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| mcdm:character_creation [2025/06/06 11:04] – Kyle | mcdm:character_creation [2026/01/22 11:24] (current) – Kyle | ||
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| ====3. Culture==== | ====3. Culture==== | ||
| </ | </ | ||
| - | Your culture is created from your language, | + | Your culture is created from your environment, |
| - | **Language**, | ||
| **Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\ | **Environment** is where you and your people spent most of their time. Pick from Nomadic, Rural, Secluded, Urban, or Wilderness\\ | ||
| **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, | **Organisation** is how your community is structured. Pick from Anarchic, Bureaucratic, | ||
| **Upbringing** is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble | **Upbringing** is how you specifically were raised. Pick from Academic, Creative, Illegal, Labour, Martial, or Noble | ||
| - | </ | ||
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| - | <WRAP half column> | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| ====4. Career==== | ====4. Career==== | ||
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| Pick one from, Agent, Aristocrat, Artisan, Beggar, Criminal, Disciple, Explorer, Farmer, Gladiator, Labourer, Mage's Apprentice, Performer, Politician, Sage, Sailor, Soldier, Warden, or Watch Officer | Pick one from, Agent, Aristocrat, Artisan, Beggar, Criminal, Disciple, Explorer, Farmer, Gladiator, Labourer, Mage's Apprentice, Performer, Politician, Sage, Sailor, Soldier, Warden, or Watch Officer | ||
| + | </ | ||
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| + | <WRAP half column> | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| ====5. Class==== | ====5. Class==== | ||
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| A **Troubadour** inspires their allies with storytelling and swordplay that is as much an art as it is an act of war. Their quips, songs, poems, and epic tales produce actual magic that harms foes and bolsters allies. They can even use their magic to tweak the campaign’s story in real time to better suit their needs.\\ | A **Troubadour** inspires their allies with storytelling and swordplay that is as much an art as it is an act of war. Their quips, songs, poems, and epic tales produce actual magic that harms foes and bolsters allies. They can even use their magic to tweak the campaign’s story in real time to better suit their needs.\\ | ||
| + | |||
| + | The **Summoner** is a force the kings of old would trade armies for your abilities. You’ve undertaken the tradition that conjures an endless supply of warriors. You wield otherworldly magic to call forth minions to bolster your party, overwhelm your enemy, and contend with greater threats. Your minions serve unflinchingly, | ||
| <WRAP centeralign> | <WRAP centeralign> | ||