Flee via foot
In the chase players decide how they flee with their skills and abilities to escape.
eg. Some brave citizens block their path and one of the party uses intimidation to scare them away OR a character with the Urchin background could spy an alley way they can take to avoid the citizens
If characters flee together need to make number of successes equal to number of people in group before they make half of that many in failures (rounded up).
eg. if there are 7 people they need to make 7 successes before 4 failures.
Skills/Abilities cannot be repeated during excape
Flee via teleport
If own teleport get away safely, if via Sarren he teleports the characters away (see aftermath)