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| ====== Aqi' | ====== Aqi' | ||
| - | + | a large town or a small city, depending on who you ask depends on the answer. Though its well guarded, has a high population and is a key point of port. Aqi' | |
| - | General Description | + | |
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| - | ==== Locations of Note ==== | + | ===== Locations of Note ===== |
| Is the town big enough to have districs? if so what are they | Is the town big enough to have districs? if so what are they | ||
| - | ==== Shops & Organizations ==== | + | ===== Shops & Organizations |
| - | Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc. | + | ==== Black-Gate ==== |
| + | The district just outside the northern gates, a poor area or wat others would call the slums of the city. | ||
| - | === Tavern | + | ==== Growside ==== |
| - | Almost guaranteed in every settlement no mater its size. In smaller areas may also double up as an Inn for the rare traveller/ | + | The General district. Many services such as smiths and Inns can be found here, its also where the general population of the city live. its on the south side of the river that runs through Aqi' |
| - | === Inn === | + | === Seven' |
| - | Highly likely for settlements on well travelled roads. In smaller areas the In is usually party of a tavern. In larger towns and cities there is guaranteed to be one or multiple Inns available with varying levels | + | The most well known place for visitors and locals to get a feed, catch some entertainment then sleep off the night. Seven' |
| === General Store === | === General Store === | ||
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| Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a ' | Common for settlements to have at least one smith depending on their size. Smaller more isolated settlements may be lacking a blacksmith while anything of a ' | ||
| All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work. | All smiths are able to carry out basic repairs and forge basic equipment but for more advanced services such as refinement, enchanting or upgrades or special materials you may need to check with the towns smith if they are capable of more advanced work. | ||
| + | |||
| + | ==== The Wide ==== | ||
| + | |||
| + | === The Wide Markets === | ||
| + | The marketplace known as the Wide is located in the Upper-end district home to the patriars, the wealthiest citizens of Aqui-Sumah. Visitors to this district find streets illuminated by magical lights, luxurious boutiques, and expensive restaurants. The elegantly dressed residents treat poorer people with great disdain. The Upper City is truly a place of exclusive decadence; a nightly curfew means that those who don't live there must leave at nightfall each day unless they have a special token. | ||
| + | |||
| + | Almost anything can be found in the Wide. Vendors can operate here without official licenses and taxation, as long as their wares are legal. Even so, the Wide is not immune to corruption: hefty bribes and reputations determine where every vendor is situated in the marketplace. | ||
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| + | ==== Portsend ==== | ||
| + | The Port district of Aqi' | ||
| + | |||
| + | === Nine's (Tavern) === | ||
| + | On the port end of the city is a well known Tavern that's often the domain of port workers, sailors and the like. Not many Visitors come here. the district alone is very port industrial. only reason you would be coming here is for work or to look for trouble. \\ There is debate about the fact if the tavern is related to the Inn **Seven' | ||
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| + | Shops, Features, Guilds, NPC homes, Player homes ETC The town square, an old tomb, vast vineyards, pristine beach, etc. | ||
| === Temple === | === Temple === | ||