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| - | ====The Dialias==== | ||
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| - | **Work in progress ** | ||
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| - | Dialias are a rare and ancient race shrouded in mystery. Not much is known about them outside the 9 hells. \\ Its said that they were created when the Demon overlords tried to creat Demons in a human image in an attempt to invad the mortal realms with sleeper agents. However they suffered the same restrictions as any other Demon not being able to leave the circles of hell wilingly. | ||
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| - | Dialias are of Humanoid appearance with perhaps wings, tails or Horns. Some more monsterous then others looking more like beasts or reptiles rather then humans, others have extra limbs, extra eyes or other odd appearances. | ||
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| - | ===== Dialias Stats ===== | ||
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| - | **Ability Score Increase:** \\ Dexterity +2 Charisma +1 | ||
| - | **Age:** \\ Typically live around 500 years but pacts with more powerful Demons can double, triple or extend your lifespan even further. \\ | ||
| - | **Speed:** Your base walking speed is 30ft \\ | ||
| - | **Languages: | ||
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| - | **Primal Hell vision:** You can hold their eyes closed for a second. Upon reopening them, they gain heatvision out to a range of 60 feet. Beyond that range, the world appears a smoky violet blue. This ability can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. While you have Primal Hell vision active your eyes glow a bright orange and have disadvantage with stealth. | ||
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| - | **Hellish Resistance: | ||
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| - | **Demonic Claws:** You have claws that restrict you from wielding any kind of weapon effectively giving all weapons she uses disadvantage. Your claws can be used as a weapon and cannot be enchanted or enhanced in anyway. Your claws count as a finesse weapon and can choose whether to user Strength or Dexterity to hit, you can use your action and or bonus action to make an attack. See below table for damage increases per level. | ||
| - | ^Levels^Damage | ||
| - | |1-4 | ||
| - | |5-10 |1d6+STR | | ||
| - | |11-16 |1d8+STR | | ||
| - | |16-20 |1d10+STR| | ||
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| - | **Feral Stance:** As a bonus action you can let your Primal blood take over to switch to a feral stance. This stance increases your Hit roll +1 and gives you an additional unarmed attack per turn. you are unable to make any Charisma attacks/ | ||