Players choose what to start with: Players on a floating island or players on a floating island (Pinga's or Iron&Vic) Pinga's island 250ft in the sky.
Rose and The Ear are sent to finish off Ironhide and Victoria, Narkul doesn't intend for anyone to return. Only send after short rest.
Narkul, Sovereign, The Eye, and the two Erinyes head out to the Monastery proper

Island

Elemental plane of Air

  • Ironhide
  • Victoria
  • Rose
  • Drusilia
  • Akamu

Items

  • Book of Vile Darkness (Ironhide)

A small island, 50ft x 30ft with one corner missing 10ft corner, opposite side of corner is a 20ft x 15ft two story house and an empty dock nearby, small food garden surrounds the other side

Victoria arrives first and can have a short rest before Ironhide arrives, fully healed and with new items, last memories were being stabbed by demons while Narkul watched and a dream about helping a druid broker peace between Firbolgs and Goliaths but it couldn't of been a dream as the rewarded items are by his side. Rose and The Ear arrive shortly after.

If there is anyone still left, at the end of another rest meet Akamu Luana a human male returning home after hunting birds for dinner. he offers meals for each person there.

Akamu is a kind-hearted man and welcoming, he's never known of any other life or other planes let alone had visitors before, he lives on the island by himself. The boats are powered by Liridot that also keep the islands floating, he does freelance work as an architect but mostly keeps to himself. His boat can take him and two others, but it's currently taken up by hunting gear.

Hunting gear consists of a bow with arrows that have thin rope attached. Clouds here are quite dense and able to withstand the weight of small birds/light items but any more than a few kilos will sink/fall through. Liridot is a pale purple stone than floats and drifts as if there was no gravity, the stone is finite, but its power doesn’t seem to drain, it is used most commonly in boats.

Anyone is welcome to stay until they get settled or find a way back, Akamu isn't sure about how to return or who would know but he's happy to help them adjust to a new life if unable or don't want to return, he offers to show them around if anyone left accepts the sightseeing they are taken to a nearby floating town which is multiple small islands tethered together with thick rope that often breaks so rope makers are common, metal working and magic is rare other than Liridot, as a gift Akamu gives them a Liridot Ring which has the effects of a Ring of Feather Falling and a Ring of Jumping combined into one.

If attacked he has the same stats as a commoner and tries to flee to his boat.

Only way to return to Felwind is via magic spells, anyone returning finds themselves in a dense forest near greendeep/whitkin road.

Narkul and the cult make their way to the enterance of the monastery trying to prevent any more bloodshed, taking prisoners if possible. Proclaims he is no longer Narkul the fallen and is now Narkul the risen. In the light everyone can better see Narkul, no longer covered in shadow.

He stands slightly taller than an average human his skin very gaunt and is a sickly grey, he has remenants of a white beard while there is no hair atop of his head there is a dark ring around the top of his head a few centimeters above his eyes. The stump where his left hand would be has many strands of sinew grasping onto a thick damaged tome. He wears very dirty and tattered robes which might of looked like something from high society at some point.

Narkul if asked will explain what his end goal is and why he is doing it and the suffering he's faced the in past 2,000 years and offers the group fame, fortune, and power. telling them that Ironhide was misguided in his intentions and that he knows it won't be possible to change some people's minds and he doesn't want to alter their minds to benefit him, it's better to remove them from the situation than to force them to change and that's why anyone who stands in his way has to be removed, if they don't join fine by him but if they get in the way he won't hesitate.

All the Erinyes' have been dismissed and returned to the Nine Hells.
If Ironhide returns and or if the group start's fighting Narkul he tells Sovereign and The Eye to leave and meet up with Church and Temple, he'll deal with them the fighters. Once they've left Narkul puts up enough of a fight to see how powerful they are but ultimately lets them win on purpose.

Narkul's Quests:

  • Speak with a proffesor in the Great Sea Spire
    • Finding methods to keep outside forces out until The Reach is reclaimed
  • Speak with Dyndryd in mountains north of the marsh
    • Dyndryd was a close friend and personal body guard
  • c/ron/secret/36.txt
  • Last modified: 3 hours ago
  • by Kyle