Session 14

Enter the portal Just inside the portal those who enter find themselves face with a 30-minute timer once Caelynn enters, this countdown is to start combat or when Gashadokuro joins combat, once in combat there is 10 turns before he reaches the island and is able to attack the group.

On the main island the group enters on is covered with bones of humanoid and beasts, a set of ruins is in the middle of the island with an ooze cube and a grey ooze hiding and waiting.

On the secondary island floating at the same level but 15ft away is another two doorways, 2 rounds after defeating an ooze Guthber comes out of one door and sees the party and using Undead Thralls to summon a skeleton archer to distract the party, the following turn Stem comes out of the other doorway and is surprised to see the group but only recognises Caelynn and Teo. Guthber and Stem try to make their trade as quickly as possible and retreat back to each of their doors.
The trade. Stem has the Hand of Narkul and Guthber has the Monosis of the Sea and knows the location of the Tome of the Far Realm

Guthber’s Door: Leads to another part of the Far Realm, Gashadokuro being smart continues toward or waits at the initial islands, this new island is large and is a dead forest overgrown with oily tentacles covering the dead trees, the party finds themselves against many mutated creatures and Guthber on top of another ruin that has a stair case leading up to an alter where he is trying to attach the Hand of Narkul

Stem’s Door: Leads to the road between Whitkin and Thetford, players can make survival checks to see if they know where they are and which way to go, Caelynn has advantage because of home forest and ranger ability, Valerie also gets advantage because of home forest

Party's Door: Returns party to where they came from, if portal isn't closed Gashadokuro starts sending skeleton minions through to bring the party back

  • c/ron/secret/14.txt
  • Last modified: 3 hours ago
  • by Kyle