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| mcdm:character_creation [2025/04/27 22:00] – Kyle | mcdm:character_creation [2026/01/22 11:24] (current) – Kyle | ||
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| ====3. Culture==== | ====3. Culture==== | ||
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| - | Your culture is created from your language, | + | Your culture is created from your environment, |
| - | **Language**, | ||
| **Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\ | **Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\ | ||
| **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, | **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, | ||
| **Upbringing** is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble | **Upbringing** is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble | ||
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| ====4. Career==== | ====4. Career==== | ||
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| Pick one from, Agent, Aristocrat, Artisan, Beggar, Criminal, Disciple, Explorer, Farmer, Gladiator, Labourer, Mage's Apprentice, Performer, Politician, Sage, Sailor, Soldier, Warden, or Watch Officer | Pick one from, Agent, Aristocrat, Artisan, Beggar, Criminal, Disciple, Explorer, Farmer, Gladiator, Labourer, Mage's Apprentice, Performer, Politician, Sage, Sailor, Soldier, Warden, or Watch Officer | ||
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| ====5. Class==== | ====5. Class==== | ||
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| - | **Censor**, Warrior | + | A **Censor** |
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| + | A **Conduit** is the devoted priest of a saint or god. They wield divine magic that smites enemies with holy energy and supports their allies, and are renowned for their healing abilities.\\ | ||
| - | **Conduit**, The power of gods flows through you! Keeping your allies in the fight and calling | + | An **Elementalist** studies the elemental forces of the timescape and controls earth, fire, the void, and more with magic. Many of their abilities cover wide areas of the battlefield, |
| - | **Elementalist**, Air, Earth, Fire, Water, Nature, Rot, and Void. Your study has given you mastery of the elements to destroy, create, | + | Coursing with the rage of the Primordial Chaos in their veins, a **Fury** is a mobile warrior who gets up close and personal with enemies to dish out lots of damage. Leaping around |
| - | **Fury**, You do not temper | + | Disciplined and calm, the **Null** is an unarmed warrior who manifests an aura that quells |
| - | **Null**, Disciplined and calm, you create | + | Stalking from the darkness, the **Shadow** is an expert assassin |
| - | **Shadow**, Subtelty is your art, the tip of a blade your brush. You specialise in alchemy, illusion or shadow-magics. Your insight people and places reveal | + | A brilliant strategist and weapons master, the **Tactician** excels at granting allies more movement and actions on the battlefield. They also support allies outside of combat, always inspiring |
| - | **Tactician**, Strategist, Defender, Leader. With sword in hand you lead allies | + | A **Talent** is the master of psionics, manifesting powers that manipulate objects, minds, and time. These heroes can reach far into themselves |
| - | **Talent**, You are a master | + | A **Troubadour** inspires their allies with storytelling and swordplay that is as much an art as it is an act of war. Their quips, songs, poems, and epic tales produce actual magic that harms foes and bolsters allies. They can even use their magic to tweak the campaign’s story in real time to better suit their needs.\\ |
| - | **Troubadour**, Inspiring allies with stories and swordplay | + | The **Summoner** is a force the kings of old would trade armies for your abilities. You’ve undertaken |
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