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        <description>Welcome to Felwind</description>
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       <dc:date>2026-04-04T22:01:38+00:00</dc:date>
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        <title>0</title>
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        <description>Starting Rebellion

Units
  The Pointed Arrows                                        Medium Elite Elven Archers                               Size                          1d6   Cost        378       Attack                        +3    Defense     12</description>
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        <title>1</title>
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        <description>Seeds of Rebellion

Trade/Production

To produce guns/weaponry the group will need to purchase an Establishment.


Gunsmith

Setup: 6000gp &amp; 90 days

Reward: Whoever signs the document gets to roll on the S&amp;F table at the time of signing and once it has been established.</description>
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        <dc:date>2026-01-03T03:43:06+00:00</dc:date>
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        <title>2</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:2?rev=1767411786&amp;do=diff</link>
        <description>Desecrated Graves

Symbol design:


	*  Human - Sword
	*  Elf - Bow
	*  Gnome/Dwarf - Hammer
	*  Orc - Mace
	*  Tiefling - Wand/Staff
	*  Dragonborn - Axe

Greendeep

For fight and continued plot see Missing Hearts

Travel

On your journey from the Keep to Whitkin and the start of you journey toward Greendeep you&#039;ve seen various passer bys, nothing note worthy, farmers moving stock, traders moving goods, etc.</description>
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        <title>3</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:3?rev=1767411866&amp;do=diff</link>
        <description>Mysterious Origins

Symbol design:


	*  Human - Sword
	*  Elf - Bow
	*  Gnome/Dwarf - Hammer
	*  Orc - Mace
	*  Tiefling - Wand/Staff
	*  Dragonborn - Axe

Greendeep

For fight and continued plot see Missing Hearts

The group can try recruit the town but requires setting up a presence</description>
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        <title>4</title>
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        <description>Humid Negotiations

Killing Strangers - Marilyn Manson

When last we left our adventures, tensions were still rising after the group dispatched a cadaver collector and a small force of flesh golems, journeying North to Old Tree there M&#039;aiq inquired about providing his cart with armour, Hope arranged the enchantment of her armour, and Riza ordered Teo to take a team of horses to Gillamoor where she was held captive along with other Dragonborn.</description>
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        <title>5</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:5?rev=1765429568&amp;do=diff</link>
        <description>Strategic Reassessment

Symbol design:


	*  Human - Sword
	*  Elf - Bow
	*  Gnome/Dwarf - Hammer
	*  Orc - Mace
	*  Tiefling - Wand/Staff
	*  Dragonborn - Axe

Old Tree

Only one person in the church to the Wild Mother, others are assisting with relief efforts in Rustille. The nearby monastery was lifted into the air with a couple dozen enslaved Lizardfolk trapped on it.</description>
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        <title>6</title>
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        <description>New Found Power

Pregame notes

Merric has used 1 5th level slots for seeming

Dallas has arrived in town with grand daughter

Get names of retainers and update locations

Let players update Luke and SamJG


	*  New Power
		*  intel
		*  miguel_tent
		*  armies

	*  Miguel&#039;s return</description>
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        <title>7</title>
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        <description>Mainly use notes from 6 - New Found Power


Zyllis night travel

The middle of the first night it&#039;s peaceful and calming, the two moons currently waxing, with a full moon expected in the coming days. You are passing a large lake in the marsh when you notice the stars are disappearing, slow at first but soon it&#039;s only the moons that are left in the sky.</description>
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        <title>8</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:8?rev=1765429570&amp;do=diff</link>
        <description>Road to Naporia

PreGame

Confirm everyone wants to use inspiration to restore Miguel&#039;s Notebook

Miguel&#039;s Notebook

Hope gains visions of all the pages and information.

Requires 5 pieces of paper and ink. Takes 1 hour to scribe book


Road

Aftermath


POWs</description>
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        <title>9.2</title>
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        <description>Escape from Naporia

Zyllis

Guards will try stop Zyllis from leaving Naporia, not attacking but if suspect going to make an exit they&#039;ll attack. If he doesn&#039;t stop a mage in hiding will cast mental prison

12x Guards (3 at a time), mix of Garrison and Scouts</description>
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        <title>9</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:9?rev=1765429570&amp;do=diff</link>
        <description>Escape from Naporia

The Campaign so far for a recap and potential new players

One month ago, Caelynn and Varis, two Elves from the Greyhawk Rangers put out a call to form a rebellion against the Reton Empire for their actions against the outlawed races:  Tieflings, Dragonborn, Dialias, Aasimar, and Changelings. The Greyhawk region being a safe haven for outlawed since the introduction of the outlawing 70 years ago at the end of the Ashlem War, where demons and devils had flooded the continent.</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>10</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:10?rev=1765429568&amp;do=diff</link>
        <description>Reunion

