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npc:decota:chaos [2018/12/17 18:47] Cindernpc:decota:chaos [2019/05/03 11:16] (current) – removed Kyle
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-^   Chaos [[NPC:Decota:Decota]]   |||||||| 
-^Name|Chaos^Player|Ida^Race|Tabaxi / Demonborn^Level|04| 
-^Alignment|Chaotic Good^Class|Sugar Alchimist (4)^Status|Alive||| 
-^Age|22^Birth|1st Monday of Frostmoot    ||||| 
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-^HP   |00 (1 D8)^AC     |00^SPD |40ft (Max 140ft). ^Init |+0  | 
-^Bonus|+2^Passive|15^Join| n/a^Leave|n/a| 
-|||||||| 
-^   Skills   |||||||| 
-^STR|15(+2)|    |||||| 
-^DEX|19(+4)|Save|Stealth||||| 
-^CON|14(+2)|    | ||||| 
-^INT|14(+2)|Save|Investigation, Arcana ||||| 
-^WIS|10(+0)|    |Perception||||| 
-^CHA|14(+2)|    |Deception ||||| 
-^Languages|Common||||||| 
-^Proficiencies|Simple Weapons, Light Armour, Alchimist's Supplies||||||| 
  
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-Advantages: 
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-**Appearance ** \\ 
-Chaos is as short as her brother Teo but she is the older one by 1 year. \\ 
-Chaos has the decota trademark crimson red hair, Small cat like ears, the same completely black eyes with yellow irises. \\ and a long cat like tail the same colour as her hair. \\ 
-Chaos is less fuzzy then Teo having visable pale skin not covered by fur. \\ 
-Red fur grows in part around Chaos’s arms and legs but her torso and face are left bare. \\ 
-Chaos wears a blue and black dress with overly long sleeves and purple tights. 
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-**Personality** 
-\\ It is not just her name that is Chaos. Her personality fits her name too. Mischievous, curious,wreckless,hyper, proud and cunning. The young lass is a recipe for disaster. 
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-**Backstory** 
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-**Racial Abilities and Hinderances** 
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-**Cat’s Talent** \\ You have proficiency in the Perception and Stealth skills. 
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-**Demonic Fur** \\ You gain Risistace to fire and acid damage, You cannot touch holy objects or Paladin equipment without hurting yourself for 1/2 (1 d4) damage 
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-**Demon's Heritage** \\ Increase Dexterity by 2 and Charisma by 1, any ability/ status used on you that uses the allingment will treat you as Evil despite your actuall alignment. (Ability scores Raised this way cannot exeed 20) 
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-**Primal Dark Vision** \\ Primal Dark Vision lets you see in dim light as if it was bright light and in darkness as if it was dim light. \\ The range of this Vision is 50ft \\ this also lets you see with True sight at 10ft 
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-**Blood Thirst** \\ 
-you must feed on blood once every 3 days, Feeding on life force restores health equal to half the damage a bite attack caused. 
-Failure to feed Delta turns feral attacking allies and if still not satisfied after a week she will die. \\ 
-Bite damage is calculated as 1 D4 bite + 1 D6 necrotic 
-Half of this total damage is restored as health. 
-If you have the target in a grapple or pinned down you can bite them without taking any action. 
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-**Feral Claws** \\  Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage instead of the bludgeoning damage normal for an unarmed strike. \\ As a bonus action you can let your Primal blood take over to switch to a feral stance. 
-this stance increases your Dex by 2 and gives you an additional bonus action, if unarmed you can make 1 extra attack as a bonus action. you are unable to make any Charisma attacks/checks and have disadvantage on charisma saves while in this stance. The stance lasts until you use a action to drop th stance, which reverts the character to their previous stats. 
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-**Feline Agility** \\ you are able to double your movment speed on your turn, you must move 0ft during one of your turns to reset this ability. 
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-**Familiar Drain** \\ 
-you own a familar from birth. \\ This familar cannot change shape and cannont vanish on command. \\ If this familiar dies you looses half of your max HP and fall unconcious. \\ You can revive your familiar by Performing a special **Ritual** the familar is reformed at full health and your max HP will return to normal but you will not be healed the diffrence. \\ if your HP falls to 0 your familiar disapears and you suffer the same drawbacks as if your familar was killed and still need to perform the **Ritual** to bring the familiar back and return your max HP to normal. \\ This type of familiar puts a massive strain on your magical abilities, you are unable to learn any 1st-9th level offensive spells and no 9th level spells all together. \\ you can still learn any cantrip your class allows. 
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-**Sugar Alchemist Level and Skills** 
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-**Feature: Sweet Alchemy** \\ 
-Chaos’s Alchemy is very biased. \\ 
-Any alchemy recipe Chaos attempts to follow will result in a cake with a random effect. \\ 
-It takes 10 Gold and a full day for Chaos to make a recipe and the effect is determined by a dice roll when a creature first eats a slice. The cake has 6 slices in total. \\ Unless stated otherwise the cake and any effect it creates  vanish after 24 hours. 
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-**Feature: Sweet Interest ** \\ 
-Chaos’s begins her adventure with a magical bag she recived from university. \\ 
-The bag is an endless source of small lollies and candy of all kinds. \\ any item put in the bag aside from more lollies including creatures will be lost forever. 
