time ===
 +Cooking a General meal takes 1 hour of uninterrupted work, requiring the previously mentioned room to work (Kitchen) tools and skills. 
 +**Serving Multiple People** \\
 +Serving Multiple people is expected in a Chef's line of work, Simply increasing the portions of the recipie to match the number you are serving (Maximum Charisma + 3)
 +
 +=== Signature Dish! ===
 +Any character proficient in Cooks utensils or has the 'Chef' Feat can choose one recipe as their personal specialty. Whenever a character makes their signature dish, they can treat a d20 roll of 9 or lower as a 10. They can change their signature dish with the GM’s permission.
 +
 +=== Making a Delicious Meal ===
 +Each recipe has a DC for the chef to beat in order to successfully complete the meal. However beating the DC by large amounts results in the meal gaining additional benefits. \\
 +Beating the DC of a recipe by 5 or more makes the meal **Delicious**. The meal will grant the one who eats it a choice between two unique benefits tied to that specific recipie. \\
 +If the D20 Roll is a critical and succeeds then the one who eats the meal gains both options they would have to otherwise choose between.
 ===== Cooking: Monster Meals ===== ===== Cooking: Monster Meals =====
  
 === How Much Food Does a Monster Make? === === How Much Food Does a Monster Make? ===
   *If you have access to the entire body of a monster ready to be cooked. The amount of food that can be prepared using one monster depends on the monster’s size. This is because usually it’s not the entirety of the monster’s body that produces the benefits the characters wish to acquire. For example, several people could be fed by cooking a young red dragon, but only one can eat the cooked fire-producing organ of the dragon. This rule is here to limit the buffs that the entire party can gain from cooking a monster, as well as add an additional layer of strategy. This way, the party will have to choose carefully who eats what.   *If you have access to the entire body of a monster ready to be cooked. The amount of food that can be prepared using one monster depends on the monster’s size. This is because usually it’s not the entirety of the monster’s body that produces the benefits the characters wish to acquire. For example, several people could be fed by cooking a young red dragon, but only one can eat the cooked fire-producing organ of the dragon. This rule is here to limit the buffs that the entire party can gain from cooking a monster, as well as add an additional layer of strategy. This way, the party will have to choose carefully who eats what.
-    *If you only have specific parts of a monster rather than the entier body then the amount of food made is based of the recipe you are using.+    *If you only have specific parts of a monster rather than the entier body then the amount of food made is based of the recipe you are using, If nothing is specified then it is 1 serving.
  
 **Amount:** The number of dishes that can be cooked depends on the size of the monster. One must remember that it’s not the entirety of the body of a monster that produces the desired magical effect, but only one or a few organs. Therefore, even creatures that are considered Huge only produce four servings of food. A creature of a Gargantuan size could probably produce enough Monster Dishes to feed an entire town or more because of their extreme rarity and the campaign-boss nature of these creatures. So, we leave the specifics of how many Monster Dishes (if any at all) can be cooked to the GM. **Amount:** The number of dishes that can be cooked depends on the size of the monster. One must remember that it’s not the entirety of the body of a monster that produces the desired magical effect, but only one or a few organs. Therefore, even creatures that are considered Huge only produce four servings of food. A creature of a Gargantuan size could probably produce enough Monster Dishes to feed an entire town or more because of their extreme rarity and the campaign-boss nature of these creatures. So, we leave the specifics of how many Monster Dishes (if any at all) can be cooked to the GM.
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 It’s extremely simple to calculate the Original Skill Check DC of a specific Monster Dish: (10 + CR of Monster) \\ It’s extremely simple to calculate the Original Skill Check DC of a specific Monster Dish: (10 + CR of Monster) \\
 In the section below we will explain exactly what the players need to do to cook a Monster Dish. In the section below we will explain exactly what the players need to do to cook a Monster Dish.
 +  ***Additional Ingredients:** The Chef has the option to add a specific monster Component/Ingredient (Found in the References Bellow) which will add new buffs and/or banes to the meal. __This process increases the DC of cooking a meal by 2__.
  
-**Cooking a Dish:** The process of cooking a dish can start once the monster has been defeated, and the players have access to a kitchen. We recommend that the GM tell the players the DC they’ll have to beat. Cooking a dish is done in two parts. A maximum of four players can work together to cook, three in Part 1 and one in Part 2. +**Cooking a Dish:** The process of cooking a dish can start once the ingredients have been obtained and the players have access to a kitchen. We recommend that the GM tell the players the DC they’ll have to beat. Cooking a dish is done in two parts. A maximum of four players can work together to cook, three in Part 1 and one in Part 2. 
  
 **Part 1:** Up to three players must explain how their character helps with the cooking process—taking care of the fire, cutting the ingredients, mixing, watching the fire to ensure an even heat distribution, etc. The GM then asks each character to make an ability check (d20 + ability score modifier), using the ability score that works best with the task they have described. More than three players can roleplay their participation in the cooking process, but only three may make ability checks. \\ **Part 1:** Up to three players must explain how their character helps with the cooking process—taking care of the fire, cutting the ingredients, mixing, watching the fire to ensure an even heat distribution, etc. The GM then asks each character to make an ability check (d20 + ability score modifier), using the ability score that works best with the task they have described. More than three players can roleplay their participation in the cooking process, but only three may make ability checks. \\
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   *Player 3: “I’ll mix every dry ingredient, so they’re ready for the wet ingredients.”   *Player 3: “I’ll mix every dry ingredient, so they’re ready for the wet ingredients.”
     *GM: “Awesome, please roll a straight Strength check.”     *GM: “Awesome, please roll a straight Strength check.”
 +However, The Head Chef can take complete control of the cooking and conduct all the skill checks themselves if they wish for greater control. A Player with the **Chef Feat** Gains advantage on all checks needed for part 1.
  
 If a player asks, “If I wanted to do X, what kind of check would that be?” we suggest you tell them and help them find an action that would suit their individual strengths. The way to calculate the DC for these tasks is also simple: (10 + CR of Monster - PC’s level) On a success, the overall Skill Check DC is reduced by 3; on a failure, it increases by 1. A critical success reduces the overall Skill Check DC by 6, If a player asks, “If I wanted to do X, what kind of check would that be?” we suggest you tell them and help them find an action that would suit their individual strengths. The way to calculate the DC for these tasks is also simple: (10 + CR of Monster - PC’s level) On a success, the overall Skill Check DC is reduced by 3; on a failure, it increases by 1. A critical success reduces the overall Skill Check DC by 6,
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 ===== Reference: Recipes ===== ===== Reference: Recipes =====
  
-===== Arcadia: Cooking & Harvesting ===== +==== Summary of the Cooking Process ====
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-==== General Cooking and Harvesting ==== +
-Volum 11 i cut off its snoot +
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-=== Cooking === +
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-==== Magical Harvesting ==== +
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-Volum 8 Monsterious components +
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-===== Dragonstew Cooking: Basic Monster Cooking ===== +
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-==== Dishes and Recipes ==== +
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-Combining Dragon Stew base with Arcadia Monstrous Components +
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-=== General Meals === +
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-==Monster Meals ===+
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