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item:cooking [2026/01/30 19:58] – [Cooking: General Meals] Cinderitem:cooking [2026/02/03 12:14] (current) – [Preparation & Storage] Cinder
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 ^  Harvesting Time  ^^^ ^  Harvesting Time  ^^^
 ^ DC ^ Time ^ Taking 20 ^ ^ DC ^ Time ^ Taking 20 ^
-| 5-10 | 5 Minutes | 15 Minutes | +| 5-10 | 5 Minutes | 20 Minutes | 
-| 11-15 | 15 Minutes | 30 Minutes |+| 11-15 | 15 Minutes | 40 Minutes |
 | 16-20 | 30 Minutes | 1 hour | | 16-20 | 30 Minutes | 1 hour |
 | 21+ | 1 hour | 2 Hours | | 21+ | 1 hour | 2 Hours |
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 **Water** is always accessible unless the party is in specific environments, such as a desert or a dungeon in the depths of a castle. If water is unavailable, the DC for the checks relating to cooking is increases by 4. **Water** is always accessible unless the party is in specific environments, such as a desert or a dungeon in the depths of a castle. If water is unavailable, the DC for the checks relating to cooking is increases by 4.
  
-**Spoiled Ingredients** \\+**Spoiled Ingredients/ Components** \\
 Very talented cooks can revitalize ingredients long past their shelf life. A creature can attempt to cook a dish with one or more spoiled ingredients, but the DC to make the dish is doubled for every spoiled ingredient used. Recipes made with spoiled ingredients can’t be extra delicious. Alternatively, throw out any spoiled food because yuck. Very talented cooks can revitalize ingredients long past their shelf life. A creature can attempt to cook a dish with one or more spoiled ingredients, but the DC to make the dish is doubled for every spoiled ingredient used. Recipes made with spoiled ingredients can’t be extra delicious. Alternatively, throw out any spoiled food because yuck.
  
-**Unique Ingredients** \\+**Unique Ingredients/ Components** \\
 Anything harvested from a special/ magical creature or plant is considered a unique ingredient. These are sold only by rare specialty dealers. The price per portion of unique ingredients is a number of gold pieces equal to the creature’s challenge rating (minimum 1) times 10. These dealers may be interested in purchasing unique ingredients from characters at half the retail price, but not until trust has been established with rigorous vetting. Plant prices are determined by the GM. The shelf life of all unique ingredients is 4d6 days due to the inherent magic or other rare properties imbued in them. \\ Anything harvested from a special/ magical creature or plant is considered a unique ingredient. These are sold only by rare specialty dealers. The price per portion of unique ingredients is a number of gold pieces equal to the creature’s challenge rating (minimum 1) times 10. These dealers may be interested in purchasing unique ingredients from characters at half the retail price, but not until trust has been established with rigorous vetting. Plant prices are determined by the GM. The shelf life of all unique ingredients is 4d6 days due to the inherent magic or other rare properties imbued in them. \\
 General unique ingredients are listed bellow while more specific components are detailed in the Magical harvesting section. General unique ingredients are listed bellow while more specific components are detailed in the Magical harvesting section.
  
 +**Preserving Ingredients/ Components** \\
 +There are several ways both simple and magical to preserve different types of things. Salt, Refrigeration, Sealing, specific spells and other options that may not be listed here. \\
 +Not all preservation methods may work for all different types of ingredients. It is important to be mindful. and if your not sure then try researching or asking other characters if they may share some insight.
  
 === Creature Type === === Creature Type ===
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 General meals cannot be altered with new ingredients. If you wish to make your own meals see the bellow 'Cooking Monster Meals'. General meals cannot be altered with new ingredients. If you wish to make your own meals see the bellow 'Cooking Monster Meals'.
 +
 +=== Perfection Takes Time ===
 +Cooking a General meal takes 1 hour of uninterrupted work, requiring the previously mentioned room to work (Kitchen) tools and skills. 
 +**Serving Multiple People** \\
 +Serving Multiple people is expected in a Chef's line of work, Simply increasing the portions of the recipie to match the number you are serving (Maximum Charisma + 3)
 +
 +=== Signature Dish! ===
 +Any character proficient in Cooks utensils or has the 'Chef' Feat can choose one recipe as their personal specialty. Whenever a character makes their signature dish, they can treat a d20 roll of 9 or lower as a 10. They can change their signature dish with the GM’s permission.
 +
 +=== Making a Delicious Meal ===
 +Each recipe has a DC for the chef to beat in order to successfully complete the meal. However beating the DC by large amounts results in the meal gaining additional benefits. \\
 +Beating the DC of a recipe by 5 or more makes the meal **Delicious**. The meal will grant the one who eats it a choice between two unique benefits tied to that specific recipie. \\
 +If the D20 Roll is a critical and succeeds then the one who eats the meal gains both options they would have to otherwise choose between.
 ===== Cooking: Monster Meals ===== ===== Cooking: Monster Meals =====
  
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