Title has many meanings

	*  First game in a long time
	*  Narkul &amp; Merric
	*  Merric &amp; Family
	*  Rebellion &amp; Party
	*  Party &amp; Sarren
	*  Riza &amp; Teo

Timeline

Fri: Session begins

Sat: No events

Sun: Greyhawk forces arrive, enemy scouts spotted</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>11</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:11?rev=1765429570&amp;do=diff</link>
        <description>Shifting Tides

It is Tuesday evening, a few of you briefly met Miguel and the units half a day march away from Ruststille, Only Tieflings remain outlawed, you have around 100 Tiefling troops spread across two units, Hope, and an unknown amount of civilian Tieflings. M&#039;aiq leading the defence efforts. The monastery calling for Merric throughout the days. Riza&#039;s tribe under heavy guard, Teo unable to save them without endangering them but gained lots of intel. Hope has Miguel&#039;s notebook full of l…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>12</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:12?rev=1765429570&amp;do=diff</link>
        <description>Battle for Ruststille

Hope &amp; Merric - Exhaustion 1

You all are standing just inside the town walls created by Merric over the past week. The cold of the new winter nights clearing, the weather is clear and would be peaceful if it weren&#039;t for the rising tension in the air, and the looming threat. The scouts who have now been pulled back and observers on the island report that Miguel&#039;s forces are a half hour away as an exhausted Hope, Merric &amp; Kriv ride into town, startling some troops who are o…</description>
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        <dc:date>2025-12-11T05:06:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>13</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:13?rev=1765429569&amp;do=diff</link>
        <description>Victorious Aftermath

Timeline

Thu

	*  Empire retreats back to Naporia

Fri

	*  Ironpoint holds, no movement
	*  News of Miguel&#039;s death spreads to family and high ranking royals

Sat &amp; Sun

	*  No notable events

Mon

	*  Sonina Rand becomes Duchess of Mulburg</description>
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        <dc:date>2025-12-11T05:06:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>14</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:14?rev=1765429569&amp;do=diff</link>
        <description>Disruption

Timeline

Fri

	*  Session start AM
	*  Ironpoint holds, no movement
	*  News of Miguel&#039;s death spreads to family and high ranking royals

Sat &amp; Sun

	*  No notable events

Mon

	*  If Rebellion leaves before noon Fri they arrive in AM, otherwise arrive in PM or later</description>
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        <dc:date>2025-12-11T05:06:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>15</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:15?rev=1765429569&amp;do=diff</link>
        <description>New Independence

3rd Tue Frostmoot


New Units/Followers

Griss: Conjurer (7th Level), Retainer. Norros, Spell Caller

A half elf man about the same age as Griss, looks a tad younger but likely older hard to tell with elven blood, in fine dark grey robes with blue highlights robes approaches Griss,</description>
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        <dc:format>text/html</dc:format>
        <dc:date>2026-01-01T08:54:35+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>16</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:16?rev=1767257675&amp;do=diff</link>
        <description>Growing Strength

Leads

	*  Greyhawk
		*  Supply lines
		*  Missing bodies
		*  Archipelago

	*  Merric
		*  Ritual Spells
		*  Pinga&#039;s

	*  Griss
		*  Personal guard
		*  Tat shop

	*  Riza
		*  Pinga&#039;s
		*  Gillamoor

	*  Esmae
		*  Gillamoor
		*</description>
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        <dc:date>2025-12-11T05:06:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>griss</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:griss?rev=1765429569&amp;do=diff</link>
        <description>Griss Stuff

Tat shop

Create as an establishment. 6,000gp &amp; 90 Days. Can have a hidden base/tunnels underneath

Protection Team
 Name                Race             Class                        Level   Cost                     Hired?   Physical</description>
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        <dc:date>2025-12-11T05:06:09+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>riza</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:riza?rev=1765429569&amp;do=diff</link>
        <description>Riza&#039;s Turmoil

Plot points, Session begins Monday.

	*  Jackson gives Riza a snapdragon flower and Esmae a big hug before the two leave
	*  Head to Gillamoor (11days from Whitkin)
	*  Investigation
		*  Esmae&#039;s family
			*  Powerful family founded the town</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>special_1</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:special_1?rev=1765429569&amp;do=diff</link>
        <description>The Trial of Zyllis
  Blinding Spear                                                           #                 Name                 Title                   Status     0                 Seril Lockhart       The Burning Hope        Unknown    1</description>
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