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        <title>Nightcall Wiki - c:ghr:secret:sessions:6</title>
        <description>Welcome to Felwind</description>
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       <dc:date>2026-04-04T22:36:06+00:00</dc:date>
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        <title>Nightcall Wiki</title>
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        <dc:date>2025-12-11T05:06:10+00:00</dc:date>
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        <title>aftermath</title>
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        <description>Empire Movements

1 Day Later town criers announce the death of Command Maeve for aiding in insurgency and treason, and warns of two individuals who are disguised as high ranking military personel and to avoid if possible and report to authorities immediately.</description>
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        <dc:date>2025-12-11T05:06:10+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>escape</title>
        <link>https://nightcall.net/doku.php/c:ghr:secret:sessions:6:escape?rev=1765429570&amp;do=diff</link>
        <description>Miguel&#039;s return to nothing...


When Miguel and his team appear in the tent and find the rebellion has left he calls for the immediate death of Commander Maeve and a hunt to find the imposters of Barkley and Mateo. Either way Miguel orders the armies to start moving to Ironpoint and Naporia (See</description>
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        <dc:date>2025-12-11T05:06:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>fight</title>
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        <description>The Fight

Overview

As soon as the fight breaks out Sarren grabs ahold HC Barkley and Mateo teleporting away with them.

2nd round Mateo covered in burn marks appears in the air dropping to the ground in a bloddy mess, those close to him notice his throat has been shreded there&#039;s slight breathing and eye movement but stops shortly after.</description>
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        <title>flee</title>
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        <description>Flee via foot

In the chase players decide how they flee with their skills and abilities to escape.

eg. Some brave citizens block their path and one of the party uses intimidation to scare them away OR a character with the Urchin background could spy an alley way they can take to avoid the citizens</description>
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        <dc:date>2025-12-11T05:06:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>give_up</title>
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        <description>Go Peacefully

“Thank you for your coorporation, now drop your weapons and disguises. Grab them and bring them to the tree.”

  Execution order           Maiq hideMaiq showHope hide1, 3, 2  1, 3, 2  Hope show2, 3, 1  2, 1       Key  1Maiq2Hope3Maeve</description>
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        <dc:date>2025-12-11T05:06:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>intel</title>
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        <description>Intel gathering

Commander Maeve Gives brief overview but won&#039;t go into detail as she assumes that Barkley would know most of the information and just need a refresher on pressing issues.

DC persuasion or deception starts at DC 14 and increases by 2 each time more information is attempted to pull from Maeve.</description>
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        <dc:date>2025-12-11T05:06:08+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>miguel_tent</title>
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        <description>Miguel&#039;s Tent
DCInvestigation of Duke&#039;s belongingsDC can be decreased by 3 if not being discrete and further 1 for every hour00Various ointments and potions aimed at healing burns. Along with locked chest (Not trapped, DC10 or broken easily)18Shipment and movement logs, 10,000gp each. Departed Ironpoint 2 days ago toward West watch. Departed Whitkin yesterday toward Naporia. Both by sea.</description>
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