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item:spell:adjacent-acquisition [2026/02/05 15:57] – created Cinderitem:spell:adjacent-acquisition [2026/02/05 16:20] (current) Cinder
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-{{tag> Spelllevel(lv1,lv6) sorcerer wizard spellsource spellschool  uniqueclass }}+{{tag> lv1 sorcerer wizard arcadia conjuration }}
 ===== Adjacent Acquisition ===== ===== Adjacent Acquisition =====
 [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]] [[item:start| Return to Items Page]] - [[item:spell| Return to Spells Page]]
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 //Source: \\ Arcadia, Volume 5 \\ (MCDM) // //Source: \\ Arcadia, Volume 5 \\ (MCDM) //
  
-=== SPELL LEVELSCHOOL ===+=== Level 1Conjuration ===
  
-//**Casting Time:** , **Range:** , **Components:** V (Vocal) - S (Somatic) - M (Material) , **Duration:** , **Special Material:** - // \\+//Note: Can be Included in the spell lists for Cleric Avarice Domain and Paladin Oath of Acquisitions.// 
 + 
 +//**Casting Time:** Action , **Range:** 30 Feet , **Components:** V (Vocal) - S (Somatic) , **Duration:** Instantaneous , **Special Material:** - // \\
  
 **Effect** **Effect**
-  *Text+  *One Tiny object within range teleports directly into your hand, even if that object is carried or worn by another creature. If you can’t see the object, there is a 50% chance that you conjure a different object within range by mistake, chosen by the GM. The spell is not without a sense of irony. \\ If you attempt to conjure an object that is physically connected to another object—such as a cog within a complex machine or the deadlock off a door—there is only a 5% chance that the spell is able to break the object free of its surroundings and successfully conjure it.
  
 **At Higher Levels** **At Higher Levels**
-  *Text+  *Cannot be Up-Casted
  
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