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| - | {{tag> | + | {{tag> lv1 sorcerer wizard |
| ===== Adjacent Acquisition ===== | ===== Adjacent Acquisition ===== | ||
| [[item: | [[item: | ||
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| //Source: \\ Arcadia, Volume 5 \\ (MCDM) // | //Source: \\ Arcadia, Volume 5 \\ (MCDM) // | ||
| - | === SPELL LEVEL, SCHOOL | + | === Level 1, Conjuration |
| - | //**Casting Time: | + | //Note: Can be Included in the spell lists for Cleric Avarice Domain and Paladin Oath of Acquisitions.// |
| + | |||
| + | //**Casting Time: | ||
| **Effect** | **Effect** | ||
| - | *Text | + | *One Tiny object within range teleports directly into your hand, even if that object is carried or worn by another creature. If you can’t see the object, there is a 50% chance that you conjure a different object within range by mistake, chosen by the GM. The spell is not without a sense of irony. \\ If you attempt to conjure an object that is physically connected to another object—such as a cog within a complex machine or the deadlock off a door—there is only a 5% chance that the spell is able to break the object free of its surroundings and successfully conjure it. |
| **At Higher Levels** | **At Higher Levels** | ||
| - | *Text | + | *Cannot be Up-Casted |
| ---- | ---- | ||