Differences
This shows you the differences between two versions of the page.
| Both sides previous revision Previous revision Next revision | Previous revision | ||
| town:aqi_karion [2026/01/22 11:00] – Cinder | town:aqi_karion [2026/02/02 14:06] (current) – [Shops & Organizations] Cinder | ||
|---|---|---|---|
| Line 34: | Line 34: | ||
| ==== History ==== | ==== History ==== | ||
| - | **Year 12346, Deepsnow** | + | **Year 12346, Deepsnow: The Ravaging** \\ |
| + | An Unknown plague came in like a storm and ravage the town and its land. just as quick as it had arrived it had gone. It had turned the land sick and the people with it. the Wood and Stone deteriorated unnaturally and the town quickly became overwhelmed. In the coming months many would die, others left. those that stayed still remain but without critical aid soon the town may become a complete abandoned ruin. \\ | ||
| + | The Leader' | ||
| ===== Overview ===== | ===== Overview ===== | ||
| Line 41: | Line 43: | ||
| === Government & Leadership === | === Government & Leadership === | ||
| - | Who is running this town? Nobles, elects, military and how do they run this town? is their a higher power they refer too? | ||
| - | There is a Mayor named **Kengy Horswath** who has been the town's mayor for several terms. he is a nice enough person but very aloof and not too keen on serious matters, Most of those go to his right hand assistant. | + | **Kengy Horswath** \\ |
| + | The Mayor of the town is named **Kengy Horswath**. a Full-Blood Orc with a rather dignified stature | ||
| + | Since the ' | ||
| Line 50: | Line 53: | ||
| Who or what is protecting this town? big walls? strong soldiers? a lone hero? | Who or what is protecting this town? big walls? strong soldiers? a lone hero? | ||
| - | The Town has a single baracks where all the guards and captin gather | + | The Town is well fortified with watch towers along all corners of its borders. The town is surrounded by forest on all sides so there are little defensive walls aside from some basic wooded piked walls along some areas. |
| - | A natural thick lining | + | There is a Decently sized Baracks in the south west of the town. across the man made river. Here many houses, barracks and training areas are set up for the guards of town. its more stocked than normal because of the nature of the nation, being one so rich in arcane energy often brings more fierce beasts to the land. Coupled with the high foot traffic it makes sense to have a higher than average guard presence. |
| - | It once had a wooden pike wall however after the devastation much of the wall was destroyed. | + | The Forest is home to a settlement |
| - | The area around the town is under Simi-Uncommon attacks from Bandits | + | The Roads leading into town are un-comonly frequented by Bandits. its common all over Felwind and is often delt with as new groups become active. Most Bandit problems are sorted with Job postings for adventurers. |
| + | |||
| + | **After the Ravaging** \\ | ||
| + | however since the devastation the Wode Elf attacks have strangely ceased all together while Bandits have capitalized on the weakened town and have begun taking advantage of it. | ||
| === Geography === | === Geography === | ||
| Line 68: | Line 74: | ||
| Is the town big enough to have districs? if so what are they | Is the town big enough to have districs? if so what are they | ||
| - | === Mines === | + | === Ore Mines === |
| - | The town mines now lay overrunn with monsters, its still holds much resource but most of the workers | + | The town has a decently sized and very rich ore more that leads underneath eh //Caprian Mountains// |
| + | |||
| + | **After the Ravaging** \\ | ||
| + | The town mines now lay overrunn with monsters | ||
| ==== Shops & Organizations ==== | ==== Shops & Organizations ==== | ||
| Line 76: | Line 85: | ||
| Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc. | Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc. | ||
| - | === Tavern === | + | === Whip-Ills (Tavern) === |
| - | Almost guaranteed in every settlement no mater its size. In smaller areas may also double up as an Inn for the rare traveller/ | + | a rather small tavern for the size of the town. Its offten overcrowded but the owner has never made the effort for expansion. Is simple and sturdy with space for live performance and could comfortable sit around 50 people. Several tables are set outside |
| + | Though the size is mismanaged, the service is not. A number of waiters and cooks are employed to keep things running smoothly. The owner is often working | ||
| - | === Inn === | + | **After the Ravaging** \\ |
| - | Highly likely for settlements on well travelled roads. In smaller areas the In is usually party of a tavern. In larger towns and cities | + | The Tavern was one of the few buildings to escape he brunt of the destruction. Though as the town got sick there were less and less customers |
| + | |||
| + | === Karion Inn === | ||
| + | A well established and large Inn, with several options for rooms, bathing, and other service options. Its a fair bet tat the Inn is always at least half capacity with the ammount of foot traffic that comes through town. Adventures, Merchants, general travlers and visitors alike | ||
| + | |||
| + | **After the Ravaging** \\ | ||
| The Main inn lies destroyed, The tavern has a couple of rooms available for rent but not enough for constant tralers or large groups. | The Main inn lies destroyed, The tavern has a couple of rooms available for rent but not enough for constant tralers or large groups. | ||
| Line 89: | Line 104: | ||
| General store is in need of repair but there is no one to run it. | General store is in need of repair but there is no one to run it. | ||
| - | === Blacksmith | + | **campaign: Mysteries of Fate** \\ |
| + | Representitives from the adventuring guild known as M.M.A.P mamaged to see merchants and travlers safetly to town where the first serious work begun to get the town back on its feet. | ||
| + | |||
| + | One of the first steps was repairing a general store for a [[culture: | ||
| + | |||
| + | === Black-Tail Smithy | ||
| + | the name **Black-Tail** is well known on this side of // | ||
| + | |||
| Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a ' | Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a ' | ||
| All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work. | All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work. | ||