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npc:decota:chaos [2018/12/15 17:18] Cindernpc:decota:chaos [2019/05/03 11:16] (current) – removed Kyle
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-^   Chaos [[NPC:Decota:Decota]]   |||||||| 
-^Name|Chaos^Player|Ida^Race|Tabaxi / Demonborn^Level|04| 
-^Alignment|Chaotic Good^Class|Sugar Alchimist (4)^Status|Alive||| 
-^Age|22^Birth|1st Monday of Frostmoot    ||||| 
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-^HP   |00 (1 D8)^AC     |00^SPD |40ft (Max 140ft). ^Init |+0  | 
-^Bonus|+2^Passive|15^Join| n/a^Leave|n/a| 
-|||||||| 
-^   Skills   |||||||| 
-^STR|15(+2)|    |||||| 
-^DEX|18(+4)|Save|Stealth||||| 
-^CON|14(+2)|    | ||||| 
-^INT|14(+2)|Save|Investigation, Arcana ||||| 
-^WIS|10(+0)|    |Perception||||| 
-^CHA|13(+1)|    |Deception ||||| 
-^Languages|Common||||||| 
-^Proficiencies|Simple Weapons, Light Armour, Alchimist's Supplies||||||| 
  
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-Advantages: 
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-**Apperance** \\ 
-Chaos is as short as her brother Teo but she is the older one by 1 year. \\ 
-Chaos has the trademark crimson red hair the Decota family is known for at around waist length. Small cat like ears, the same completely black eyes with yellow irises. \\ a long cat like tail the same colour as her hair. \\ 
-Chaos is less fuzzy then Teo having visable pale skin not covered by fur. \\ 
-Red fur grows in part around Chaos’s arms and legs but her torso and face are left bare. \\ 
-Chaos wears a blue and black dress with overly long sleeves and purple tights. 
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-**Personality** 
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-**Backstory** 
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-**Racial Abilities and Hinderances** 
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-**Hell Vision** \\ Hell Vision lets Chaos see in dim light as if it was bright light and in darkness as if it was dim light. \\ it also allows Chaos to see heat sources in darkness and/ or through walls of a maximum 5ft thickness. \\ heat sorces cannot be disingushed, they are shapless, Chaos can only see how big the sorce is and how intence the sorce is. \\ The range of Hell Vision is 60 feet 
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-**Hell’s Fur** \\ Holy or Paladin equipment burns to the touch. 
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-**Feline Agility** \\ Chaos is able to double her movment speed on her turn, she must move 0ft during one of her turns to reset this ability. 
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-**Cat’s Claws** \\ 
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-**Cat’s Talent** \\ 
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-**BloodThirst** \\ 
-Chaos must feed on blood once every 3 days, Feeding on life force restores health equal to half the damage a bite attack caused. Failure to feed Chaos turns feral, attacking allies and if still not satisfied she will die.  
-Bite damage is calculated as 1 D4 bite + 1 D6 necrotic Half of this total damage is restored as health. If Chaos has the target in a grapple or pinned down she can bite them without taking any action. 
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-**Cats always land on thier feet** \\ 
-Chaos is short and very nimble, a hard to hit target. At the cost of not being able to wear armour Chaos’s AC is increased by 2 \\ 
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-**Familiar Drain** \\ 
-Chaos owns a familar from birth. \\ This familar cannot change shape and cannot be Dismissed. \\ If this Familiar is killed Chaos looses Half her Maximum HP and falls Unconsious. \\ 
-Familiar Name: The Red Sin \\ 
-Chaos's Familiar is the Familiy's enmodiment of sin, The families very exisitace is sin to the higher authorities and even some gods and as such it has manifested as this creature of pain and suffering that watches over the family members. \\ 
-Belive it or not Chaos has suffered the worst from the Decota family being outcasts, having to change her last name and keep to herself to study at university and so //The Red Sin// came to protect the one that would need it the most on her birth and from then on. \\ 
-HP 
-Strenght 
-Dexterity 
-Consitution 
-Wisdom 
-Inteligence 
-Charisma \\ 
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-Saving Throws Dex +9, Wis +10 
-Skills Arcana +9, Perception +10, Stealth +9 
-Damage Resistances Radiant; peircing, slashing, and bludgeoning from non-magic sources 
-Condition Immunities Diseased 
-Senses Darkvision 120ft, passive Perception 16  
-Languages Celestial, Common 
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-Sin Soaked Air: The Red Sin fills the air with a sence of wrong within a 200ft Radius. any creature entering this area around //The Red Sin// feels at great unease, they may make a perception roll to find out exsactly where this feeling is coming from. Stealth is not the best option. 
