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mcdm:character_creation [2025/04/27 22:00] Kylemcdm:character_creation [2026/01/22 11:24] (current) Kyle
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 ====3. Culture==== ====3. Culture====
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-Your culture is created from your language, environment, organisation, and upbringing.+Your culture is created from your environment, organisation, and upbringing. You can pick from a list of preset cultures based either on your ancestry or archetypical cultures such as a Artisan Guild (Urban, Bureaucratic, Creative) or can create you own based on the traits below
  
-**Language**, pick a language in addition to the common toungue\\ 
 **Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\ **Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\
 **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, or Communal\\ **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, or Communal\\
 **Upbringing** is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble **Upbringing** is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble
  
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 ====4. Career==== ====4. Career====
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 Pick one from, Agent, Aristocrat, Artisan, Beggar, Criminal, Disciple, Explorer, Farmer, Gladiator, Labourer, Mage's Apprentice, Performer, Politician, Sage, Sailor, Soldier, Warden, or Watch Officer Pick one from, Agent, Aristocrat, Artisan, Beggar, Criminal, Disciple, Explorer, Farmer, Gladiator, Labourer, Mage's Apprentice, Performer, Politician, Sage, Sailor, Soldier, Warden, or Watch Officer
  
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 ====5. Class==== ====5. Class====
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-**Censor**, Warrior devoted to a saint or god, you hunt down forces of evil with might and magic using the divine to lock down and track the wicked.\\+**Censor** is a trained warrior devoted to a saint or god. They hunt down the forces of evil using melee weapons and magic granted to them by their divine patron, specializing in confronting the wicked and locking down single enemies during combat.\\ 
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 +A **Conduit** is the devoted priest of a saint or god. They wield divine magic that smites enemies with holy energy and  supports their allies, and are renowned for their healing abilities.\\
  
-**Conduit**, The power of gods flows through you! Keeping your allies in the fight and calling the divine down on your foes.\\+An **Elementalist** studies the elemental forces of the timescape and controls earthfire, the void, and more with magic. Many of their abilities cover wide areas of the battlefield, and they have a versatile array of tricks that allow them to both control combat and manipulate the environment around them when the fight is done.\\
  
-**Elementalist**, Air, Earth, Fire, Water, Nature, Rot, and VoidYour study has given you mastery of the elements to destroy, create, and warp.\\+Coursing with the rage of the Primordial Chaos in their veins, a **Fury** is a mobile warrior who gets up close and personal with enemies to dish out lots of damageLeaping around the battlefield felling foes and breaking down walls is where the fury lives.\\
  
-**Fury**, You do not temper the heat of battle within you, you unleash it! Like a beast you channel anger into martial prowess.\\+Disciplined and calm, the **Null** is an unarmed warrior who manifests an aura that quells the supernatural and hinders the offensive prowess of their enemies. They use psionics to make their body stronger than any steel and faster than any steed.\\
  
-**Null**, Disciplined and calm, you create an aura that quells the supernatural and use psionics to make yourself stronger than steel and faster than any steed.\\+Stalking from the darkness, the **Shadow** is an expert assassin and thief who fights equally well in melee and at range as they get the drop on their foes. They utilize magic to help them stay mobile on the battlefield and sneak up on their prey.\\
  
-**Shadow**, Subtelty is your art, the tip of a blade your brushYou specialise in alchemyillusion or shadow-magics. Your insight people and places reveal their weakness.\\+A brilliant strategist and weapons master, the **Tactician** excels at granting allies more movement and actions on the battlefieldThey also support allies outside of combatalways inspiring their friends to greatness.\\
  
-**Tactician**, StrategistDefenderLeaderWith sword in hand you lead allies into battle inspiring them to move faster and strike more.\\+**Talent** is the master of psionicsmanifesting powers that manipulate objectsmindsand timeThese heroes can reach far into themselves to use abilities even when they don’t have their Heroic Resource to spare — if they’re willing to face the cost.\\
  
-**Talent**, You are a master of psionicsmanifesting power to manipulate objectsminds, and timeAble to push yourself beyond your limits - if you're willing pay the price.\\+**Troubadour** inspires their allies with storytelling and swordplay that is as much an art as it is an act of war. Their quipssongspoems, and epic tales produce actual magic that harms foes and bolsters alliesThey can even use their magic to tweak the campaign’s story in real time to better suit their needs.\\
  
-**Troubadour**, Inspiring allies with stories and swordplay is much of an art as the act of warQuips, songspoemsepic tales produce magic that harms foes and bolsters allies.\\+The **Summoner** is a force the kings of old would trade armies for your abilities. You’ve undertaken the tradition that conjures an endless supply of warriorsYou wield otherworldly magic to call forth minions to bolster your partyoverwhelm your enemy, and contend with greater threats. Your minions serve unflinchingly, unerringly, to their death or to yours.\\ //Note this is considered a 'Master Class' highly advised not to use until familiar with the Draw Steel systems//
  
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  • by Kyle