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        <title>Nightcall Wiki - homebrew:mechanic</title>
        <description>Welcome to Felwind</description>
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        <dc:date>2023-05-21T00:56:57+00:00</dc:date>
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        <title>no_spell_slots</title>
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        <description>No More Spell Slots

Source: &lt;https://www.youtube.com/watch?v=rafB8p9Eddo&gt;

Spell Casters lose their spell slots, they can cast their spells at will. Instead when they cast a spell, they make an Ability Check using their Spell Casting Modifier. DC = 10 + Spell Level.


If they pass the check they cast the spell as normal. If they fail, the spell is not cast and you</description>
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        <title>sparkborn</title>
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        <description>Sparkborn

TODO: Spark Abilities for all sparks, different types of sparks and spark abilities for classes

Some folks spend their entire lives trying to achieve greatness. Endless time spent toiling away to escape the mundane only to end up back where you started. For those rare few, all it takes is a spark</description>
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        <description>Spell Synthesis (WIP) 

By using certain spells in conjunction, you can cause these spells to “fuse” and create more powerful effects. These effects could range from Evocation spells causing more damage or gaining additional effects, to illusion spells having greater impact/less restrictions.</description>
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