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-Ethereal Duality: //The Red Sin// is treated as being in both the material and ethereal planes simultaneously. It can travel through solid objects as if they were difficult terrain, and it can affect creatures in the ethereal and material planes with its abilities. It can remain in solid terrain for 3 consecutive turns; ending its turn in a solid object past that point causes it to take 5 (1d10) force damage. //The Red Sin// ignores immunities to Grappled, Restrained, or Prone when fighting ghosts or other metaphysical creatures. However, it can be affected by effects originating in the Ethereal and Material planes simultaneously. 
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-Mark of Sin. //The Red Sin// marks a target it can see. To resist being marked, the creature must succeed in a Wisdom Check with a DC of 18. On a failure, //The Red Sin// marks the target for 24 hours and can sense the target as long as it remains on the same plane. The Mark can be removed with a Dispel Magic or Remove Curse cast with a 6th level or higher spell slot. 
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-Sin Reap: \\ //The Red Sin// Readiest its gleeming sythe any attacks made against it are at advantage but if a creature dose strike and hit in this stance thier movment speed is reduced by 10ft for the remainder of the turn. on the sin's next turn it swings in a 15ft by 10ft area infront of it. any creature in this range must make a dexterity saving through or be instantly killed with no death saving rolls. \\ this attack has no effect on members of the decota family, characters of the lawful good alingment, paladins, holy people (such as priests) and characters weaing a divin protection amulet. 
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-Short Sight: \\ //The Red Sin// cannont be seen unless the creature is withing 5ft of it outside of combat and 15ft when in combat. 
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-Warning: //The Red Sin// is there to protect Chaos not to slay. but if Chaos would be reduced to 0 HP by an attack the Reaper can nullify the attack, the attacker makes a saving roll, on a fail the attcker is stunned and thrown backwards 20ft. on a succses the attacker is frightened only. 
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- This kind of familar puts a huge strain on Chaos's Magic abilities as such Chaos cannot Learn any 4th-9th level offensive spells and no 9th spells all together. 
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-**Sugar Alchemist Level and Skills** 
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-**Feature: Sweet Alchemy** \\ 
-Chaos’s Alchemy is very biased. \\ 
-Any alchemy recipe Chaos attempts to follow will result in a cake with a random effect. \\ 
-It takes 10 Gold and a full day for Chaos to make a recipe and the effect is determined by a dice roll when a creature first eats a slice. The cake has 6 slices in total. \\ Unless stated otherwise the cake and any effect it creats vanish after 24 hours. 
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-**Feature: Sweet Intrest** \\ 
-Chaos’s begins her adventure with a magical bag she recived from university. \\ 
-The bag is an endless source of small lollies and candy of all kinds. \\ any item put in the bag aside from more lollies including creatures will be lost forever. 
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-**Feature: Red Cordial** \\ 
-Chaos is hyperactive due to all the sugar she has. \\ 
-Dexterity increased by 2 \\ 
-Movment speed increased by 10 ft 
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-**Feature: Sweet Mixtures** \\ 
-As a Sugar Alchemist most of Chaos’s abilities are fuled by Triffle dice. \\ 
-Chaos can make a triffle dice by mixing a random assortment of her magical bag candy.\\ 
-To make a trifle dice chaos must have her alchimist supplies and 20 miniuets of prep time. \\ 
-Chaos can make two Triffle dice at Level 1 \\ 
-Three Triffle dice at level 2 \\ 
-Four Triffle dice at level 4 \\ 
-Five Triffle dice at level 6 \\ 
-Six Triffle dice at level 9 \\ 
-Seven Triffle dice at level 11 \\ 
-eight Triffle dice at level 13 \\ 
-Nine Triffle Dice at Level 15 \\ 
-Ten Triffle Dice at level 17 \\ 
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-**1st Level: Candy Hoard** \\ 
-Using the science of alchemy and the calories of sugar Chaos is able to creat life. \\  
-These minions will do anything Chaos demands. 
