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| town:aqi_karion [2026/01/22 11:19] – Cinder | town:aqi_karion [2026/02/02 14:06] (current) – [Shops & Organizations] Cinder | ||
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| Is the town big enough to have districs? if so what are they | Is the town big enough to have districs? if so what are they | ||
| - | === Mines === | + | === Ore Mines === |
| - | The town mines now lay overrunn with monsters, its still holds much resource but most of the workers | + | The town has a decently sized and very rich ore more that leads underneath eh //Caprian Mountains// |
| + | |||
| + | **After the Ravaging** \\ | ||
| + | The town mines now lay overrunn with monsters | ||
| ==== Shops & Organizations ==== | ==== Shops & Organizations ==== | ||
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| Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc. | Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc. | ||
| - | === Tavern === | + | === Whip-Ills (Tavern) === |
| - | Almost guaranteed in every settlement no mater its size. In smaller areas may also double up as an Inn for the rare traveller/ | + | a rather small tavern for the size of the town. Its offten overcrowded but the owner has never made the effort for expansion. Is simple and sturdy with space for live performance and could comfortable sit around 50 people. Several tables are set outside |
| + | Though the size is mismanaged, the service is not. A number of waiters and cooks are employed to keep things running smoothly. The owner is often working | ||
| - | === Inn === | + | **After the Ravaging** \\ |
| - | Highly likely for settlements on well travelled roads. In smaller areas the In is usually party of a tavern. In larger towns and cities | + | The Tavern was one of the few buildings to escape he brunt of the destruction. Though as the town got sick there were less and less customers |
| + | |||
| + | === Karion Inn === | ||
| + | A well established and large Inn, with several options for rooms, bathing, and other service options. Its a fair bet tat the Inn is always at least half capacity with the ammount of foot traffic that comes through town. Adventures, Merchants, general travlers and visitors alike | ||
| + | |||
| + | **After the Ravaging** \\ | ||
| The Main inn lies destroyed, The tavern has a couple of rooms available for rent but not enough for constant tralers or large groups. | The Main inn lies destroyed, The tavern has a couple of rooms available for rent but not enough for constant tralers or large groups. | ||
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| General store is in need of repair but there is no one to run it. | General store is in need of repair but there is no one to run it. | ||
| - | === Blacksmith | + | **campaign: Mysteries of Fate** \\ |
| + | Representitives from the adventuring guild known as M.M.A.P mamaged to see merchants and travlers safetly to town where the first serious work begun to get the town back on its feet. | ||
| + | |||
| + | One of the first steps was repairing a general store for a [[culture: | ||
| + | |||
| + | === Black-Tail Smithy | ||
| + | the name **Black-Tail** is well known on this side of // | ||
| + | |||
| Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a ' | Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a ' | ||
| All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work. | All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work. | ||