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time:calendar [2026/01/30 18:53] Cindertime:calendar [2026/02/02 11:37] (current) Cinder
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 [[time:birthdays| Birthdays]] [[time:birthdays| Birthdays]]
  
-Luna cycle\\ +=== Simple Moon Maths === 
-2 Moons In felwind, the Luna cycle will need bit of planning to figure outPerhaps we could perform a  flat amount plus dice roll for variance?+The Luna Cycle may be important in your game, character story or for mechanics such as LycanthropyRather than have a super in-depth realistic cycleFor the two (2) moons in Felwind the luna cycle is controlled by simple formular. 
 +  *At the start of the in game year you roll two sets of dice for the two moons. 
 +  *Moon 1: is on similar cycle to the IRL Moon however it has some variance.  
 +    *25 + 1d4 Days per cycle (New moon to new moon) 
 +  *Moon 2: Is on longer cycle that will be close to 3 months, with variance also 
 +    *80 + 1d4 Days per cycle (New moon to new moon) 
 +When the moon's cycle comes to an end you roll the formula again and carry on. This means that the cycles will change slightly over the months what causes the variance? i dunno maybe the orbits are more oval, maybe there are forces affecting the moons, maybe its just a silly idea. A full moon happens right in the middle of a cycle. so take your total result and divide it by 2 to find out when a full moon will occur.
  
 ^  Seedmoot  |||||||| ^  Seedmoot  ||||||||
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