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-Chaos can use 1 Triffel dice as a bonus action by Chaos to creat a random Candy monster based on her Level. \\ Chaos can have a maximum of 3 candy creatures, which is raised to 5 at level 10 
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-Level 1-3: Low Candy Creations. \\ 
-Candy Knome: HP 5, 1 D4 \\ 
-Candy Bat: HP 4, 1 D4 
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-Level 4-9: Mid Candy Creations. \\ 
-Candy Hound: HP 14, 1 D8 \\ 
-Candy Eagle: HP 10, 1 D10 
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-Level 10-14: High Candy Creations. \\ 
-Candy Unicorn: HP 30, 1 D12 \\ 
-Candy Spider: HP 22, 2 D8 
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-Level 15-20: Extream Candy Creations. \\ 
-Candy LungDragon: HP 60, 2 D12 \\ 
-Candy Sabertooth: HP 48, 3 D10 
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-Chaos can use her action to command all her summoned minions to attack one creature. \\ 
-Candy minions last 10 minuets  
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-**2nd Level: Candy Armada** \\ 
-Chaos can use 1 of her Triffle dice as a bonus action to creat an oversized lollipop that she weilds as a weapon. \\ 
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-This Lollipop is a bluggoning weapon and is reinforced with magic so its as hard as steal but as light as candy. \\ 
-+2 to hit \\ 
-2 handed \\ 
-1 D12 Damage + Strenght modifier \\ 
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-**3rd Level: Cake Boss** \\ 
-Chaos has mastered making her Triffle dice. On Chaos’s first turn in combat She can Use two Triffle dice to make minions or summon a weapon as her bonus action. \\ 
-It now only takes Chaos half a day to make an alchemy Cake. 
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-**4th Level: Ability Score or Feat** 
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-**6th Level: Sugar Rush ** \\ 
-Chaos can now make 2 actions per a turn and can now carry an 1 Aditional Triffle dice. \\ 
-Chaos has gotten real good with Her triffels now and can make a a Triffle dice with an Action in combat if she isn’t pinned, distracted, blinded, frightened or panicked. \\ 
-Chaos must finish a short or long rest to use this ability again. 
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-**8th Level: Ability Score or Feat** 
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-**10th Level: Long live the Candy** \\ 
-Chaos’s Candy Creations (Minions and Weapons) no longer fade after 10 minuets and remain until Chaos dismisses them, they are defeated or Chaos gose over her maximum number of Minions. 
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-When chaos is targeted for an attack she can use her reaction command to command a minion to take the blow for her. \\ 
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-**11th Level: Triffle  Bomb** \\ 
-As an Action Chaos can prime one of her Triffle dice to become unstable and toss it like a hand bomb. It dose 2 D10 damage in a 15 ft area of effect. \\ 
-This ability can only be used once per turn. \\ 
-Chaos can do this twice before needing to take a short or long rest before using this ability again. \\ 
-Chaos gains an Aditional 2 Triffle dice. 
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-**12th Level: Ability score or Feat** 
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-**13th Level: Candy Floss Storm** \\ 
-Chaos can use an action and two Triffle dice to cover the surrounding area of 60 feet in a very sticky fairy floss web. \\ 
-All creatures in range make a Constitution Saving throw. On a fail they are stuck in place and cannot move or attack. They can take an action to try and wiggle free on thier turn. \\ 
-On a success they are not stuck. \\ 
-All creatures other then Chaos and her minions have reduced speed by 15 ft and all ranged attacks take -4 to hit. \\ 
-Chaos must finish a long rest before using this ability again. 
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-**14th Level: Sugar Wall** \\ 
-As an action or Reaction Chaos can use 1 Triffle dice to creat a 15 ft long wall by 15 ft high wall of rock candy. \\ 
-The wall has 150HP and AC of 19. \\ 
-Chaos and her Minions can pass through the wall as if it was air. \\ 
-Chaos must finish a short or long rest before using this ability again. 
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-**15th Level: Jaw Breaker** \\ 
-If Chaos has her lolipop equiped and at least 1 Triffle dice she can declare using this ability then use an action to take a hit. \\ 
-If this swing hits add +10 to the damage. \\ after that the weapon shatters and becomes un-usable. \\ 
-If Chaos misses the weapon is shattered anyway. \\ 
-Chaos can do this up to 3 times before needing to take a short or long rest. 
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-**16th Level: Ability score or Feat** 
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-**17th Level: Candy Artilery** 
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-**19th Level: Ability score or Feat** 
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-**20th Level: overdouse** 
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