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item:magic_mark [2025/06/04 16:57] – created Cinderitem:magic_mark [2026/02/02 16:39] (current) Cinder
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 [[item:start| Return to Items Page]] [[item:start| Return to Items Page]]
  
-//**Type**: (Weapon, Gear, Item, **Class**: (See Bellow) , **Rarity**: ,   **Attunement**: Not Required// \\+//**Type**: Wonderous Item , **Class**: Magic Mark , **Rarity**: Varies ,   **Attunement**: Always Required// \\
  
-<WRAP box right 20em>+**Note:** //For mechaics on how Magic Markings work in fellwind you can find all the details __[[item:marks|Here]]__ //
  
 +**Magic Mark** \\
 +//Magic Marks are a special form of arcane that binds itself to the flesh of a creature. On paper they work similar to how normal magic items work but are permeant in nature and offer some unique powers not normally available. To get magic marks you will have to find someone who specialises in this rare form of arcane power. //
 +
 +<WRAP clear />
 +
 +
 +<WRAP box third column> 
 +<WRAP centeralign>
 +==== Mark of Favour ====
 +</WRAP>
 +A Creature marked with this item receives a +1 to their Strength, Dexterity and Constitution
 ^ Properties ^ Stats ^ ^ Properties ^ Stats ^
-Style | Simple/Martial +Mark://TYPE// - \\ **Style:** Simple, Complex, Unique \\ **Class:** Body, Full Limb, Face, 1/2 Limb, Patch, 1/2 Torso, Full Torso \\ **Advancement:** Yes/No (+1) \\ **Damage:** N/A \\ **Range:** N/A \\ **Mastery:** Novice/ Apprentice/ Adept/ Expert/ Master
-Weight Light,Heavy,Oversized +Avg-Cost:1000 Gold | 
-Range 00ft +^ Ink:| Non-SpecificInkMetalic, Etheral, Abyssal  
-Hands 00 Handed +Converted:Yes/no (Source) 
-Damage |+Requirements:
 +Controlled:((Items that hold major plot relevancy in multiple campaigns may have a controlled tag meaning their location or usage is tracked for meta relevancy))YES/NO | 
 +</WRAP>
  
 +<WRAP box third column> 
 +<WRAP centeralign>
 +==== MAGIC MARK ====
 +</WRAP>
 +^ Properties ^ Stats ^
 +^ Mark:| //TYPE// - \\ **Style:** Simple, Complex, Unique \\ **Class:** Body, Full Limb, Face, 1/2 Limb, Patch, 1/2 Torso, Full Torso \\ **Advancement:** Yes/No (+1) \\ **Damage:** N/A \\ **Range:** N/A \\ **Mastery:** Novice/ Apprentice/ Adept/ Expert/ Master|
 +^ Avg-Cost:| 1000 Gold |
 +^ Ink:| Non-Specific, Ink, Metalic, Etheral, Abyssal  |
 +^ Converted:| Yes/no (Source) |
 +^ Requirements:| - |
 +^ Controlled:((Items that hold major plot relevancy in multiple campaigns may have a controlled tag meaning their location or usage is tracked for meta relevancy))| YES/NO |
 </WRAP> </WRAP>
  
-**Weapon Skill** +<WRAP box third column>  
-  *Text +<WRAP centeralign> 
- +==== MAGIC MARK ==== 
-**Weapon Skill** +</WRAP> 
-  *Text+^ Properties ^ Stats ^ 
 +^ Mark:| //TYPE// - \\ **Style:** Simple, Complex, Unique \\ **Class:** Body, Full Limb, Face, 1/2 Limb, Patch, 1/2 Torso, Full Torso \\ **Advancement:** Yes/No (+1) \\ **Damage:** N/A \\ **Range:** N/A \\ **Mastery:** Novice/ Apprentice/ Adept/ Expert/ Master| 
 +^ Avg-Cost:| 1000 Gold | 
 +^ Ink:| Non-Specific, Ink, Metalic, Etheral, Abyssal  
 +^ Converted:| Yes/no (Source) | 
 +^ Requirements:| - | 
 +^ Controlled:((Items that hold major plot relevancy in multiple campaigns may have a controlled tag meaning their location or usage is tracked for meta relevancy))| YES/NO | 
 +</WRAP>
  
