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Source:
Grim Hollow: Campaign Guide, Pg 20
(3rd party)

Level 5, Necromancy

Casting Time: 1 Minuet , Range: 10 Feet , Components: V (Vocal) - S (Somatic) - M (Material) , Duration: Instantaneous ,
Special Material: a drop of blood, a piece of flesh, a pinch of bone dust, and a black onyx stone worth a least 75gp for each level of CR you animate

Effect

  • This spell may only be cast at night. Choose a corpse, or a number of corpses, within range that are equivalent the size of the creatures you are animating (the GM will determine how many corpses are required). You can animate a number of large or smaller undead creatures equalling a total challenge rating 2 or lower.
    On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 120 feet of you. (If you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one.) You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor.
    If you issue no commands, the creature only defends itself against hostile creatures.
    Once given an order, the creature continues to follow it until its task is complete. The creature is under your control for 24 hours, after which time it stops obeying any command you’ve given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over 1 creature you have animated with this spell, rather than animating a new one. Additionally, casting this spell in this manner does not require spell components with a GP cost.

At Higher Levels

  • When you cast this spell using a spell slot of 7th level or higher, you can animate or reassert control of an additional CR worth of undead creatures created with this spell. When you cast this spell using a 9th level spell slot, you can animate or reassert control over an additional two CR worth of undead creatures created with this spell. Additional creatures must be animated with sufficient corpses or bones.

Lore, some nice lore flavour and/or history

  • item/spell/greater-animate-dead.txt
  • Last modified: 10 hours ago
  • by Cinder