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        <title>Nightcall Wiki - homebrew:spell</title>
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        <title>arcane_dart</title>
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        <description>Arcane Dart

Evocation Cantrip

Casting Time: 1 Bonus Action, after using your Action to cast a spell of 1st-Level or higher

Range: 30 Feet

Components: V, S

Duration: Instantaneous


Using the remaining energy of your previous spell, you conjure a dart of magical energy and send it towards a target within range.</description>
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        <title>chaos_mine</title>
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        <description>Chaos Mine

2nd-Level Evocation

Casting Time: 1 Action

Range: 60 feet

Components: V, S

Duration: 1 Minute


You conjure an ethereal crystal within ranger at a point that you can see. The crystal crackles with unstable magical energy.

When you cast this spell, all creatures within 10 feet of the crystal must make a Dexterity Saving Throw to avoid causing the crystal to explode. Any creatures that are unable to move, such as Restrained or incapacitated, automatically fail the Saving Throw.</description>
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        <dc:date>2023-06-21T09:43:48+00:00</dc:date>
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        <title>plasma_arc</title>
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        <description>Plasma Arc

4th-level Evocation

Casting Time: 1 Action

Range: 120 Feet

Components: V, S, M (a metal rod and a piece of fur)

Duration: Concentration, 1 Minute


You form a small sphere of electrical energy at a point within range for the duration of the spell. The energy arcs towards each creature within 20 feet of the sphere, shocking their nervous system.</description>
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