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-**Feature: Red Cordial** \\ 
-Chaos is hyperactive due to all the sugar she has. \\ 
-Dexterity increased by 2 \\ 
-Movment speed increased by 10 ft 
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-**Feature: Sweet Mixtures** \\ 
-As a Sugar Alchemist most of Chaos’s abilities are fuled by Triffle dice. \\ 
-Chaos can make a trifle  dice by mixing a random assortment of her magical bag candy.\\ 
-To make a trifle dice chaos must have her alchimist supplies and 20 miniuets of prep time. \\ 
-Chaos can make two Trifle  dice at Level 1 \\ 
-Three Trifle dice at level 2 \\ 
-Four Trifle dice at level 4 \\ 
-Five Trifle dice at level 6 \\ 
-Six Trifle dice at level 9 \\ 
-Seven Trifle dice at level 11 \\ 
-eight Trifle dice at level 13 \\ 
-Nine Trifle Dice at Level 15 \\ 
-Ten Trifle Dice at level 17 \\ 
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-**1st Level: Candy Hoard** \\ 
-Using the science of alchemy and the calories of sugar Chaos is able to create  life. \\  
-These minions will do anything Chaos demands. 
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-Chaos can use 1 Trifle dice as a bonus action by Chaos to creat a random Candy monster based on her Level. \\ Chaos can have a maximum of 3 candy creatures, which is raised to 5 at level 10 
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-Level 1-3: Low Candy Creations. \\ 
-Candy Knome: HP 5, 1 D4 \\ 
-Candy Bat: HP 4, 1 D4 
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-Level 4-9: Mid Candy Creations. \\ 
-Candy Hound: HP 14, 1 D8 \\ 
-Candy Eagle: HP 10, 1 D10 
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-Level 10-14: High Candy Creations. \\ 
-Candy Unicorn: HP 30, 1 D12 \\ 
-Candy Spider: HP 22, 2 D8 
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-Level 15-20: Extreme  Candy Creations. \\ 
-Candy LungDragon: HP 60, 2 D12 \\ 
-Candy Sabertooth: HP 48, 3 D10 
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-Chaos can use her action to command all her summoned minions to attack one creature. \\ 
-Candy minions last 10 minuets  
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-**2nd Level: Candy Armada** \\ 
-Chaos can use 1 of her Trifle dice as a bonus action to creat an oversized lollipop that she wields  as a weapon. \\ 
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-This Lollipop is a bluggoning weapon and is reinforced with magic so its as hard as steal but as light as candy. \\ 
-+2 to hit \\ 
-2 handed \\ 
-1 D12 Damage + Strenght modifier \\ 
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-**3rd Level: Cake Boss** \\ 
-Chaos has mastered making her Triffle dice. On Chaos’s first turn in combat She can Use two Triffle dice to make minions or summon a weapon as her bonus action. \\ 
-It now only takes Chaos half a day to make an alchemy Cake. 
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-**4th Level: Ability Score or Feat** 
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-**6th Level: Sugar Rush ** \\ 
-Chaos can now make 2 actions per a turn and can now carry an 1 Aditional Trifle dice. \\ 
-Chaos has gotten real good with Her trifles now and can make a a Trifle dice with an Action in combat if she isn’t pinned, distracted, blinded, frightened or panicked. \\ 
-Chaos must finish a short or long rest to use this ability again. 
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-**8th Level: Ability Score or Feat** 
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-**10th Level: Long live the Candy** \\ 
-Chaos’s Candy Creations (Minions and Weapons) no longer fade after 10 minutes  and remain until Chaos dismisses them, they are defeated or Chaos gose over her maximum number of Minions. 
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-When chaos is targeted for an attack she can use her reaction command to command a minion to take the blow for her. \\ 
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-**11th Level: Triffle  Bomb** \\ 
-As an Action Chaos can prime one of her Triffle dice to become unstable and toss it like a hand bomb. It dose 2 D10 damage in a 15 ft area of effect. \\ 
-This ability can only be used once per turn. \\ 
-Chaos can do this twice before needing to take a short or long rest before using this ability again. \\ 
-Chaos gains an Aditional 2 Triffle dice. 
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-**12th Level: Ability score or Feat** 
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-**13th Level: Candy Floss Storm** \\ 
-Chaos can use an action and two Triffle dice to cover the surrounding area of 60 feet in a very sticky fairy floss web. \\ 
-All creatures in range make a Constitution Saving throw. On a fail they are stuck in place and cannot move or attack. They can take an action to try and wiggle free on thier turn. \\ 
-On a success they are not stuck. \\ 
-All creatures other then Chaos and her minions have reduced speed by 15 ft and all ranged attacks take -4 to hit. \\ 
-Chaos must finish a long rest before using this ability again. 
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-**14th Level: Sugar Wall** \\ 
-As an action or Reaction Chaos can use 1 Triffle dice to creat a 15 ft long wall by 15 ft high wall of rock candy. \\ 
-The wall has 150HP and AC of 19. \\ 
-Chaos and her Minions can pass through the wall as if it was air. \\ 
-Chaos must finish a short or long rest before using this ability again. 
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-**15th Level: Jaw Breaker** \\ 
-If Chaos has her lolipop equiped and at least 1 Triffle dice she can declare using this ability then use an action to take a hit. \\ 
-If this swing hits add +10 to the damage. \\ after that the weapon shatters and becomes un-usable. \\ 
-If Chaos misses the weapon is shattered anyway. \\ 
-Chaos can do this up to 3 times before needing to take a short or long rest. 
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-**16th Level: Ability score or Feat** 
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-**17th Level: Candy Artillery ** 
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-**19th Level: Ability score or Feat** 
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-**20th Level: overdose ** 
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