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IIIIIIIVVVIVIIVIIIIXX
Ashlem War, intro
The Nine Hells
The Chained Seer
Betrayers Library
Neerock Bridge
Knight&Spear Volcano
Moranon's Gate

Encounter Calc - (12 Base + 3 per level) * (# Players + 1 per 3 victories)
(12+3)*5=75 (Level 1, 0 Victories)
(12+3)*6=90 (Level 1, 3 Victories)
(12+3)*7=105 (Level 1, 6 Victories)
(12+3)*8=120 (Level 1, 9 Victories)

Sessions

Circumstantial Events

Old Encounters/Details

Session encounters: *indicates fixed location

Major encounters are completed in order excepting for fixed locations which occur when travelled through.
*Indicates fixed location

Major Encounters (Complex)
Chapter Name Detail
M1 The Nine Hells* Introduction
M2 Chained Seer The Seer of the Damned pleads players to flee.
M3 Neerock or Bascarres Bridge* Bridge crossing
M4 Birth of a Devil* True name discovery
M5 Moranon's Gate* Finale
Major Encounters (Standalone)
Chapter Name Detail
M6 Vestephany Topaz Wyrmling. I am Vestephany but you can just call me Tif, is there a new fasion trend?
M7 The Crossing* Lava crossing, elementals surface
M8 Shining Lance* Blinding Spear
M10 Vermilion Volcano* Volcano
M11 Codex Ignis S&F Item (Codex)
M12 Disruptor S&F Item (Chaos Longsword)
M13 Dark Reply Rose with Replier, fighting off two devils, forced into a tower near lava pool. When defeated can take sword but the Black Knight keeps standing back up with 1hp
Travel Encounters
Name Detail
T1 Gargoyle ambush
T2 Small lava crossing (14ft)
T3 Safe
T4 Young dragon blocks way forward
T5 Rocky pass ambush, arrows fire out of small openings in the rock, boulders fall blocking path
T6 Safe
T7 An old wooden bridge over a ravine, screams of pain are heard below
T8 A monolith with gems inset, trying to pull summons a ring of fire and a devil
T9 Safe
T10 Pass a mapmaker sitting on a rock, offers to sell them a map. Keep encountering the mapper if they don't buy
T11 Demon military convoy
T12 Safe
T13 An oasis but surrounded by a wall of force, on the other side imps torment a tiefling woman trying to get in
T14 A woman with eyes that are a void with stars, she is unresponsive unless stare into her eyes for a minute. eyes transfer to starer, grants true seeing for 1 hour after it ends gain a long term madness until next long rest
T15 Safe
T16 Periapt of Wound Closure around the neck of a skeleton speared into the roof of a ruin, taking it awakens skeletons that attack
T17 Lose an arm for a feat (+ free fine wine or whiskey)
T18 Safe
T19 Chasm crossing (16ft)
T20 text
Rest Encounters
Name Detail
R1 Temperature increase. All metal starts glowing red hot as fire elementals attack
R2 Safe
R3 A small and brief portal opens above the group and the lower half of a body sticks through and promptly cut in half, legs and lower torso drop onto ground
R4 Safe
R5 Vivid dreams of their homes, peaceful at first but same portals start opening, everyone shocked awake
R6 Safe
R7 Hell hounds start circling the group and attack if not scared off
R8 Safe
R9 6 Ghosts of soldiers from Ashlem War are still fighting, if interrupted they'll fight the group in confusion
R10 Vivid dreams of running down endless tunnels, feral demons hunting them down
R11 A curious imp tries to steal something shiny
R12 Safe
R13 Floor is lava, while resting among ruins ground starts seeping lava
R14 Safe
R15 Vivid dreams of home but despite mouths and objects moving everything is completely silent
R16 Safe
R17 Earthquake shifts dirt revealing 1,000s of skulls they were just sleeping atop of
R18 Safe
R19 Young Dragon circles above, takes no action unless threatened, flies away after half an hour
R20 Vivid dream of party members cutting down demons and devils, 100s of bodies lay dead and the morph into family, friends, comrades, etc.