 <WRAP clear /> <WRAP clear />
----- 
  
-**Mundane** \\ +<WRAP box third column>  
-//This item is a Mundane magic item, No special properties or details.//+<WRAP centeralign> 
 +==== MAGIC MARK ==== 
 +</WRAP> 
 +^ Properties ^ Stats ^ 
 +^ Mark:| //TYPE// - \\ **Style:** Simple, Complex, Unique \\ **Class:** Body, Full Limb, Face, 1/2 Limb, Patch, 1/2 TorsoFull Torso \\ **Advancement:** Yes/No (+1) \\ **Damage:** N/A \\ **Range:** N/A \\ **Mastery:** Novice/ Apprentice/ Adept/ Expert/ Master| 
 +^ Avg-Cost:| 1000 Gold | 
 +^ Ink:| Non-Specific, Ink, Metalic, Etheral, Abyssal 
 +^ Converted:| Yes/no (Source) | 
 +^ Requirements:| - | 
 +^ Controlled:((Items that hold major plot relevancy in multiple campaigns may have a controlled tag meaning their location or usage is tracked for meta relevancy))| YES/NO | 
 +</WRAP>
  
-**Unique** \\ +<WRAP box third column>  
-//This item is UniqueCrafted specifically to be used by one characterplease be a wear if trying to incorporate this item into other areas it may not work as intended//+<WRAP centeralign> 
 +==== MAGIC MARK ==== 
 +</WRAP> 
 +^ Properties ^ Stats ^ 
 +^ Mark:| //TYPE// - \\ **Style:** Simple, Complex, Unique \\ **Class:** Body, Full Limb, Face, 1/2 Limb, Patch, 1/2 Torso, Full Torso \\ **Advancement:** Yes/No (+1) \\ **Damage:** N/A \\ **Range:** N/A \\ **Mastery:** Novice/ Apprentice/ Adept/ Expert/ Master| 
 +^ Avg-Cost:| 1000 Gold | 
 +^ Ink:| Non-SpecificInkMetalic, Etheral, Abyssal 
 +^ Converted:| Yes/no (Source) | 
 +^ Requirements:| - | 
 +^ Controlled:((Items that hold major plot relevancy in multiple campaigns may have a controlled tag meaning their location or usage is tracked for meta relevancy))| YES/NO | 
 +</WRAP>
  
-**Special Weapon** \\ +<WRAP box third column>  
-//This is a Special Weapon Magic itemSpecial weapons normally fall outside those listed in the D&D handbooks and so have unique stats and/or Requirements.//+<WRAP centeralign> 
 +==== MAGIC MARK ==== 
 +</WRAP> 
 +^ Properties ^ Stats ^ 
 +^ Mark:| //TYPE// - \\ **Style:** Simple, Complex, Unique \\ **Class:** Body, Full Limb, Face, 1/2 Limb, Patch, 1/2 TorsoFull Torso \\ **Advancement:** Yes/No (+1) \\ **Damage:** N/A \\ **Range:** N/A \\ **Mastery:** Novice/ Apprentice/ Adept/ Expert/ Master| 
 +^ Avg-Cost:| 1000 Gold | 
 +^ Ink:| Non-Specific, Ink, Metalic, Etheral, Abyssal 
 +^ Converted:| Yes/no (Source) | 
 +^ Requirements:| - | 
 +^ Controlled:((Items that hold major plot relevancy in multiple campaigns may have a controlled tag meaning their location or usage is tracked for meta relevancy))| YES/NO | 
 +</WRAP> 
 + 
 +<WRAP clear /> 
 + 
 + 
 +----
  
-**Relic** \\ 
-//This item is a Relic, Similar to an Artifact but lacks the random Boons/Drawback that an artifact would normally have. Unable to be replicated or destroyed by normal means.// 
  
-**Artifact** \\ 
-//This is an Artifact Magic item, Standard Artifact rules apply.// 
  
-**Keepsake** \\ 
-//This is a Keepsake magic item, Keepsakes tend to be very minor in their magic strength but their plot/character relevance or importance is immeasurable such as a wedding ring or animated photo. There may be copies of mundane items that have become Keepsakes.// 
  
-**Magic Tool** \\ 
-//This is a Magic Tool. Magic tools normally require the user to be proficient with certain skills and/or tools to properly use, They may also require successful skill checks to use. Because of these they hardly ever require attunement.// 
  
 Description Description
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 // Lore // // Lore //
 +
 +
 +**Magic Marking: Specter Step** \\
 +Source: Tasha's Cauldron of Everything
 +
 +Wondrous item (tattoo), very rare (requires attunement)
 +
 +Produced by a special needle, this tattoo shifts and wavers on the skin, parts of it appearing blurred.
 +
 +Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
 +
 +If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
 +
 +Ghostly Form. The tattoo has 3 charges, and it regains all expended charges daily at dawn. As a bonus action while the tattoo is on your skin, you can expend 1 of the tattoo's charges to become incorporeal until the end of your next turn. For the duration, you gain the following benefits:
 +
 +You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
 +You can't be grappled or restrained.
 +You can move through creatures and solid objects as if they were difficult terrain. If you end your turn in a solid object, you take 1d10 force damage. If the effect ends while you are inside a solid object, you instead are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet travelled.
  
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