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town:aqi_karion [2026/01/22 11:19] Cindertown:aqi_karion [2026/02/02 14:06] (current) – [Shops & Organizations] Cinder
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 Is the town big enough to have districs? if so what are they Is the town big enough to have districs? if so what are they
  
-=== Mines ===+=== Ore Mines ===
  
-The town mines now lay overrunn with monstersits still holds much resource but most of the workers left town since the devisation and the mine itsel is still overrunn with monsters.+The town has a decently sized and very rich ore more that leads underneath eh //Caprian Mountains//. It Is often prowling with monsters of various variety and so the Town employees adventurers on a regular basis to guard miners or cull the monsters within the mines every so offten. 
 + 
 +**After the Ravaging** \\ 
 +The town mines now lay overrunn with monsters and has even been partially collapsed in places. its still holds much resource and is a key asset to the town's economy but it would take a major culling effort to make the mines safe again as well as repairs and of course workers will need to be brought into town and re-hired for the mining.
  
 ==== Shops & Organizations ==== ==== Shops & Organizations ====
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 Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc. Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc.
  
-=== Tavern === +=== Whip-Ills (Tavern=== 
-Almost guaranteed in every settlement no mater its size. In smaller areas may also double up as an Inn for the rare traveller/visitor.+a rather small tavern for the size of the townIts offten overcrowded but the owner has never made the effort for expansion. Is simple and sturdy with space for live performance and could comfortable sit around 50 people. Several tables are set outside also for more seating. \\ 
 +Though the size is mismanaged, the service is not. A number of waiters and cooks are employed to keep things running smoothly. The owner is often working the bar.
  
-=== Inn === +**After the Ravaging** \\ 
-Highly likely for settlements on well travelled roads. In smaller areas the In is usually party of a tavernIn larger towns and cities there is guaranteed to be one or multiple Inns available with varying levels of qualitySome may offer bath housesome offer in house cleaning of cloths and equipment.+The Tavern was one of the few buildings to escape he brunt of the destructionThough as the town got sick there were less and less customers to serve and te workers started to drop one by one until only the owner remained. Now the Lizardfolk owner is looking to move out of town as quickly as he can, but he needs fundsHe has posted price for the tavern at half what it would normally be worth but even then buyers are no were to be seenHe is getting desperate.
  
 +
 +=== Karion Inn ===
 +A well established and large Inn, with several options for rooms, bathing, and other service options. Its a fair bet tat the Inn is always at least half capacity with the ammount of foot traffic that comes through town. Adventures, Merchants, general travlers and visitors alike
 +
 +**After the Ravaging** \\
 The Main inn lies destroyed, The tavern has a couple of rooms available for rent but not enough for constant tralers or large groups. The Main inn lies destroyed, The tavern has a couple of rooms available for rent but not enough for constant tralers or large groups.
  
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 General store is in need of repair but there is no one to run it. General store is in need of repair but there is no one to run it.
  
-=== Blacksmith ===+**campaign: Mysteries of Fate** \\ 
 +Representitives from the adventuring guild known as M.M.A.P mamaged to see merchants and travlers safetly to town where the first serious work begun to get the town back on its feet. 
 + 
 +One of the first steps was repairing a general store for a [[culture:halfling|Polder]] merchant to settle in 
 + 
 +=== Black-Tail Smithy === 
 +the name **Black-Tail** is well known on this side of //Uthasil//. a Long running smithing family of //Tieflings// run many smiths along te western side of //Uthasil// 
 + 
 Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a 'town' (1000 to 10,000) or bigger is almost guaranteed to have one. \\ Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a 'town' (1000 to 10,000) or bigger is almost guaranteed to have one. \\
 All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work. All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work.
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